D.I.C.E. Award For Mobile Game Of The Year
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D.I.C.E. Award For Mobile Game Of The Year
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The most recent winner is ''Marvel Snap'', developed by Second Dinner and published by Nuverse. History The first award that was offered for handheld gaming devices was Hand-Held Game of the Year (later re-written as Handheld Game of the Year), which is a category for "game(s) developed for a handheld platform that demonstrates the greatest achievement in overall game design, play and/or br ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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2001 In Video Games
2001 saw many sequels and prequels in video games, such as '' Capcom vs. SNK 2,'' ''Dead or Alive 3'', ''Final Fantasy X'', '' Gran Turismo 3: A-Spec'', ''Grand Theft Auto III'', '' Metal Gear Solid 2: Sons of Liberty'', ''SSX Tricky'', '' Super Smash Bros. Melee'', ''Sonic Adventure 2'', ''Tony Hawk's Pro Skater 3'', and ''Virtua Fighter 4''. New intellectual properties include ''Ace Attorney'', ''Advance Wars,'' ''Animal Crossing'', '' Burnout'', ''Gothic'', '' Black & White'', ''Devil May Cry'', ''Fatal Frame'', ''Ghost Recon,'' ''Halo'', ''Jak and Daxter'', ''Max Payne'', ''Oni'', '' Onimusha: Warlords'', ''Operation Flashpoint'', ''Pikmin'', ''Pro Evolution Soccer'', ''Red Faction'', ''Serious Sam'', and '' Tropico.'' The year has been retrospectively considered one of the best and most important in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. It was the pea ...
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Metroid Fusion
is an action-adventure game developed and published by Nintendo for the Game Boy Advance in 2002. It was developed by Nintendo Research & Development 1, which had developed the previous game in the series, ''Super Metroid'' (1994). Players control the bounty hunter Samus Aran, who investigates a space station infected with shapeshifting parasites known as X. Like previous ''Metroid'' games, ''Fusion'' is a side-scrolling game with platform game, platform jumping, shooting, and puzzle elements, but introduces mission-based progression that guides the player through certain areas. It was released the day before the GameCube game ''Metroid Prime'' in North America; both games can be linked using the GameCube – Game Boy Advance link cable to unlock additional content for ''Prime''. ''Fusion'' was acclaimed for its gameplay, controls, graphics and music, though its shorter length and greater linearity received some criticism. It received several awards, including Handheld Game of t ...
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6th Annual Interactive Achievement Awards
The ''6th Annual Interactive Achievement Awards'' is the 6th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Hard Rock Hotel and Casino in Las Vegas on 27 February 2003 as part of the academy's 2003 D.I.C.E. Summit. It was hosted by Dave Foley with presenters including Cliff Bleszinski, Xander Berkeley, Don James, Shigeru Miyamoto, Julie Benz, Blue Man Group, Tony Hawk, Ed Fries, Kelly Hu, David Jones, Nina Kaczorowski, Doug Lowenstein, Syd Mead, Mike Metzger, Vince Neil, Tommy Tallarico, Amy Weber and Victor Webster. It had musical performances by Unwritten Law and The Players Band. ''Battlefield 1942'' won the most awards, including Game of the Year. ''Metroid Prime'' received the most nominations. Electronic Arts received the most nominations and won the most awards. Yu Suzuki received the Academy of Int ...
