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Cubic Function
In mathematics, a cubic function is a function of the form f(x)=ax^3+bx^2+cx+d where the coefficients , , , and are complex numbers, and the variable takes real values, and a\neq 0. In other words, it is both a polynomial function of degree three, and a real function. In particular, the domain and the codomain are the set of the real numbers. Setting produces a cubic equation of the form :ax^3+bx^2+cx+d=0, whose solutions are called roots of the function. A cubic function has either one or three real roots (which may not be distinct); all odd-degree polynomials have at least one real root. The graph of a cubic function always has a single inflection point. It may have two critical points, a local minimum and a local maximum. Otherwise, a cubic function is monotonic. The graph of a cubic function is symmetric with respect to its inflection point; that is, it is invariant under a rotation of a half turn around this point. Up to an affine transformation, there are only thre ...
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Stationary Point
In mathematics, particularly in calculus, a stationary point of a differentiable function of one variable is a point on the graph of the function where the function's derivative is zero. Informally, it is a point where the function "stops" increasing or decreasing (hence the name). For a differentiable function of several real variables, a stationary point is a point on the surface of the graph where all its partial derivatives are zero (equivalently, the gradient is zero). Stationary points are easy to visualize on the graph of a function of one variable: they correspond to the points on the graph where the tangent is horizontal (i.e., parallel to the -axis). For a function of two variables, they correspond to the points on the graph where the tangent plane is parallel to the plane. Turning points A turning point is a point at which the derivative changes sign. A turning point may be either a relative maximum or a relative minimum (also known as local minimum and maximu ...
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Up To
Two mathematical objects ''a'' and ''b'' are called equal up to an equivalence relation ''R'' * if ''a'' and ''b'' are related by ''R'', that is, * if ''aRb'' holds, that is, * if the equivalence classes of ''a'' and ''b'' with respect to ''R'' are equal. This figure of speech is mostly used in connection with expressions derived from equality, such as uniqueness or count. For example, ''x'' is unique up to ''R'' means that all objects ''x'' under consideration are in the same equivalence class with respect to the relation ''R''. Moreover, the equivalence relation ''R'' is often designated rather implicitly by a generating condition or transformation. For example, the statement "an integer's prime factorization is unique up to ordering" is a concise way to say that any two lists of prime factors of a given integer are equivalent with respect to the relation ''R'' that relates two lists if one can be obtained by reordering (permutation) from the other. As another example, the sta ...
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Mirror Image
A mirror image (in a plane mirror) is a reflected duplication of an object that appears almost identical, but is reversed in the direction perpendicular to the mirror surface. As an optical effect it results from reflection off from substances such as a mirror or water. It is also a concept in geometry and can be used as a conceptualization process for 3-D structures. In geometry and geometrical optics In two dimensions In geometry, the mirror image of an object or two-dimensional figure is the virtual image formed by reflection in a plane mirror; it is of the same size as the original object, yet different, unless the object or figure has reflection symmetry (also known as a P-symmetry). Two-dimensional mirror images can be seen in the reflections of mirrors or other reflecting surfaces, or on a printed surface seen inside-out. If we first look at an object that is effectively two-dimensional (such as the writing on a card) and then turn the card to face a mirror, th ...
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Reflection (mathematics)
In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as a set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection. For example the mirror image of the small Latin letter p for a reflection with respect to a vertical axis would look like q. Its image by reflection in a horizontal axis would look like b. A reflection is an involution: when applied twice in succession, every point returns to its original location, and every geometrical object is restored to its original state. The term ''reflection'' is sometimes used for a larger class of mappings from a Euclidean space to itself, namely the non-identity isometries that are involutions. Such isometries have a set of fixed points (the "mirror") that is an affine subspace, but is possibly smaller than a ...
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Uniform Scaling
In affine geometry, uniform scaling (or isotropic scaling) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a ''scale factor'' that is the same in all directions. The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so that congruent shapes are also classed as similar. Uniform scaling happens, for example, when enlarging or reducing a photograph, or when creating a scale model of a building, car, airplane, etc. More general is scaling with a separate scale factor for each axis direction. Non-uniform scaling ( anisotropic scaling) is obtained when at least one of the scaling factors is different from the others; a special case is directional scaling or stretching (in one direction). Non-uniform scaling changes the shape of the object; e.g. a square may change into a rectangle, or into a parallelogram if the sides of the square are not parallel to the scaling axes (t ...
