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D6 Adventure
''D6 Adventure'' is a generic role-playing game system based on the D6 System. ''D6 Adventure'' is published as a stand-alone rulebook (not dependent upon or requiring any other D6 System rulebooks) and is supported by its own line of supplements. Setting Being a generic system, ''D6 Adventure'' contains no setting information, and provides rules material for playing in a wide variety of modern or near-modern cinematic settings, including action adventure, pulp, espionage, western, and low-powered superhero games. West End Games has released one world book for D6 Adventures, a reworking of the Masterbook title Bloodshadows. System ''D6 Adventure'' uses the D6 Classic System for resolution, and is compatible with most games that use that system. As with all D6 System games, there are differences from other related games. ''D6 Adventure'' uses the attributes of Reflexes, Coordination, Physique, Knowledge, Perception and Presence. Two optional attributes, Psionics and Magic, are also ...
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Bloodshadows
''Bloodshadows'' is an original pulp adventure gamebook by West End Games that was published in 1994. It was the first setting book for WEG's MasterBook game, which used rules elements used earlier in their TORG and Shatterzone games. It was reprinted in 2011 by Precis Intermedia, which is looking to rework and reform the core rules. A reworked third edition of the gamebook was published by Precis Intermedia in 2016. Background The game is set in the world of Marl, a setting influenced by dark fantasy, urban fantasy, and pulp fiction influenced by writings of H.P. Lovecraft, Robert E. Howard, and Edgar Rice Burroughs and the '' roman noir'' of Dashiell Hammett and Raymond Chandler. It has an early 20th century industrial age base in which the technology is blended with magic. Marl is controlled by three factions: Order, Chaos, and the Oathbreakers. Order and Chaos are like their equivalents in Michael Moorcock's ''Eternal Champion'' cycle. Order represents stability and obedie ...
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Superhero
A superhero or superheroine is a stock character that typically possesses ''superpowers'', abilities beyond those of ordinary people, and fits the role of the hero, typically using his or her powers to help the world become a better place, or dedicating themselves to protecting the public and fighting crime. Superhero fiction is the genre of fiction that is centered on such characters, especially, since the 1930s, in American comic books (and later in Hollywood films, film serials, television and video games), as well as in Japanese media (including kamishibai, tokusatsu, manga, anime and video games). Superheroes come from a wide array of different backgrounds and origins. Some superheroes (for example, Batman and Iron Man) derive their status from advanced technology they create and use, while others (such as Superman and Spider-Man) possess non-human or superhuman biology or study and practice magic to achieve their abilities (such as Zatanna and Doctor Strange ...
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DC Universe Roleplaying Game
The ''DC Universe Roleplaying Game'' is a Legend System-based role-playing game set in the DC Comics universe and published by West End Games. History The game system had several supplementary publications in print during the 1999–2002 timeframe, including: * Sourcebooks, devoted to covering the key characters, organizations and technologies of the ''DC Universe'' setting. Published volumes were thematically organized (e.g. Superman-related characters in the ''Metropolis Sourcebook'', Batman-related characters in the ''Gotham City Sourcebook'', etc.). * A series of ''Daily Planet Guides'', sourcebooks designed to resemble travel guide to the fictional settings they detailed, written from the points-of-view of assorted characters known to either live in or regularly visit those backdrops. Published volumes in this line of sourcebooks covered Gotham City and Metropolis. Reviews ''Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are t ...
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Film Noir
Film noir (; ) is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and motivations. The 1940s and 1950s are generally regarded as the "classic period" of American ''film noir''. Film noir of this era is associated with a low-key, black-and-white visual style that has roots in German Expressionist cinematography. Many of the prototypical stories and much of the attitude of classic noir derive from the hardboiled school of crime fiction that emerged in the United States during the Great Depression. The term ''film noir'', French for 'black film' (literal) or 'dark film' (closer meaning), was first applied to Hollywood films by French critic Nino Frank in 1946, but was unrecognized by most American film industry professionals of that era. Frank is believed to have been inspired by the French literary publishing imprint Série noire, founded in 1945. Cinema historians and critics defined the category ...
