Cyber Sunday (2008)
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Cyber Sunday (2008)
Cyber Sunday was the fifth annual and final Taboo Tuesday/Cyber Sunday professional wrestling pay-per-view (PPV) event produced by World Wrestling Entertainment (WWE). It was held for wrestlers from the promotion's Raw, SmackDown, and ECW brand divisions. The event took place on October 26, 2008, at the US Airways Center in Phoenix, Arizona. The theme of the event was that fans could vote on certain aspects of every match. While it was the fifth event in this interactive PPV's chronology, it was the third titled Cyber Sunday as the first two events were titled Taboo Tuesday. In 2009, Cyber Sunday was replaced by Bragging Rights. Eight professional wrestling matches and one miscellaneous segment were featured on the event's card. The event received 153,000 pay-per-view buys, less than the previous year's event. It was also the first Cyber Sunday PPV broadcast in high definition. Production Background Cyber Sunday, originally known as Taboo Tuesday, was an annual pay-per-v ...
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CM Punk
Phillip Jack Brooks (born October 26, 1978), better known by the ring name CM Punk, is an American professional wrestler, sports commentator, actor, and retired mixed martial artist currently signed to All Elite Wrestling (AEW). Best known for his time in WWE, Brooks' 434-day reign as WWE Championship, WWE Champion stands as the sixth longest in the championship's history. Brooks began his professional wrestling career in 1999 on the independent circuit, mainly with Ring of Honor (ROH), winning the ROH World Championship once. He signed with World Wrestling Entertainment (WWE) in 2005 and won the WWE Championship twice, the World Heavyweight Championship (WWE), World Heavyweight Championship three times, and the WWE Intercontinental Championship, Intercontinental Championship and the ECW World Heavyweight Championship once each. Brooks also won the World Tag Team Championship (WWE), World Tag Team Championship, becoming WWE's Triple Crown (professional wrestling)#WWE, 19th Trip ...
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WWE Bragging Rights
WWE Bragging Rights was a professional wrestling pay-per-view (PPV) event produced by World Wrestling Entertainment (WWE), a professional wrestling promotion based in Connecticut. The event was established in 2009 and replaced Cyber Sunday in the late October slot of WWE's pay-per-view calendar. The concept of the show involved a series of interpromotional matches for "bragging rights" between wrestlers from the Raw and SmackDown brand divisions with a Bragging Rights trophy awarded as a prize. Among the matches, a 14-man tag team match was held between the two brands. In 2009, the show that won the most matches out of the series won the trophy. However, in 2010, which was the final event, the winning brand was simply determined by the 14-man tag team match. The SmackDown brand won the trophy both times the event was held. In 2011, Bragging Rights was replaced by the returning Vengeance as the October scheduled event. However, in 2012, WWE opted to have only one pay-per-view i ...
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World Heavyweight Championship (WWE)
The World Heavyweight Championship was a professional wrestling world heavyweight championship owned by WWE. It was one of two top championships in WWE from 2002 to 2006 and from 2010 to 2013, complementing the WWE Championship, and one of three top championships from 2006 to 2010 with the addition of the ECW World Heavyweight Championship. The title was established under the Raw brand in 2002, after Raw and SmackDown became distinct brands under WWE, and moved between both brands on different occasions (mainly as a result of the WWE draft) until August 29, 2011, when all programming became full roster "supershows". The World Heavyweight Championship was retired at TLC: Tables, Ladders & Chairs on December 15, 2013, when it was unified with the WWE Championship. Triple H was the inaugural World Heavyweight Champion, with Randy Orton being the last. The title was one of six to be represented by the historic Big Gold Belt, first introduced in 1986. Its heritage can be traced ba ...
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Feud (professional Wrestling)
In professional wrestling, a feud is a staged rivalry between multiple wrestlers or groups of wrestlers. They are integrated into ongoing storylines, particularly in events which are televised. Feuds may last for months or even years or be resolved with implausible speed, perhaps during a single match. WWE's terminology discouraged the use of the term along with the word "war". Definition Feuds are often the result of the friction that is created between faces (the heroic figures) and heels (the malevolent, "evil" participants). Common causes of feuds are a purported slight or insult, although they can be based on many other things, including conflicting moral codes or simple professional one-upmanship such as the pursuit of a championship. Some of the more popular feuds with audiences involve pitting former allies, particularly tag team partners, against each other. Depending on how popular and entertaining the feud may be, it is usually common practice for a feud to continue on ...
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WWE Brand Extension
The brand extension, also referred to as the brand split, is the separation of the American professional wrestling promotion WWE's roster of wrestlers (and, at various times, creative staff) into distinct divisions, or "brands". The promotion's wrestlers are assigned to a brand via the annual WWE Draft and exclusively perform on that brand's weekly television show, with some exceptions. Throughout its history, WWE has utilized the brand extension twice. The first brand split occurred from 2002 to 2011, while the ongoing second began in 2016. WWE currently promotes three brands. The two main brands (referred to as the main roster) are Raw (WWE brand), Raw and SmackDown (WWE brand), SmackDown. Established in 2012, NXT (WWE brand), NXT serves as the promotion's Farm team, developmental brand (though was briefly promoted as the third main brand from 2019 to 2021). The first brand split began in March 2002, following the company's acquisition of talent from the former World Champion ...
