D.I.C.E. Award For Outstanding Achievement In Game Design
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D.I.C.E. Award For Outstanding Achievement In Game Design
The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. The award's most recent winner is ''Elden Ring'', developed by FromSoftware and published by Bandai Namco Entertainment. History It was originally presented as Outstanding Achievement in Interactive Design; it was later r ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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World Of Goo
''World of Goo'' is a puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii platforms on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and various mobile devices in subsequent years. A physics-based puzzler, ''World of Goo'' has the player use small balls of goo to create bridges and similar structures over chasms and obstacles to help other goo balls reach a goal point, with the challenge to use as few goo balls as possible to build this structure. The game was nominated for numerous awards—the Seumas McNally Grand Prize, Design Innovation Award, and Technical Excellence—at the Independent Games Festival, and has gone on to win several other gaming awards. The game was critically acclaimed and became an example of a commercially successful indie game. Gameplay Overview The game is built around the idea of creating large structures using balls of goo. The game is divided ...
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LittleBigPlanet (2009 Video Game)
''LittleBigPlanet'' (sometimes referred to as ''LittleBigPlanet PSP'' to differentiate it from the LittleBigPlanet (2008 video game), PlayStation 3 game of the same name) is a puzzle-platform game for the PlayStation Portable developed by SCE Cambridge Studio in conjunction with Media Molecule and published by Sony Interactive Entertainment, Sony Computer Entertainment. An addition to the ''LittleBigPlanet'' franchise made for the PSP, featuring a brand new story mode. It was released on 17 November 2009 in North America and 20 November 2009 in PAL regions. The game's servers have been shut down since July 30, 2016, the game surprisingly does not have any private servers nor public servers in that matter. Gameplay The game's gameplay is the same as the original PlayStation 3 version, albeit without the co-operative multiplayer aspect and one of the 'layers' in which the level 'set' is created within. The PlayStation 3 version has three 'thick' layers and four 'thin' layers, howev ...
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PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console, the PSP competed with the Nintendo DS. Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable console when it was introduced, and was the first real competitor of Nintendo's handheld consoles after many challengers such as Nokia's N-Gage had failed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 2 and PlayStation 3, any computer with a USB interface, other PSP systems, and the Internet. The PSP also had a vast array of multimedia features su ...
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11th Annual Interactive Achievement Awards
The ''11th Annual Interactive Achievement Awards'' is the 11th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on . It was also held as part of the Academy's 2008 D.I.C.E. Summit, and was hosted by Jay Mohr. Only one award for " Outstanding Character Performance" was offered instead of separate male and female awards. "Action/Adventure Game of the Year" and "First-Person Action Game of the Year" were replaced with " Action Game of the Year" and Adventure Game of the Year". "Strategy Game of the Year" and "Simulation Game of the Year" have been merged into one " Strategy/Simulation Game of the Year" category. " Fighting Game of the Year" and " Children's Game of the Year" did not have finalists named in either of these categories. '' Call of Duty 4: Modern W ...
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4th Annual Interactive Achievement Awards
The ''4th Annual Interactive Achievement Awards'' is the 4th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at Polly Esther's in San Jose, California on . It was hosted by Martin Lewis, and featured presenters included Scott Campbell, Louis Castle, Tony Goodman, Lorne Lanning, Sid Meier, Ray Muzyka, Gabe Newell, Chris Taylor, Will Wright, and Greg Zeschuk. ''Diablo II'' won Game of the Year. ''Jet Grind Radio'' received the most nominations, but did not win a single award. The PlayStation 2 launch title '' SSX'' ended up winning the most awards. Electronic Arts received the most nominations and won the most awards. Some of which were for publishing SquareSoft games outside of Japan. John Carmack was also the received the of the Academy of Interactive Arts & Sciences Hall of Fame Award. Winners and Nominees W ...
