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Darkspore
''Darkspore'' was a video game that borrowed creature editing technology from ''Spore''. It was described as "a fast-paced, science fiction action role-playing game in which the player battled across alien worlds to save the galaxy from the mutated forces of Darkspore". In addition to the creature editor, the game features a unique squad-based mechanic, various multiplayer options, and a player versus player arena. The game was released in North America on April 26, 2011, for Microsoft Windows, and in Europe on April 28, 2011. EA has removed the store page of ''Darkspore'' from Steam, meaning any attempt to purchase it through Steam cannot be made. The game was later relisted with EA saying that they would continue to support the game. Those who have purchased it prior to the page's removal still have the game and could play it until the servers were shut down permanently on March 1, 2016. The game is currently unplayable without circumventing its DRM scheme that requires a conn ...
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Maxis Emeryville
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxis is best known for its simulation games, including ''The Sims'', ''Spore (2008 video game), Spore'' and ''SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015, EA Salt Lake in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives. History Independent studio (1987-1997) Maxis was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun to help publish ''SimCity (1989 video game), SimCity'' on home computers. Before then, t ...
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Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxis is best known for its simulation games, including ''The Sims'', ''Spore (2008 video game), Spore'' and ''SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015, EA Salt Lake in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives. History Independent studio (1987-1997) Maxis was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun to help publish ''SimCity (1989 video game), SimCity'' on home computers. Before then, t ...
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Junkie XL
Tom Holkenborg (born 8 December 1967), also known by his stage name Junkie XL or occasionally JXL, is a Dutch composer, multi-instrumentalist, DJ, producer, and engineer. Originally known for his trance productions, he has moved to producing electronica and big beat music and film scores. His remix of Elvis Presley's "A Little Less Conversation" became a worldwide hit in 2002. In film scores, he has worked with Hans Zimmer and his company Remote Control Productions on '' Man of Steel'' and '' Batman v Superman: Dawn of Justice'', as well as composing the scores for ''Zack Snyder's Justice League'', '' Divergent'', '' Mad Max: Fury Road'', ''Deadpool'', ''Tomb Raider'', '' Alita: Battle Angel'', '' Terminator: Dark Fate'', ''Sonic the Hedgehog'', ''Scoob!'', '' Godzilla vs. Kong'', ''Army of the Dead'', and ''Three Thousand Years of Longing''. Life and career Early years Holkenborg was born in Lichtenvoorde, Gelderland, Netherlands. Classically trained by his mother – hersel ...
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Always-on DRM
Always-on DRM or always-online DRM is a form of digital rights management, DRM that requires a consumer to remain connected to a Server (computing), server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication. The technique is meant to prevent copyright infringement of software. Like other DRM methods, always-on DRM has proven controversial, mainly because it has failed to stop pirates from illegally using the product, while causing severe inconvenience to people who bought the product legally due to the single point of failure it inherently introduces. Usage and criticism Popular video games such as ''Diablo III'', ''Super Mario Run'' and ''Starcraft 2'' employ always-on DRM by requiring players to connect to the internet to play, even in Single-player video game, single-player mode. Reviews of ''Diablo III'' criticized its use of always-on DRM. As with ''Diablo III'', ''SimCity (2013 video g ...
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Spore (2008 Video Game)
''Spore'' is a 2008 life simulation real-time strategy God game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. ''Spore'' allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download. ''Spore'' was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicle ...
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