Crusader (game Series)
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Crusader (game Series)
''Crusader: No Remorse'' is an action game developed by Origin Systems and published by Electronic Arts. It was first released in 1995 for MS-DOS, with the Sony PlayStation and Sega Saturn ports following in 1997. Set in a dystopian future 22nd century, the game centers on The Captain, a special ops officer and supersoldier, who defects from the tyrannical world government, the World Economic Consortium (WEC), and joins the Resistance rebels. Critically well-received, ''No Remorse'' was followed by the PC-only sequel '' Crusader: No Regret'' in 1996. Gameplay ''Crusader'' is divided into missions, each with their own locations and objectives. Settings vary from factories to military bases to offices to space stations, and contain a variety of enemy soldiers and servomechs, traps, puzzles and non-combatants (who can be killed with no penalty and their bodies can be looted for credits). All locations have alarm systems which are triggered by walking into view of security cameras ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''Ultima (series), Ultima'' and ''Wing Commander (franchise), Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard Garriott, Richard and Robert Garriott, their astronaut-engineer father Owen K. Garriott, Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was ''Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the Video game crash of 19 ...
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No Regret
No Regret may refer to: * ''No Regret'' (album), a 2000 album by Lonnie Gordon * ''No Regret'' (film), a 2006 South Korean film * "No Regret" (song), a 2006 song by Kumi Koda * ''No Regret'' (1986 film), a South Korean film starring Nam Koong Won * ''No Regret'' (1987 film), a Hong Kong film starring Carol Yeung Ling * ''Crusader: No Regret'', a 1996 action computer game See also * No Regret Life, a Japanese rock band * No Regrets (other) No Regrets may refer to: Albums * No Regrets (All-4-One album), ''No Regrets'' (All-4-One album), 2009 * No Regrets (Dope album), ''No Regrets'' (Dope album), 2009 * No Regrets (Elisabeth Withers album), ''No Regrets'' (Elisabeth Withers album) ...
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Dan Grandpre
Dan or DAN may refer to: People * Dan (name), including a list of people with the name ** Dan (king), several kings of Denmark * Dan people, an ethnic group located in West Africa **Dan language, a Mande language spoken primarily in Côte d'Ivoire and Liberia * Dan (son of Jacob), one of the 12 sons of Jacob/Israel in the Bible ** Tribe of Dan, one of the 12 tribes of Israel descended from Dan * Crown Prince Dan, prince of Yan in ancient China Places * Dan (ancient city), the biblical location also called Dan, and identified with Tel Dan * Dan, Israel, a kibbutz * Dan, subdistrict of Kap Choeng District, Thailand * Dan, West Virginia, an unincorporated community in the United States * Dan River (other) * Danzhou, formerly Dan County, China * Gush Dan, the metropolitan area of Tel Aviv in Israel Organizations * Dan-Air, a defunct airline in the United Kingdom * Dan Bus Company, a public transport company in Israel *Dan Hotels, a hotel chain in Israel *Dan the Tire Ma ...
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General MIDI
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. GM was developed by the American MIDI Manufacturers Association (MMA) and the Japan MIDI Standards Committee (JMSC) and first published in 1991. The official specification is available in English from the MMA, bound together with the MIDI 1.0 specification, and in Japanese from the Association of Musical Electronic Industry (AMEI). GM imposes several requirements beyond the more abstract MIDI 1.0 specification. While MIDI 1.0 by itself provides a communications protocol which ensures that different instruments can interoperate at a fundamental level — for example, that pressing keys on a MIDI keyboard will cause an attached MIDI sound module to play musical notes — GM goes further in two ways. First, GM requires that all compliant MIDI instruments meet a certain minimal set of features, such as being able to play at least 24 notes simultan ...
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MOD (file Format)
MOD is a computer file format used primarily to represent music, and was the first module file format. MOD files use the “.MOD” file extension, except on the Amiga which doesn't rely on filename extensions; instead, it reads a file's header to determine filetype. A MOD file contains a set of ''instruments'' in the form of samples, a number of ''patterns'' indicating how and when the samples are to be played, and a list of what patterns to play in what order. History The first version of the format was created by Karsten Obarski for use in the Ultimate Soundtracker, tracker software released for the Amiga computer in 1987. The format has since been supported by hundreds of playback programs and dozens of other trackers. The original version of the MOD format featured four channels of simultaneous audio playback, corresponding to the capabilities of the original Amiga chipset, and up to 15 instruments. Later variations of the format have extended this to up to 32 chann ...
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SVGA
Super VGA (SVGA) is a broad term that covers a wide range of computer display standards that extended IBM's VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can no ... specification. When used as shorthand for a resolution, as VGA and XGA often are, SVGA refers to a resolution of 800×600. History In the late 1980s, after the release of IBM's VGA, third-party manufacturers began making graphics cards based on its specifications with extended capabilities. As these cards grew in popularity they began to be referred to as "Super VGA." This term was not an official standard, but a shorthand for enhanced VGA cards which had become common by 1988. One card that explicitly used the term was Genoa's SuperVGA HiRes. Super VGA cards broke compatibility with the IBM VGA standard, requiring sof ...
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with the cub ...
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Castle Wolfenstein
''Castle Wolfenstein'' is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on Stealth game, stealth mechanics. An Atari 8-bit family port was released in 1982 and was followed by versions for Commodore 64 (1983) and MS-DOS (1984). The game takes place during World War II. The player takes the role of an Allies of World War II, Allied prisoner of war who is held captive in the fictional Castle Wolfenstein. After escaping from the cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldier enemies can be dealt with by impersonating, sneaking, or killing them. The game was received positively amongst critics and became one of the List of best-selling video games, best-selling games of the early 1980s. It is considered to have had a direct influence on modern stealth and first-person shooter games. The game was praised for its graphics, and g ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Space Station
A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station is an artificial satellite (i.e. a type of orbital spaceflight). Stations must have docking ports to allow other spacecraft to dock to transfer crew and supplies. The purpose of maintaining an orbital outpost varies depending on the program. Space stations have most often been launched for scientific purposes, but military launches have also occurred. Space stations have harboured so far the only long-duration direct human presence in space. After the first station Salyut 1 (1971) and its tragic Soyuz 11 crew, space stations have been operated consecutively since Skylab (1973), having allowed a progression of long-duration direct human presence in space. Stations have been occupied by consecutive crews since 1987 with the Salyut successor M ...
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