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Eric J
Eric J Dubowsky also known as Eric J, is a Grammy, Emmy, ARIA, and APRA award-winning mixer, songwriter and record producer. Eric grew up in the New York City suburb of Tenafly, New Jersey and graduated from Tenafly High School in 1993. After attending Syracuse University he worked at Greene St. Recording in New York City, the home of early hip-hop artists Run-DMC, and Public Enemy. It was here Eric assisted engineer/producer, Rod Hui. That led to a job working with Atlantic Records producer Arif Mardin in 1998. Eric has worked with artists such as Flume, Weezer, ODESZA, Twenty One Pilots, Chet Faker, Brandy, Jeff Bhasker, Andy Grammer, Tove Lo, St. Vincent, The Chemical Brothers, Alessia Cara, Dua Lipa, Demi Lovato, Angus & Julia Stone, Freeform Five, Ruel, Kimbra, Mansionair, Panama, Kylie Minogue, Meg Mac, Yuka Honda, Flight Facilities, Joss Stone, The Rubens, Marc Kinchen, Lisa Mitchell, Carolina Liar, and actress Emmy Rossum. Eric received the 2014 ARIA award ...
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D6 Space
''D6 Space'' is a generic science fiction role-playing game (RPG) based on the ''D6 System''. Although derived, in part, from material originally presented in ''The Star Wars Roleplaying Game'', ''D6 Space'' is published as a stand-alone rulebook (not dependent upon or requiring other D6 System or Star Wars rulebooks) and is supported by its own line of supplements. Setting Being a generic system, the ''D6 Space Rulebook'' contains no setting information, and provides rules material for playing in a wide variety of cinematic space opera and cyberpunk settings. One setting, '' Fires of Amatsumara'' is currently available from West End Games. Another, ''Dead Night of Space'', by licensee Final Sword Productions is compatible with these rules. System ''D6 Space'' uses the D6 Classic System ruleset, and is thus compatible with other games using those rules. Some differences do exist between ''D6 Space'' and other related games. ''D6 Space'' uses Agility, Mechanical, Strength, Knowl ...
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D6 Fantasy
D6 Fantasy is a generic fantasy role-playing game (RPG) based on the D6 System. D6 Fantasy is published as a stand-alone rulebook (not dependent upon or requiring any other D6 System rulebook) and is supported by its own line of supplements. Setting Being a generic game, D6 Fantasy contains no setting information, instead providing rules material for playing in a wide variety of cinematic high fantasy, sword and sorcery and swashbuckling settings. A setting supplement ''Otherwheres'' was completed but is awaiting cover art. Another setting ''Sundered World'' is in the planning phases. System D6 Fantasy is a D6 Classic System game, and shares many of the rules from other games using that system. The attribute set is defined as Agility, Coordination, Physique, Intellect, Acumen and Charisma. Two optional extranormal attributes, Magic and Miracles are also possible. A new power system for Miracles is presented, which builds upon the Magic system also contained within. These are bo ...
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Masterbook
''Masterbook'' is a generic role-playing game that was published by West End Games (WEG) in 1994. Description The generic rules of ''Masterbook'', which do not have a specific campaign setting, use rules from both WEG's multi-genre role-playing game ''Torg'' (1990), and WEG's science fiction role-playing game '' Shatterzone'' (1993). Like ''Torg'', the ''Masterbook'' system utilizes two complementary forms of in-game conflict resolution: a unified dice mechanic, which is based on a roll of two ten-sided dice, and a game-specific deck of cards (the MasterDeck, similar to the Drama Deck in ''Torg'') that is used to influence random number generation, character actions, and the game's plot. Publication history ''Masterbook'' is a 176-page softcover book that was designed by Ed Stark, with interior art by Paul Daly, Jamie Lombardo, Ron Hill, Karl Waller, and Brian Schomburg, and cover art by Stephen Crane. It was published by WEG in 1994. A limited-edition 483-page hardbound vers ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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Generic Role-playing Game System
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's ''Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game and formed the foundation for the ''Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of ''GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely setting ...
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D6 System
The ''D6 System'' is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system. System Attributes and skills Characters in the ''D6 System'' are defined by attributes and skills. Attributes represent the raw ability of a character in a certain area. Most ''D6 System'' games utilize anywhere from six to eight attributes, though these can vary greatly in number and name by the game in question. Acumen, Intellect, Knowledge, Perception, Presence and Technical are examples of mental attributes; Agility, Coordination, Mechanical, Physique, Reflexes and Strength are examples of physical ones. Skills are the trained abilities of the character and are associated with a specific attribute (e.g ...
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