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Days Of Memories
'' Days of Memories'' is a series of dating sims from SNK for cell phones, beginning in 2005. SNK released a compilation of the first three games for the Nintendo DS in 2007, with new graphics and an extra viewing mode. Summary The games are dating sims starring SNK and ADK characters that take place in a parallel world to their own. In each game, the player is given the month of July to start a relationship with one of the girls featured in the game, in order to finish the game with the beginnings of a workable relationship. Games * :Released on October 17th, 2005. :The cast of this game is considered to be fan favorites from their respective debut games. :Features - Athena Asamiya, Kasumi Todoh, B. Jenet, King, Mai Shiranui, Yuri Sakazaki, Leona Heidern, Kula Diamond. :Male characters - Kyoya Kaido (original) * :Released on February 1st, 2006. :Debuted the first unique Days Of Memories character. :Features - Hotaru Futaba, Kisarah Westfield, Fiolina "Fio" Germi, Ch ...
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A day is the time rotation period, period of a full Earth's rotation, rotation of the Earth with respect to the Sun. On average, this is 24 hours, 1440 minutes, or 86,400 seconds. In everyday life, the word "day" often refers to a solar time, solar day, which is the length between two solar noons or times the Sun reaches the highest point. The word "day" may also refer to ''daytime'', a time period when the location receives Daylight, direct and indirect sunlight. On Earth, as a location passes through its day, it experiences morning, noon, afternoon, evening, and night. The effect of a day is vital to many life processes, which is called the circadian rhythm. A collection of sequential days is organized into calendars as Calendar date, dates, almost always into weeks, months and years. Most calendars' arrangement of dates use either or both the Sun with its season, four seasons (solar calendar) or the Moon's lunar phase, phasing (lunar calendar). The start of a day is commonly ...
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Kyo Kusanagi
is a fictional character in SNK's ''The King of Fighters'' series of fighting games. The character was first introduced in the 1994 video game ''The King of Fighters '94'' as the leader of the Japanese team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga ''The King of Fighters: Kyo'' and video game adaptation with the same name which center around his daily life. Kyo was created by Shinichi Morioka as a hero who would fight the main characters from other SNK franchises, such as ''Fatal Fury'' and ''Art of Fighting''. His debut in The King of Fighters ...
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The King Of Fighters
''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of ''The King of Fighters '94'' in 1994. The series was developed originally for SNK's Neo Geo MVS arcade hardware. This served as the main platform for the series until 2004 when SNK retired it in favor of the Atomiswave arcade board. Two ''King of Fighters'' games were produced for the Atomiswave platform ('' The King of Fighters Neowave'' and ''The King of Fighters XI'') before SNK decided to discontinue using it for the series. The series' most recent arcade hardware is the Taito Type X2, first used with the release of ''The King of Fighters XII''. Ports of the arcade games and the original ''The King of Fighters'' games have been released for several video game consoles. The latest entry in the series, ''The King of Fighters XV'', was released in February 2022. The games' story focuses on the title tournament where fighters from multiple SNK games take part. SNK also create ...
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Samurai Shodown
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Ukyo Tachibana
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Genjuro Kibagami
''Samurai Shodown II'', known in Japan as is a 1994 fighting game released as the second entry in SNK's ''Samurai Shodown'' series. Like the original ''Samurai Shodown'', the sequel was initially released for the Neo Geo arcade and home system. Gameplay Following up on the extremely enthusiastic fan reception of the first ''Samurai Shodown'' game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter; these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter eggs. The overall gameplay was expanded to include several movement options, such as being able to roll forward and backward, ducking to avoid high attacks, ...
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Haohmaru
is the titular protagonist of the ''Samurai Shodown'' series of video games, as well as one of its most known Character (arts), characters alongside Nakoruru. He was introduced in the original ''Samurai Shodown (video game), Samurai Shodown'' in 1993 and has since appeared in every title in the series. The character was based on the famed swordsman, Miyamoto Musashi, a duelist who claimed to have never lost a match. Though he is a Swordsmanship, swordsman with Rōnin, no loyalties to any lord, Haohmaru has a "samurai spirit" which is often stressed in the series. He is also often accredited to defeating most of the series' villains. Appearances ''Samurai Shodown'' Haohmaru appears in all ''Samurai Shodown'' games and their other-media adaptations. According to his backstory, at the age of fifteen he challenged the series' version of Jubei Yagyu (Samurai Shodown), Jubei Yagyu to a duel but lost due to lack of experience. Jubei, amused by the youth's bravado, brought Haohmaru to Ni ...
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Iroha (Samurai Shodown)
''Samurai Shodown VI'', known as in Japan, is the tenth iteration in the ''Samurai Shodown'' series. On December 17, 2014, the game was released as a PS2 Classic for the PlayStation 3 through the PlayStation Network, although only on the Japanese Store. On November 22, 2016, the game was released for the PlayStation 4 on North America through the PlayStation Network, with enhanced features such as trophy support and uprendered resolution. Gameplay The game features new backgrounds with 2D and 3D elements, as well as a returning cast of all 28 characters from ''Samurai Shodown V Special'', 2 sub-bosses from ''Samurai Shodown V'', as well as all 7 characters from ''Samurai Shodown'' and ''Samurai Shodown II'' that didn't appear in later games, and 4 new characters. It also features a "spirit select" system, which allows players to choose between six different fighting styles based on all previous installments. Characters Release Despite normal ''Samurai Shodown'' releases an ...
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Shiki (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Mikoto (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Saya (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Rinka Yoshino
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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