Cycles Per Instruction
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Cycles Per Instruction
In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. It is the multiplicative inverse of instructions per cycle. Definition The average of Cycles Per Instruction in a given process () is defined by the following weighted average: : \mathrm := \frac = \frac Where \mathrm_i is the number of instructions for a given instruction type i, \mathrm_i is the clock-cycles for that instruction type and \mathrm=\Sigma_i(\mathrm_i) is the total instruction count. The summation sums over all instruction types for a given benchmarking process. Explanation Let us assume a classic RISC pipeline, with the following five stages: # Instruction fetch cycle (IF). # Instruction decode/Register fetch cycle (ID). # Execution/Effective address cycle (EX). # Memory access (MEM). # Write-back cycle (WB). Ea ...
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Benchmark Program
In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative Computer performance, performance of an object, normally by running a number of standard Software performance testing, tests and trials against it. The term ''benchmark'' is also commonly utilized for the purposes of elaborately designed benchmarking programs themselves. Benchmarking is usually associated with assessing performance characteristics of computer hardware, for example, the floating point operation performance of a Central processing unit, CPU, but there are circumstances when the technique is also applicable to software. Software benchmarks are, for example, run against compilers or database management systems (DBMS). Benchmarks provide a method of comparing the performance of various subsystems across different chip/system Computer architecture, architectures. Benchmarking as a part of continuous integration is called Continuo ...
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Clock Signal
In electronics and especially synchronous digital circuits, a clock signal (historically also known as ''logic beat'') is an electronic logic signal (voltage or current) which oscillates between a high and a low state at a constant frequency and is used like a metronome to synchronize actions of digital circuits. In a synchronous logic circuit, the most common type of digital circuit, the clock signal is applied to all storage devices, flip-flops and latches, and causes them all to change state simultaneously, preventing race conditions. A clock signal is produced by an electronic oscillator called a clock generator. The most common clock signal is in the form of a square wave with a 50% duty cycle. Circuits using the clock signal for synchronization may become active at either the rising edge, falling edge, or, in the case of double data rate, both in the rising and in the falling edges of the clock cycle. Digital circuits Most integrated circuits (ICs) of suffi ...
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Instruction Processing
Instruction or instructions may refer to: A specific direction or order given to someone to perform a task or carry out a procedure. They provide clear guidance on how to achieve a desired outcome. They can be written or verbal, and they typically include detailed steps or actions to follow. Instructions are crucial for ensuring tasks are completed correctly and efficiently. Computing * Instruction, one operation of a processor within a computer architecture instruction set * Computer program, a collection of instructions Music * Instruction (band), a 2002 rock band from New York City, US * "Instruction" (song), a 2017 song by English DJ Jax Jones * ''Instructions'' (album), a 2001 album by Jermaine Dupri Other uses * Instruction, teaching or education performed by a teacher * Sebayt, a work of the ancient Egyptian didactic literature aiming to teach ethical behaviour * Instruction, the pre-trial phase of an investigation led by a judge in an inquisitorial system of justice * I ...
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Benchmark (computing)
In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it. The term ''benchmark'' is also commonly utilized for the purposes of elaborately designed benchmarking programs themselves. Benchmarking is usually associated with assessing performance characteristics of computer hardware, for example, the floating point operation performance of a CPU, but there are circumstances when the technique is also applicable to software. Software benchmarks are, for example, run against compilers or database management systems (DBMS). Benchmarks provide a method of comparing the performance of various subsystems across different chip/system architectures. Benchmarking as a part of continuous integration is called Continuous Benchmarking. Purpose As computer architecture advanced, it became more difficult to compa ...
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Million Instructions Per Second
Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic. Many reported IPS values have represented "peak" execution rates on artificial instruction sequences with few branches and no cache contention, whereas realistic workloads typically lead to significantly lower IPS values. Memory hierarchy also greatly affects processor performance, an issue barely considered in IPS calculations. Because of these problems, synthetic benchmarks such as Dhrystone are now generally used to estimate computer performance in commonly used applications, and raw IPS has fallen into disuse. The term is commonly used in association with a metric prefix (k, M, G, T, P, or E) to form kilo instructions per second (kIPS), mega instructio ...