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Homothecy
In mathematics, a homothety (or homothecy, or homogeneous dilation) is a transformation of an affine space determined by a point ''S'' called its ''center'' and a nonzero number ''k'' called its ''ratio'', which sends point X to a point X' by the rule : \overrightarrow=k\overrightarrow for a fixed number k\ne 0. Using position vectors: :\mathbf x'=\mathbf s + k(\mathbf x -\mathbf s). In case of S=O (Origin): :\mathbf x'=k\mathbf x, which is a uniform scaling and shows the meaning of special choices for k: :for k=1 one gets the ''identity'' mapping, :for k=-1 one gets the ''reflection'' at the center, For 1/k one gets the ''inverse'' mapping defined by k. In Euclidean geometry homotheties are the similarities that fix a point and either preserve (if k>0) or reverse (if k<0) the direction of all vectors. Together with the
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Translation
Translation is the communication of the meaning of a source-language text by means of an equivalent target-language text. The English language draws a terminological distinction (which does not exist in every language) between ''translating'' (a written text) and ''interpreting'' (oral or signed communication between users of different languages); under this distinction, translation can begin only after the appearance of writing within a language community. A translator always risks inadvertently introducing source-language words, grammar, or syntax into the target-language rendering. On the other hand, such "spill-overs" have sometimes imported useful source-language calques and loanwords that have enriched target languages. Translators, including early translators of sacred texts, have helped shape the very languages into which they have translated. Because of the laboriousness of the translation process, since the 1940s efforts have been made, with varying degrees o ...
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Similarity (geometry)
In Euclidean geometry, two objects are similar if they have the same shape, or one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection. This means that either object can be rescaled, repositioned, and reflected, so as to coincide precisely with the other object. If two objects are similar, each is congruent to the result of a particular uniform scaling of the other. For example, all circles are similar to each other, all squares are similar to each other, and all equilateral triangles are similar to each other. On the other hand, ellipses are not all similar to each other, rectangles are not all similar to each other, and isosceles triangles are not all similar to each other. If two angles of a triangle have measures equal to the measures of two angles of another triangle, then the triangles are similar. Correspon ...
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Cubic Curve
In mathematics, a cubic plane curve is a plane algebraic curve defined by a cubic equation : applied to homogeneous coordinates for the projective plane; or the inhomogeneous version for the affine space determined by setting in such an equation. Here is a non-zero linear combination of the third-degree monomials : These are ten in number; therefore the cubic curves form a projective space of dimension 9, over any given field . Each point imposes a single linear condition on , if we ask that pass through . Therefore, we can find some cubic curve through any nine given points, which may be degenerate, and may not be unique, but will be unique and non-degenerate if the points are in general position; compare to two points determining a line and how five points determine a conic. If two cubics pass through a given set of nine points, then in fact a pencil of cubics does, and the points satisfy additional properties; see Cayley–Bacharach theorem. A cubic curve may h ...
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Cubic Function (different C)
In mathematics, a cubic function is a function of the form f(x)=ax^3+bx^2+cx+d where the coefficients , , , and are complex numbers, and the variable takes real values, and a\neq 0. In other words, it is both a polynomial function of degree three, and a real function. In particular, the domain and the codomain are the set of the real numbers. Setting produces a cubic equation of the form :ax^3+bx^2+cx+d=0, whose solutions are called roots of the function. A cubic function has either one or three real roots (which may not be distinct); all odd-degree polynomials have at least one real root. The graph of a cubic function always has a single inflection point. It may have two critical points, a local minimum and a local maximum. Otherwise, a cubic function is monotonic. The graph of a cubic function is symmetric with respect to its inflection point; that is, it is invariant under a rotation of a half turn around this point. Up to an affine transformation, there are only three ...
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Second Derivative
In calculus, the second derivative, or the second order derivative, of a function is the derivative of the derivative of . Roughly speaking, the second derivative measures how the rate of change of a quantity is itself changing; for example, the second derivative of the position of an object with respect to time is the instantaneous acceleration of the object, or the rate at which the velocity of the object is changing with respect to time. In Leibniz notation: :\mathbf = \frac = \frac, where ''a'' is acceleration, ''v'' is velocity, ''t'' is time, ''x'' is position, and d is the instantaneous "delta" or change. The last expression \tfrac is the second derivative of position (x) with respect to time. On the graph of a function, the second derivative corresponds to the curvature or concavity of the graph. The graph of a function with a positive second derivative is upwardly concave, while the graph of a function with a negative second derivative curves in the opposite way ...
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