D.I.C.E. Award For Outstanding Achievement For An Independent Game
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D.I.C.E. Award For Outstanding Achievement For An Independent Game
The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award's most recent winner is '' Cocoon'', developed by Geometric Interactive and published by Annapurna Interactive. Past Variations The Academy introduced the computer genre award of Downloadable Game of the Year for the 7th Annual Interactive Achievement Awards. "Downloadable games are those games in which the user must download a copy to their hard drive of their computer to play. These games sometimes feature a username and password to play, but are not a requirement for entry". 2006 w ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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PlayFirst
PlayFirst, Inc. is a Delaware based publisher of casual games founded in 2004 by industry veterans. PlayFirst produced the ''Diner Dash'' series, which won the 2008 Annual Casual Game Awards. and has seen over 550 million downloads. The popularity of ''Diner Dash'' series prompted spin-off series like ''Wedding Dash'' and ''Cooking Dash''. The company’s game portfolio also includes the retro-style strategy-based ''Chocolatier'' series, and the adventure/hidden object-mixing ''Dream Chronicles'' series. From 2005 to mid-2011, PlayFirst have released 72 casual games for PC and Mac, counting extra 7 Collector's Editions and Strategy Guides, thus they have 79 games in total in their game categories. History 2004–2010: Early days, breakthrough, and maintaining the success of ''Dash'' series PlayFirst’s biggest commercial success was its first game, '' Diner Dash'', which was released for the first time on PC/Mac platforms in late 2004. ''Diner Dash'' was initially develop ...
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Gamelab
Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a billion times across multiple platforms in its first six years), as well as its two spin-off companies, the non-profit Institute of Play and the online game and community site Gamestar Mechanic. History Zimmerman and Lee (with audio by Michael Sweet) created a game called BLiX, which was named a Finalist (and eventually won Best Audio) at the 2000 Independent Games Festival at the Game Developers Conference, Zimmerman and Lee then incorporated gameLab and used an advance on BLiX royalties from their exclusivity deal with Shockwave.com to open an office in downtown Manhattan. gameLab released 34 video games on multiple platforms between 2000 and 2009, published by companies like LEGO, HBO, PlayFirst, VH-1, and iWin, plus eight massively mul ...
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Diner Dash
''Diner Dash'' is a strategy and time management video game initially developed by Gamelab and published by PlayFirst. It is now owned and published by Glu Mobile. It was one of the top-selling downloadable games of all-time, available in multiple platforms such as PC, Mac, consoles, and mobile. An Xbox Live Arcade version of the game was released by Hudson Soft on November 18, 2009, the PlayStation Network version on November 25, 2009, the WiiWare version on February 16, 2010, in Japan, as well as Europe on March 26, 2010, and North America on March 29, 2010, but this version is no longer on the WiiWare service. Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS. ''Diner Dash'' is also used to refer to the ''Diner Dash'' franchise, which has spawned numerous sequels. '' Diner Da ...
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Disney Interactive
Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it was establishing a new division dedicated to publishing computer and video game console software, called Disney Interactive. The initial staff consisted of 200 newly hired employees. The company was formally established in mid-1995. On August 23, 1995, Disney Interactive formed Disney Online. 1997–2007: Buena Vista Internet Group Disney purchased a one-third share of Starwave on April 3, 1997, for $100 million. In January 1998, Disney registered go.com. Exercising its options, Disney purchased the outstanding shares of Starwave from Paul Allen in April 1998. In June 1998, Disney purchased 43% ownership of Infoseek in exchange for Starwave and $70 million. Infoseek and Disney Online joint ventured in developing the Go Network, an interne ...
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Backbone Entertainment
Backbone Entertainment was an American video game developer based in Emeryville, California. The company was formed in 2003 as the result of a merger between developers Digital Eclipse and ImaginEngine. In 2005, Backbone merged with The Collective (company), The Collective to form Foundation 9 Entertainment. History Backbone Entertainment was formed in 2003 through a merger between Digital Eclipse, a developer of Video game emulation, emulations of arcade games, and ImaginEngine, an edutainment games developer. ImaginEngine remained an independent studio, based in Framingham, Massachusetts, while Digital Eclipse's studios were absorbed by Backbone, becoming Backbone Emeryville and Backbone Vancouver, respectively. In 2004, in co-operation with the University of Hawaii, Backbone opened an office in Honolulu, Hawaii, under the lead of Backbone's chairman, Mark Loughridge. On March 29, 2005, Backbone Entertainment announced that it was merging with another developer, The Collecti ...
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8th Annual Interactive Achievement Awards
The ''8th Annual Interactive Achievement Awards'' is the 8th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Green Valley Ranch Resort in Las Vegas, Nevada on . It was also held as part of the Academy's 2005 D.I.C.E. Summit. It was hosted by Kurt Scholler and Cory Rouse, and featured presenters including Lorne Lanning, Tommy Tallarico, Ray Muzyka, Greg Zeschuk, Stan Lee, Sid Meier, Jack Tretton, and Doug Lowenstein. The award for " Online Gameplay" has been reintroduced as a craft award instead of a genre award. This year finalists were listed for "Wireless Game of the Year" along with the computer award for " Children's Game of the Year". ''Half-Life 2'' received the most nominations and won the most awards, including "Game of the Year". Vivendi Universal Games also won the most awards, while Nintendo and So ...
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2004 In Video Gaming
2004 saw many sequels and prequels in video games, such as ''Doom 3'', ''Dragon Quest VIII'', ''Gran Turismo 4'', '' Grand Theft Auto: San Andreas'', ''Half-Life 2'', ''Halo 2, Metal Gear Solid 3: Snake Eater,'' ''Ninja Gaiden'', '' Pokémon FireRed/LeafGreen/Emerald'', ''Everybody's Golf 4'' (''Hot Shots Golf Fore!''), '' Prince of Persia: Warrior Within'', and ''World of Warcraft''. New intellectual properties included ''Fable'', ''Far Cry'', '' FlatOut'', ''Killzone'', ''Katamari Damacy'', ''Monster Hunter'', '' N'', ''Red Dead Revolver'', '' SingStar'', and ''Sacred''. The Nintendo DS was also launched that year. The year has been retrospectively considered one of the best and most important in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. The year's best-selling video game was ''Grand Theft Auto: San Andreas''. The year's most critically acclaimed titles were ...
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PopCap Games
PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka. Originally founded under the name "Sexy Action Cool", their first title was a strip poker game that served as a revenue stream for future titles. PopCap has developed several games for computers, consoles and mobile devices, with their most popular games being ''Bejeweled (series), Bejeweled'' and ''Plants vs. Zombies'' games. PopCap was sold to Electronic Arts in 2011. History PopCap Games was founded by John Vechey, Brian Fiete and Jason Kapalka in 2000. They originally incorporated as "Sexy Action Cool", a phrase taken from a poster of ''Desperado (film), Desperado''. Their first title was a strip poker game called "Foxy Poker" and was supposed to serve as a revenue stream for their future titles. Their first game as PopCap was ''Bejeweled'', a gem-swapping game, which was supported ...
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Zuma (video Game)
''Zuma'' is a 2003 tile-matching puzzle video game developed by Oberon Media and published by PopCap Games. It was released for a number of platforms, including PDAs, mobile phones, and the iPod. An enhanced version, called ''Zuma Deluxe'', was released for Microsoft Windows and Mac OS X as well as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3. It is also included with the PlayStation 3 retail version of ''Bejeweled 3'', along with ''Feeding Frenzy 2''. ''Zuma'' received the 2004 "Game of the Year" award from RealArcade. Gameplay The objective of ''Zuma'' is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time. As soon a ...
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