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Face (professional Wrestling)
In professional wrestling, a face (babyface) is a heroic, "good guy" or "fan favorite" wrestler, booked (scripted) by the promotion with the aim of being cheered by fans, and acts as a protagonist to the heels, who are the villainous antagonist or "bad guy" characters. Traditionally, they wrestle within the rules and avoid cheating (in contrast to the villains who use illegal moves and call in additional wrestlers to do their work for them) while behaving positively towards the referee and the audience. Such characters are also referred to as blue-eyes in British wrestling and ''técnicos'' in ''lucha libre''. The face character is portrayed as a hero relative to the heel wrestlers, who are analogous to villains. Not everything a face wrestler does must be heroic: faces need only to be clapped or cheered by the audience to be effective characters. When the magazine ''Pro Wrestling Illustrated'' went into circulation in the late 1970s, the magazine referred to face wrestlers as " ...
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Heel (professional Wrestling)
In professional wrestling, a heel (also known as a ''rudo'' in '' lucha libre'') is a wrestler who portrays a villain, "bad guy", or "rulebreaker", and acts as an antagonist to the faces, who are the heroic protagonist or "good guy" characters. Not everything a heel wrestler does must be villainous: heels need only to be booed or jeered by the audience to be effective characters, although most truly successful heels embrace other aspects of their devious personalities, such as cheating to win or using foreign objects. "The role of a heel is to get 'heat,' which means spurring the crowd to obstreperous hatred, and generally involves cheating and pretty much any other manner of socially unacceptable behavior that will get the job done." To gain heat (with boos and jeers from the audience), heels are often portrayed as behaving in an immoral manner by breaking rules or otherwise taking advantage of their opponents outside the bounds of the standards of the match. Others do not (or ...
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Narrative Thread
A narrative thread, or plot thread (or, more ambiguously, a storyline), refers to particular elements and techniques of writing to center the story in the action or experience of characters rather than to relate a matter in a dry "all-knowing" sort of narration. Thus the narrative threads experienced by different but specific characters or sets of characters are those seen in the eyes of those characters that together form a plot element or subplot in the work of fiction. In this sense, each narrative thread is the narrative A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (ge ... portion of a work that pertains to the world view of the participating characters cognizant of their piece of the whole, and they may be the villains, the protagonists, a supporting character, or a relatively di ...
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Screenplay
''ScreenPlay'' is a television drama anthology series broadcast on BBC2 between 9 July 1986 and 27 October 1993. Background After single-play anthology series went off the air, the BBC introduced several showcases for made-for-television, feature length filmed dramas, including ''ScreenPlay''. Various writers and directors were utilized on the series. Writer Jimmy McGovern was hired by producer George Faber to pen a series five episode based upon the Merseyside needle exchange programme of the 1980s. The episode, directed by Gillies MacKinnon, was entitled ''Needle'' and featured Sean McKee, Emma Bird, and Pete Postlethwaite''.'' The last episode of the series was titled "Boswell and Johnson's Tour of the Western Islands" and featured Robbie Coltrane as English writer Samuel Johnson, who in the autumn of 1773, visits the Hebrides off the north-west coast of Scotland. That episode was directed by John Byrne and co-starred John Sessions and Celia Imrie. Some scenes were shot a ...
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Mock Combat
Mock combat involves the execution of combative actions without intent to harm. Participants can engage in such sparring for ritual, training, recreational or performance reasons. The nature of mock combat can vary from realistic to symbolic. Mock combat can be classified into choreographed and unchoreographed forms. Unchoreographed * Display behaviour in tournament species ** Threat display * Ritual battle ** Tinku * Battle reenactment * Military simulation or war games * Sparring Choreographed * Stage combat * Theatrical fencing * Cinematic fencing * Arranged performance fighting * War dance ** Capoeira ** Juego de maní ** Kailao * Kata in Japanese martial arts * Hyung, or poomsae (in Korean martial arts) *Professional Wrestling Professional wrestling is a form of theater that revolves around staged wrestling matches. The mock combat is performed in a ring similar to the kind used in boxing, and the dramatic aspects of pro wrestling may be performed both in the ri ...
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List Of World Wrestling Entertainment Employees
WWE is an American professional wrestling promotion based in Stamford, Connecticut. WWE personnel consists of professional wrestlers, managers, play-by-play and color commentators, ring announcers, interviewers, referees, trainers, producers, script writers, and various other positions. Executives and board members are also listed. Overview As of 2021, WWE employs over 800 full-time employees as part of its business operations, as well as contracting with various vendors and service providers. WWE describes their performers as "independent contractors", with contracts for performers typically ranging from short developmental to multi-year deals. Brands Since the reintroduction of WWE's brand extension in 2016, performers are assigned to one of two primary "main roster" brands – Raw and SmackDown. A third brand – NXT – had originally been designated as a developmental brand for the main roster. In 2019 it was elevated to the third main roster brand. But in 2021, ...
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Interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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