Cthulhu Mythos Short Stories
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Cthulhu Mythos Short Stories
Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft. It was first introduced in his short story "The Call of Cthulhu", published by the American pulp magazine ''Weird Tales'' in 1928. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, this creature has since been featured in numerous popular culture references. Lovecraft depicts it as a gigantic entity worshipped by cultists, in the shape of a green octopus, dragon, and a caricature of human form. The Lovecraft-inspired universe, the Cthulhu Mythos, where it exists with its fellow entities, is named after it. Etymology, spelling, and pronunciation Invented by Lovecraft in 1928, the name Cthulhu was probably chosen to echo the word ''chthonic'' (Ancient Greek "of the earth"), as apparently suggested by Lovecraft himself at the end of his 1923 tale "The Rats in the Walls". The chthonic, or earth-dwelling, spirit has precedents in numerous ancient and medieval mythologies, often guard ...
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Cthulhu Mythos
The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth August William Derleth (February 24, 1909 – July 4, 1971) was an American writer and anthologist. Though best remembered as the first book publisher of the writings of H. P. Lovecraft, and for his own contributions to the Cthulhu Mythos and the ..., a contemporary correspondent and protégé of Lovecraft, to identify the settings, tropes, and lore that were employed by Lovecraft and his literary successors. The name "Cthulhu" derives from the central creature in Lovecraft's seminal short story "The Call of Cthulhu", first published in the pulp magazine ''Weird Tales'' in 1928. Richard L. Tierney, a writer who also wrote Mythos tales, later applied the term "Derleth Mythos" to distinguish Lovecraft's works from Derleth's later stories, which modify key tenets of the Mythos. Authors of Lovecraftian horror ...
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Caricature
A caricature is a rendered image showing the features of its subject in a simplified or exaggerated way through sketching, pencil strokes, or other artistic drawings (compare to: cartoon). Caricatures can be either insulting or complimentary, and can serve a political purpose, be drawn solely for entertainment, or for a combination of both. Caricatures of politicians are commonly used in editorial cartoons, while caricatures of movie stars are often found in entertainment magazines. In literature, a ''caricature'' is a distorted representation of a person in a way that exaggeration, exaggerates some characteristics and oversimplifies others. Etymology The term is derived for the Italian ''caricare''—to charge or load. An early definition occurs in the English doctor Thomas Browne's ''Christian Morals'', published posthumously in 1716. with the footnote: Thus, the word "caricature" essentially means a "loaded portrait". Until the mid 19th century, it was commonly and m ...
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The Official Video Game
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement blends the occult and Holmesian my ...
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Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and '' 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morrison, Steve Perrin, Sandy Petersen, Ken Rolston, Ken St. Andre, Jonathan Tweet, John Wick, and Lynn Willis, among others. ...
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Epithet
An epithet (, ), also byname, is a descriptive term (word or phrase) known for accompanying or occurring in place of a name and having entered common usage. It has various shades of meaning when applied to seemingly real or fictitious people, divinities, objects, and binomial nomenclature. It can also be a descriptive title: for example, Pallas Athena, Phoebus Apollo, Alfred the Great, Suleiman the Magnificent, and Władysław I the Elbow-high. Many English monarchs have traditional epithets: some of the best known are Edward the Confessor, William the Conqueror, Richard the Lionheart, Æthelred the Unready, John Lackland and Bloody Mary. The word ''epithet'' can also refer to an abusive, defamatory, or derogatory phrase. This use as a euphemism is criticized by Martin Manser and other proponents of linguistic prescription. H. W. Fowler complained that "epithet is suffering a vulgarization that is giving it an abusive imputation." Linguistics Epithets are sometimes at ...
