Cultural Invention
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Cultural Invention
A cultural invention is any innovation developed by people. Cultural inventions include sets of behaviour adopted by groups of people. They are perpetuated by being passed on to others within the group or outside it. They are also passed on to future groups and generations. Sources of cultural invention can either come from outside a specific group or from within that group. Allan Hanson, a postmodern anthropologist, believed that the analytical purpose of studying cultural inventions was not to uncover which portions of a culture's belief systems are invented, but rather to study how cultural inventions become accepted as authentic within groups. This notion has been met with criticism from within the anthropological community as well as from outside sources, and has been referred to as both politically revisionist and anti-native. The fear is that viewing cultural invention as a process which leads to something authentic and widely accepted may undermine indigenous people's trad ...
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Innovation
Innovation is the practical implementation of ideas that result in the introduction of new goods or service (economics), services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity realizing or redistributing value". Others have different definitions; a common element in the definitions is a focus on newness, improvement, and spread of ideas or technologies. Innovation often takes place through the development of more-effective product (business), products, processes, Service (economics), services, technologies, art works or business models that innovators make available to Market (economics), markets, governments and society. Innovation is related to, but not the same as, invention: innovation is more apt to involve the practical implementation of an invention (i.e. new / improved ability) to make a meaningful impact in a market or society, and not all innovations require a new invention. Tech ...
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Institution
Institutions are humanly devised structures of rules and norms that shape and constrain individual behavior. All definitions of institutions generally entail that there is a level of persistence and continuity. Laws, rules, social conventions and norms are all examples of institutions. Institutions vary in their level of formality and informality. Institutions are a principal object of study in social sciences such as political science, anthropology, economics, and sociology (the latter described by Émile Durkheim as the "science of institutions, their genesis and their functioning"). Primary or meta-institutions are institutions such as the family or money that are broad enough to encompass sets of related institutions. Institutions are also a central concern for law, the formal mechanism for political rule-making and enforcement. Historians study and document the founding, growth, decay and development of institutions as part of political, economic and cultural history ...
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Creativity Techniques
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy. Some techniques require groups of two or more people while other techniques can be accomplished alone. These methods include word games, written exercises and different types of improvisation, or algorithms for approaching problems. Aleatory techniques exploiting randomness are also common. Aleatory techniques Aleatoricism is the incorporation of chance (random elements) into the process of creation, especially the creation of art or media. Aleatoricism is commonly found in music, art, and literature, particularly in poetry. In film, Andy Voda made a movie in 1979 called '' Chance Chants'', which he produced by ...
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Book Of Genesis
The Book of Genesis (from Greek ; Hebrew: בְּרֵאשִׁית ''Bəreʾšīt'', "In hebeginning") is the first book of the Hebrew Bible and the Christian Old Testament. Its Hebrew name is the same as its first word, ( "In the beginning"). Genesis is an account of the creation of the world, the early history of humanity, and of Israel's ancestors and the origins of the Jewish people. Tradition credits Moses as the author of Genesis, as well as the books of Exodus, Leviticus, Numbers and most of Deuteronomy; however, modern scholars, especially from the 19th century onward, place the books' authorship in the 6th and 5th centuries BC, hundreds of years after Moses is supposed to have lived.Davies (1998), p. 37 Based on scientific interpretation of archaeological, genetic, and linguistic evidence, most scholars consider Genesis to be primarily mythological rather than historical. It is divisible into two parts, the primeval history (chapters 1–11) and the ancestra ...
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Great Fleet
Great may refer to: Descriptions or measurements * Great, a relative measurement in physical space, see Size * Greatness, being divine, majestic, superior, majestic, or transcendent People * List of people known as "the Great" *Artel Great (born 1981), American actor Other uses * ''Great'' (1975 film), a British animated short about Isambard Kingdom Brunel * ''Great'' (2013 film), a German short film * Great (supermarket), a supermarket in Hong Kong * GReAT, Graph Rewriting and Transformation, a Model Transformation Language * Gang Resistance Education and Training Gang Resistance Education And Training, abbreviated G.R.E.A.T., provides a school-based, police officer instructed program that includes classroom instruction and various learning activities. Their intention is to teach the students to avoid gang ..., or GREAT, a school-based and police officer-instructed program * Global Research and Analysis Team (GReAT), a cybersecurity team at Kaspersky Lab *'' Great!'', a 20 ...
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Māori Culture
Māori culture () is the customs, cultural practices, and beliefs of the indigenous Māori people of New Zealand. It originated from, and is still part of, Eastern Polynesian culture. Māori culture forms a distinctive part of New Zealand culture and, due to a large diaspora and the incorporation of Māori motifs into popular culture, it is found throughout the world. Within Māoridom, and to a lesser extent throughout New Zealand as a whole, the word is often used as an approximate synonym for Māori culture, the Māori-language suffix being roughly equivalent to the qualitative noun-ending ''-ness'' in English. has also been translated as " Māori way of life." Four distinct but overlapping cultural eras have contributed historically to Māori culture: * before Māori culture had differentiated itself from other Polynesian cultures (Archaic period) * before widespread European contact (Classic period) * the 19th century, in which Māori began interacting more intensivel ...
