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D.I.C.E. Award For Racing Game Of The Year
The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being ''Diddy Kong Racing'', which was developed by Rare and published by Nintendo. The award's most recent winner is ''Forza Motorsport'', developed by Turn 10 Studios and published by Xbox Game Studios. Winners and nominees 1990s 2000s 2010s 2020s Multiple ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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Stormfront Studios
Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, over fourteen million copies of Stormfront-developed games had been sold. Stormfront closed on March 31, 2008, due to the closure of their publisher at the time, Sierra Entertainment. The company received major awards and award nominations from The Academy of Interactive Arts & Sciences, G4 (U.S. TV channel), G4 Television, BAFTA, The International Game Developers Association, IGDA Game Developers Choice Awards, The Ethnic Multicultural Media Academy, EMMA Awards, Sony Computer Entertainment America, SCEA, the Software Publishers Association and many magazines and websites. In 2008, ''Neverwinter Nights (1991 video game), Neverwinter Nights'' was honored (along with ''EverQuest'' and ''World of Warcraft'') at the 59th Annual Technology & ...
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2000 In Video Gaming
The year 2000 saw the release of numerous video games as well as the launch of the PlayStation 2. Critically acclaimed games originally released in 2000 include sequels such as ''Chrono Cross'', ''Baldur's Gate II'', ''Diablo II'', ''Dragon Quest VII'', ''Final Fantasy IX'', ''Metal Gear: Ghost Babel'', ''NFL 2K1'', ''Resident Evil – Code: Veronica'', ''The Legend of Zelda: Majora's Mask'', and ''Tony Hawk's Pro Skater 2'', along with new intellectual properties such as ''Deus Ex (video game), Deus Ex'', ''Jet Set Radio'', ''Perfect Dark'', ''Skies of Arcadia'', ''The Sims (video game), The Sims'' and ''Vagrant Story''. The year's best-selling home video games worldwide were ''Pokémon (video game series), Pokémon'' games for the third year in a row (1998 in video games, since 1998), while the highest-grossing arcade game in Japan was ''Virtua Striker 2''. Hardware releases The list of game-related hardware released in 2000. Top-rated games Game of the Year awards The ...
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EA Seattle
Manley & Associates was an independent video game developer founded in 1982, which developed over 70 titles for video game publishers, including Electronic Arts, Activision, Disney, GameTek, Publishing International, and Spectrum HoloByte. Many of the company's early titles were one or two person projects created in founder Ivan Manley's house, but eventually it grew to roughly 60 people working from an office park in Issaquah, Washington. ''Hometown U.S.A.'' (Publishing International) won the Software Publishers' Association's award for the Best Creativity Program, Educational Category, 1988. In the mid-1990s, Manley & Associates did a number of ports for Electronic Arts and was subsequently acquired by EA in 1996. Explaining the decision to sell the company to EA, Ivan Manley said that in order to invest in newer technologies, Manley & Associates had to either become a publisher or merge with an established publisher. The studio was relocated to neighboring Bellevue, Washington ...
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EA Canada
EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and oldest studio. EA Vancouver employs approximately 1,300 people, and houses the world's largest video game test operation. Premises The campus consists of a motion-capture studio, twenty-two rooms for composing, fourteen video editing suites, three production studios, a wing for audio compositions, and a quality assurance department. There are also facilities such as fitness rooms, two theatres, a cafeteria, coffee bars, a soccer field, and several arcades. The building is situated next to Discovery Park. History EA Vancouver is a major studio of the American gaming software giant Electronic Arts (EA) which has many studios around the globe. EA, based in Redwood City, California, had acquired Distinctive Software in 1991 for $11 million ...