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Megahertz Myth
The megahertz myth, or in more recent cases the gigahertz myth, refers to the misconception of only using clock rate (for example measured in megahertz or gigahertz) to compare the performance of different microprocessors. While clock rates are a valid way of comparing the performance of different speeds of the same model and type of processor, other factors such as an amount of execution units, pipeline depth, cache hierarchy, branch prediction, and instruction sets can greatly affect the performance when considering different processors. For example, one processor may take two clock cycles to add two numbers and another clock cycle to multiply by a third number, whereas another processor may do the same calculation in two clock cycles. Comparisons between different types of processors are difficult because performance varies depending on the type of task. A benchmark is a more thorough way of measuring and comparing computer performance. The myth started around 1984 when compa ...
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Instructions Per Cycle
In computer architecture, instructions per cycle (IPC), commonly called instructions per clock, is one aspect of a processor's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. Explanation While early generations of CPUs carried out all the steps to execute an instruction sequentially, modern CPUs can do many things in parallel. As it is impossible to just keep doubling the speed of the clock, instruction pipelining and superscalar processor design have evolved so CPUs can use a variety of execution units in parallel - looking ahead through the incoming instructions in order to optimise them. This leads to the ''instructions per cycle completed'' being much higher than 1 and is responsible for much of the speed improvements in subsequent CPU generations. Calculation of IPC The calculation of IPC is done through running a set piece of code, calculating the number of machine-level inst ...
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Hertz
The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), often described as being equivalent to one event (or Cycle per second, cycle) per second. The hertz is an SI derived unit whose formal expression in terms of SI base units is 1/s or sāˆ’1, meaning that one hertz is one per second or the Inverse second, reciprocal of one second. It is used only in the case of periodic events. It is named after Heinrich Hertz, Heinrich Rudolf Hertz (1857–1894), the first person to provide conclusive proof of the existence of electromagnetic waves. For high frequencies, the unit is commonly expressed in metric prefix, multiples: kilohertz (kHz), megahertz (MHz), gigahertz (GHz), terahertz (THz). Some of the unit's most common uses are in the description of periodic waveforms and musical tones, particularly those used in radio- and audio-related applications. It is also used to describe the clock speeds at which computers and other electronics are driven. T ...
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Cycle Per Second
The cycle per second is a once-common English name for the unit of frequency now known as the ''hertz'' (Hz). Cycles per second may be denoted by c.p.s., c/s, or, ambiguously, just "cycles" (Cyc., Cy., C, or c). The term comes from repetitive phenomena such as sound waves having a frequency measurable as a number of oscillations, or cycles, per second. With the organization of the International System of Units in 1960, the cycle per second was officially replaced by the hertz, or reciprocal second, "sāˆ’1" or "1/s". Symbolically, "cycle per second" units are "cycle/second", while hertz is "Hz" or "sāˆ’1". For higher frequencies, ''kilocycles'' (kc), as an abbreviation of ''kilocycles per second'' were often used on components or devices. Other higher units like ''megacycle'' (Mc) and less commonly ''kilomegacycle'' (kMc) were used before 1960 and in some later documents. These have modern equivalents such as kilohertz (kHz), megahertz (MHz), and gigahertz (GHz). Following the ...
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Instructions Per Second
Instructions per second (IPS) is a measure of a computer's Central processing unit, processor speed. For complex instruction set computers (CISCs), different Machine code, instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic. Many reported IPS values have represented "peak" execution rates on artificial instruction sequences with few Subroutine, branches and no Resource contention, cache contention, whereas realistic workloads typically lead to significantly lower IPS values. Memory hierarchy also greatly affects processor performance, an issue barely considered in IPS calculations. Because of these problems, synthetic Benchmark (computing), benchmarks such as Dhrystone are now generally used to estimate computer performance in commonly used applications, and raw IPS has fallen into disuse. The term is commonly used in association with a metric pr ...
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Instruction Mix
Instruction or instructions may refer to: A specific direction or order given to someone to perform a task or carry out a procedure. They provide clear guidance on how to achieve a desired outcome. They can be written or verbal, and they typically include detailed steps or actions to follow. Instructions are crucial for ensuring tasks are completed correctly and efficiently. Computing * Instruction, one operation of a processor within a computer architecture instruction set * Computer program, a collection of instructions Music * Instruction (band), a 2002 rock band from New York City, US * "Instruction" (song), a 2017 song by English DJ Jax Jones * ''Instructions'' (album), a 2001 album by Jermaine Dupri Other uses * Instruction, teaching or education performed by a teacher * Sebayt, a work of the ancient Egyptian didactic literature aiming to teach ethical behaviour * Instruction, the pre-trial phase of an investigation led by a judge in an inquisitorial system of justice * I ...
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