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Cultural Transmission
Cultural learning is the way a group of people or animals within a society or culture tend to learn and pass on information. Learning styles are greatly influenced by how a culture socializes with its children and young people. Cross-cultural research in the past fifty years has primarily focused on differences between Eastern and Western cultures. Some scholars believe that cultural learning differences may be responses to the physical environment in the areas in which a culture was initially founded. These environmental differences include climate, migration patterns, war, agricultural suitability, and endemic pathogens. Cultural evolution, upon which cultural learning is built, is believed to be a product of only the past 10,000 years and to hold little connection to genetics. Overview Cultural learning allows individuals to acquire skills that they would be unable to do independently over the course of their lifetimes. Cultural learning is believed to be particularl ...
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Robley And Mokomokai 2
Robley may refer to: People Given name *Robley Dunglison (1798–1869), English physician * Robley D. Evans (admiral) (1846–1912), United States Navy rear admiral *Robley D. Evans (physicist) (1907–1995), American physicist * Robley Rex (1901–2009), World War II-era veteran *Robley S. Rigdon, retired Georgia Army National Guard brigadier general *Robley C. Williams (1908–1995), American biologist and virologist * Robley Wilson (1930–2018), American poet, writer, and editor Middle name * Charles Robley Evans (1866–1954), American politician * Geoffrey Robley Sayer (1887–1962), British civil servant and historian Surname * Horatio Gordon Robley (1840–1930), British soldier, artist, and collector of the macabre Other *Robley, Virginia Robley (also Issabel, Marvin, or Point Isabel) is an unincorporated community in southeastern Richmond County, Virginia, United States. It lies along State Route 3 southeast of the town of Warsaw, the county seat of Richmond County. ...
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PSM V42 D809 Maori Salutation
PSM, an acronym, may refer to: Organizations * Sepaktakraw Association of Malaysia ( ms, Persatuan Sepaktakraw Malaysia; PSM), a national governing body in Malaysia. * Pakistan School Muscat, a Pakistani co-educational institute in Oman * Palestine Solidarity Movement, a student organization in the United States * Panhellenic Socialist Movement, a centre-left party in Greece * Parti Sosialis Malaysia, a socialist political party in Malaysia * PlayStation: The Official Magazine, a magazine originally known as PlayStation Magazine or PSM * Ponce School of Medicine, a post-graduate medical school located in Ponce, Puerto Rico * Power Systems Mfg, a subsidiary of Alstom, specializing in aftermarket gas turbine servicing for power generating industry. * ''Poznańska Spółdzielnia Mieszkaniowa'', a housing cooperative administering most of the Piątkowo district of Poznań, Poland * PSM3, a UK video game magazine specializing in Sony consoles * PSM Makassar, a football club that ...
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Belief Systems
A belief is an attitude that something is the case, or that some proposition is true. In epistemology, philosophers use the term "belief" to refer to attitudes about the world which can be either true or false. To believe something is to take it to be true; for instance, to believe that snow is white is comparable to accepting the truth of the proposition "snow is white". However, holding a belief does not require active introspection. For example, few carefully consider whether or not the sun will rise tomorrow, simply assuming that it will. Moreover, beliefs need not be ''occurrent'' (e.g. a person actively thinking "snow is white"), but can instead be ''dispositional'' (e.g. a person who if asked about the color of snow would assert "snow is white"). There are various different ways that contemporary philosophers have tried to describe beliefs, including as representations of ways that the world could be (Jerry Fodor), as dispositions to act as if certain things are true (Ro ...
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Sport
Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, through casual or organized participation, improve participants' physical health. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals. In certain sports such as racing, many contestants may compete, simultaneously or consecutively, with one winner; in others, the contest (a ''match'') is between two sides, each attempting to exceed the other. Some sports allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure one winner and one loser. A number of contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by arranging game ...
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Behaviour
Behavior (American English) or behaviour ( British English) is the range of actions and mannerisms made by individuals, organisms, systems or artificial entities in some environment. These systems can include other systems or organisms as well as the inanimate physical environment. It is the computed response of the system or organism to various stimuli or inputs, whether internal or external, conscious or subconscious, overt or covert, and voluntary or involuntary. Taking a behavior informatics perspective, a behavior consists of actor, operation, interactions, and their properties. This can be represented as a behavior vector. Models Biology Although disagreement exists as to how to precisely define behavior in a biological context, one common interpretation based on a meta-analysis of scientific literature states that "behavior is the internally coordinated responses (actions or inactions) of whole living organisms (individuals or groups) to internal and/or exte ...
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