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Untitled Goose Game
''Untitled Goose Game'' is a 2019 puzzle stealth game developed by House House and published by Panic Inc. Players control a goose who bothers the inhabitants of an English village. The player must use the goose's abilities to manipulate objects and non-player characters to complete objectives. It was released for Microsoft Windows, macOS, Nintendo Switch, PlayStation 4, and Xbox One. ''Untitled Goose Game'' originated from a stock photograph of a goose that a House House employee posted in the company's internal communications. This sparked a conversation about geese; the team put the idea aside for a few months until they realised that it had the potential to be a fun game. Inspired by ''Super Mario 64,'' and the ''Hitman'' series, House House worked on combining stealth mechanics with a lack of violence to create humorous in-game scenarios. The game's unusual name came from a last-minute decision in preparing the title as an entry for a games festival, and it stuck. ''Untitl ...
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Inquisition
The Inquisition, in historical ecclesiastical terminology also referred to as the "Holy Inquisition", was a group of institutions within the Catholic Church whose aim was to combat heresy, conducting trials of suspected heretics. Studies of the records have found that the overwhelming majority of sentences consisted of penances, but that cases of repeat unrepentant heretics were handed over to the secular courts, which generally resulted in execution or life imprisonment. The Inquisition had its start in 12th-century Kingdom of France, with the aim of combating religious deviation (e.g. apostasy or heresy), particularly among the Cathars and the Waldensians. The inquisitorial courts from this time until the mid-15th century are together known as the Medieval Inquisition. Other groups investigated during the Medieval Inquisition, which primarily took place in France and Italy, including the Spiritual Franciscans, the Hussites, and the Beguines. Beginning in the 1250s, i ...
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LittleBigPlanet (2008 Video Game)
''LittleBigPlanet'' is a 2008 platform game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. The first game of the ''LittleBigPlanet'' franchise, the player character is Sackboy, a brown ragged doll with the ability to create. The level editor is the main focus of the game, allowing the player to create levels and publish them online. The premade levels in the story mode are built around Sackboy's basic control scheme. They are grouped into areas, each centring around a theme. The story mode revolves around Sackboy helping various Creator Curators around LittleBigPlanet before facing the Collector, who has been kidnapping and stealing creations. Media Molecule was formed by four former Lionhead Studios employees after the release of ''Rag Doll Kung Fu'' (2005). The concept of a game that allowed the player to be creatively ambitious for the console was envisioned after a movie trip to ''Howl's Moving Castle (film), Howl's Moving Ca ...
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Gears Of War (video Game)
''Gears of War'' is a 2006 third-person shooter video game, the first installment of the ''Gears of War'' series. It was developed by Epic Games and published by Microsoft Game Studios, initially as an exclusive title for the Xbox 360 in November 2006, before a Microsoft Windows version of the game, developed in conjunction with People Can Fly, was released in 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles. The game was a commercial success, selling over three million copies within ten weeks of its launch. It became t ...
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Call Of Duty (video Game)
''Call of Duty'' is a 2003 first-person shooter game developed by Infinity Ward and published by Activision. It is the first ever Installment in the ''Call of Duty'' franchise, released on October 29, 2003, for Microsoft Windows. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine. Much of its theme and gameplay is similar to the Medal of Honor (video game series), ''Medal of Honor'' series; however, ''Call of Duty'' showcases multiple viewpoints staged in the American, British, and Soviet theaters of World War II. The game introduced a new take on AI-controlled allies who support the player during missions and react to situational changes during gameplay. This led to a greater emphasis on squad-based play as opposed to the "lone wolf" approach often portrayed in earlier first-person shooter games. Much of Infinity Ward's development team consisted of members who helped develop ''Medal of Honor: Allied Assault''. ...
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Diablo II
''Diablo II'' is an Action role-playing game, action role-playing hack and slash, hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror fiction, horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper (video game producer), Bill Roper. The game was developed over a three-year period, with a Crunch time (video gaming), crunch time of a year and a half. Set shortly after the events of ''Diablo (video game), Diablo'', the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return. The game's five acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with. Building on the success of its ...
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