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The Encyclopedia Cthulhiana
''Encyclopedia Cthulhiana'' is a reference guide to the invented places, beings, and concepts from the Cthulhu Mythos developed by H. P. Lovecraft and others. It was published by Chaosium in 1994. Description ''Encyclopedia Cthulhiana'' is a 400-page book by Daniel Harms that contains an alphabetized listing of entities, cults and lore from H.P. Lovecraft's Cthulhu Mythos that were published during the twentieth century. Sources include works by Ramsey Campbell, Robert Bloch, and Stephen King, as well as scenarios from the ''Call of Cthulhu'' game. There are also suggestions about how this information could be included in a ''Call of Cthulhu'' adventure or campaign. An expanded 423-page second edition was published in 1998. Reception In ''Dragon'' magazine #218 (June 1995), Rick Swan stated that this book possessed "a diligence on the part of the researchers that borders on the superhuman". Awards ''Encyclopedia Cthulhiana'' won a Special Achievement Award at the 1995 Origins ...
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Dactyls (mythology)
In Greek mythology, the Dactyls or Daktyloi (; from grc, Δάκτυλοι ''Dáktuloi'' "fingers") were the archaic mythical race of male beings associated with the Great Mother, whether as Cybele or Rhea. Their numbers vary, but often they were ten spirit-men so like the three Korybantes or the Cabeiri that they were often interchangeable. The Dactyls were both ancient smiths and healing magicians. In some myths, they are in Hephaestus' employ, and they taught metalworking, mathematics, and the alphabet to humans. When Ankhiale knew her time of delivery was come, she went to Psychro Cave on Cretan Mount Ida. As she squatted in labor she dug her fingers into the earth ( Gaia), which brought forth these ''daktyloi Idaioi'' ( "Idaean fingers"), thus often ten in number, or sometimes multiplied into a race of ten tens. Three is just as often given as their number. They are sometimes instead numbered as thirty-three. When Greeks offered a most solemn oath, often they would press ...
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Telchines
In Greek mythology, the Telchines ( grc, Τελχῖνες, ''Telkhines'') were the original inhabitants of the island of Rhodes and were known in Crete and Cyprus. Family Their parents were either Pontus and Gaia or Tartarus and Nemesis or else they were born from the blood of castrated Uranus, along with the Erinyes.Tzetzes on ''Theogony'' 80 with Bacchylides as the authority for Telchines' parentage, being sons of Nemesis and Tartarus. In another story, there were nine Telchines, children of ThalassaDiodorus Siculus, ''Bibliotheca historica'' 5.55.1 and Pontus; they had flippers instead of hands and the heads of dogs and were known as fish children. Eustathius on Homer, p. 771 In some accounts, Poseidon was described as the Telchines' father.Nonnus, '' Dionysiaca'' 14.36 ff Names The following individual names are attested in various sources: Damon (Demonax); Mylas; Atabyrius; Antaeus (Actaeus), Megalesius, Ormenos ( Hormenus), Lycus, Nicon and Mimon'; Chryson, Argyron ...
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Chalybes
The Chalybes ( grc, Χάλυβες/Χάλυβοι, ka, ხალიბები, Khalibebi) and Chaldoi ( grc, Χάλδοι, ) were peoples mentioned by classical authors as living in Pontus and Cappadocia in northern Anatolia during Classical Antiquity. Their territory was known as Chaldia, extending from the Halys River to Pharnakeia and Trabzon in the east and as far south as eastern Anatolia. According to Apollonius of Rhodes, the Chalybes were Scythians. The Chaldoi, Chalybes, '' Mossynoikoi'', and ''Tibareni'', are counted among the first ironsmith nations by classical authors. , the tribe's name in Ancient Greek, means "tempered iron, steel", a term that passed into Latin as , "steel". Sayce derived the Greek name from Hittite , "land of Halys River". More than an identifiable people or tribe, "Chalybes" was a generic Greek term for "peoples of the Black Sea coast who trade in iron" or "a group of specialised metalworkers". The main sources for the history of the Cha ...
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Dwarf (folklore)
A dwarf () is a type of supernatural being in Germanic folklore, including mythology. Accounts of dwarfs vary significantly throughout history however they are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs, although they are described as having sisters and daughters, while both male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short, however, scholars have noted that this is neither explicit nor of relevance to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture such as in the works of J.R.R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology The modern English noun ''dwarf'' descends from ang, dweorg. It has a variety of cognates in other Germanic languages, including non, dvergr and goh, t ...
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