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2002 In Video Games
The year 2002 in video games saw the release of many sequels and prequels in video games, such as ''Final Fantasy XI'', '' Grand Theft Auto: Vice City'', ''Jet Set Radio Future'', ''Metroid Prime'', '' Onimusha 2'', ''Pokémon Ruby'' and ''Sapphire'', ''Pro Evolution Soccer 2'', ''Resident Evil'' and ''Zero'', ''Super Mario Sunshine,'' '' The Elder Scrolls III: Morrowind'', and '' The Legend of Zelda: The Wind Waker'', along with new titles and franchises such as ''Battlefield'', '' Dungeon Siege'', ''Kingdom Hearts'', ''Mafia'', ''Ratchet & Clank'', '' Sly Cooper'', '' SOCOM'', and ''Splinter Cell''. The year's best-selling video game was ''Grand Theft Auto: Vice City'' for the PlayStation 2, while the year's most critically acclaimed titles were ''Metroid Prime'' and '' The Legend of Zelda: The Wind Waker'' for the GameCube. Trends The market research company NPD estimated that video game hardware, software, and accessories sold about US$10.3 billion in 2002. This was a 10% in ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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Blizzard Albany
Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game developer based in Albany, New York. The studio was acquired by Activision in January 2005. After releasing its last game as part of that company, '' Tony Hawk's Pro Skater 1 + 2'', Vicarious Visions became part of Activision's sister company Blizzard Entertainment in January 2021 and was merged into it in April 2022, thereby being renamed Blizzard Albany. History The studio was founded by brothers Karthik and Guha Bala in 1991 while they were in high school. In the late 1990s, Vicarious Visions appointed Michael Marvin, an Albany-based investor and entrepreneur, and founder and former CEO of MapInfo Corporation; and Charles S. Jones, investor, who sat on the boards of various software and industrial companies including Geac and PSDI, to its board of directors. Under their leadership, a sale of the company was negotiated to Activision, earning the original investors over 20x their initial investm ...
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Tony Hawk's Pro Skater 2
''Tony Hawk's Pro Skater 2'' is a skateboarding video game developed by Neversoft and published by Activision. It is the second installment in the '' Tony Hawk's'' series of sports games and was released for the PlayStation in 2000, with subsequent ports to Microsoft Windows, Game Boy Color, and Dreamcast the same year. In 2001, the game was ported to the Mac OS, Game Boy Advance, Nintendo 64, and Xbox (as part of '' Tony Hawk's Pro Skater 2x''). The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iOS devices in 2010. ''Tony Hawk's Pro Skater 2'' uses the same game engine as its predecessor while improving the graphics and gameplay, most notably with the introduction of manuals and cash rewards. The game takes place in a three-dimensional urban environment permeated by an ambience of punk rock and hip hop music. The player takes control of a variety of skateboarders and either performs skateboarding tricks or collects certain objects. The ...
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Flagship (company)
was an independent Japanese video game developer funded by Capcom, Nintendo, and Sega located in Chūō-ku, Osaka Japan that was founded by game designer Yoshiki Okamoto. Flagship has often created scenarios for new and existing products, and has developed for Nintendo several times on the Game Boy Color and Game Boy Advance. Their last video game was '' Kirby: Squeak Squad'' for the Nintendo DS. History Flagship was founded by Yoshiki Okamoto on April 24, 1997. Funds and personnel for the startup were provided by Capcom, Sega, and Nintendo. The developer's first project was a series of episodic, Sega Saturn-exclusive RPGs, but it was never released. In May 2007, Capcom announced Flagship would cease to exist from June 1, 2007, and their employees merged into Capcom's main studio. Quoting GameSpot's news on the dissolution of Flagship Studios "According to a Capcom spokesperson, while the Flagship name is getting the axe, its employees won't be. Noting that the only thing to cha ...
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Oracle Of Seasons
''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' are two action-adventure games in ''The Legend of Zelda'' series, developed by Flagship (company), Flagship (a subsidiary of Capcom). They were released in 2001 for Nintendo's Game Boy Color handheld console and re-released on the Virtual Console for the Nintendo 3DS in 2013. The games make up the seventh and eighth installment in the ''Zelda'' series. The player controls the protagonist Link (The Legend of Zelda), Link from an Top-down perspective, overhead perspective. In ''Seasons'', the Triforce transports Link to the land of Holodrum, where he sees Characters in The Legend of Zelda series, Onox kidnap Din (Legend of Zelda), Din, the Oracle of Seasons. In ''Ages'', the Triforce transports Link to Labrynna, where Veran possesses Nayru. The main plot is revealed once the player finishes both games. Link is armed with a sword and shield as well as a variety of secondary weapons and items for ...
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