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Hot Pursuit
Hot pursuit is a legal term. Hot Pursuit may also refer to: Film and television * ''Hot Pursuit'' (1984 TV series), a 1984 NBC television series * ''Hot Pursuit'' (2006 TV series), a 2006 Court TV television series * ''Hot Pursuit'' (1987 film), a 1987 American action comedy film starring John Cusack * ''Hot Pursuit'' (2015 film), a 2015 American comedy film starring Reese Witherspoon and Sofía Vergara Video games *'' Need for Speed III: Hot Pursuit'', a racing video game, by EA Canada, released in 1998 *'' Need for Speed: Hot Pursuit 2'', the sequel, by EA Black Box, released in 2002 *'' Need for Speed: Hot Pursuit'', by Criterion Games, released in 2010 Comics *Hot Pursuit, a DC Comics character who is a future version of Barry Allen (Flash) See also * * * Need for Speed: Hot Pursuit (other) * Pursuit (other) Pursuit may refer to: Arts and entertainment Films * ''Pursuit'' (1935 film), a 1935 American action film * ''Pursuit'' (1972 Amer ...
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F-Zero X
is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, the ''Expansion Kit'' was released in Japan, including a track and vehicle editor. The original game was ported in 2004 to the iQue Player in China. It had Virtual Console re-releases on the Wii in 2007 and the Wii U around nine years later. On March 11, 2022, the game was re-released on Nintendo Switch Online + Expansion Pack, featuring online multiplayer. It is a sequel to the original ''F-Zero'' (1990), and is the first ''F-Zero'' installment with 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original. ''F-Zero X'' introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X-Cup generates a ...
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Acclaim Entertainment
Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide development team through a series of acquisitions in the late 1990s and early 2000s. After poor financial returns in their 2003 fiscal year, Acclaim filed for Chapter 7 bankruptcy in September 2004. Properties owned by Acclaim were subsequently auctioned off to various parties. History In the early 1980s, Greg Fischbach was employed by American video game company Activision, where he worked together with Robert Holmes and Jim Scoroposki. He left Activision to join RCA Records, which was subsequently acquired by Bertelsmann and Fischbach found himself unemployed. In 1987, he met with Scoroposki in Oyster Bay, where Scoroposki owned a sales rep company, to discuss a possible shared venture. After Scoroposki suggested that the two should r ...
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Probe Entertainment
Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing. Development Acclaim Studios Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management. In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix. Acclaim Studios and all of its development facilities were closed on August 27, 2004. Acclaim Studios Austin Acclaim Studios Cheltenham Acclaim Studios Cheltenham was based in Cheltenham, England. The studio was founded in 2000 by former employees of Psygnosis' South West studio. Acclaim Studios London Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vakis ...
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Extreme-G 2
''Extreme-G 2'', also known as ''Extreme G: XG2'', is a racing video game developed by Probe Entertainment and published by Acclaim Entertainment for Nintendo 64 and Microsoft Windows. It is the sequel to '' Extreme-G'' and is followed by ''Extreme-G 3''. Gameplay This iteration, as with all ''Extreme-G'' games, is about futuristic racing: pilots race plasma-powered ''Tron''-like bikes in an intergalactic Grand Prix at speeds that are over 999 mph. Each of the machines have their own handling characteristics, with varying top speeds, armor values and traction values. All of the machines in the game have an energy meter—with two separate energy stores for protective shields and a basic primary weapon. If a machine loses all of its shield energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks when driving through jumps or similar obstacles. In this case, the player is simply teleported back ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the PlayStation (console), original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expand ...
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Polyphony Digital
Polyphony Digital is an internal Japanese first-party video game development studio for PlayStation Studios. Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of '' Gran Turismo'' in Japan, they were granted greater autonomy and their name changed to Polyphony Digital. It currently has four studios in Japan, the Netherlands, and the United States. Company overview The studio is best known for the '' Gran Turismo'' racing game series. Led by Kazunori Yamauchi, ''Gran Turismo'' became the most successful racing series for the PlayStation, PlayStation 2 and PlayStation 3. The ''Gran Turismo'' series is designed to be a realistic driving simulator, offering realistic driving physics. In 2006, Polyphony released '' Tourist Trophy'', in an attempt to bring the realism of ''Gran Turismo'' to motorcycle racing. Games developed as Polys Entertainment as Polyphony Digital Other projects Polyphony Digital has also ...
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