Crisis At Crusader Citadel
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Crisis At Crusader Citadel
''Crisis at Crusader Citadel'' was a 1982 introductory module written by Jeff Dee and Jack Herman for the ''Villains and Vigilantes'' role playing game released by Fantasy Games Unlimited. Plot summary In it, the players controlled neophyte superheroes looking to apply for membership in the Crusaders, an esteemed team of superheroes. The Crusaders roster consisted of: Manta Man, their leader, whose wife was killed by pirates and to exact revenge he built a costume that gave him the power to fly, breathe underwater and emit blasts of electricity. Enforcer, a secret agent who betrayed his agency and saved a scientist who had developed a secret formula. Drinking the formula, he gained the ability to generate force fields. Enforcer also uses a specialized pistol. Dreamweaver, a college student who gained the power to create illusions or become invisible from a dream research experiment. Laserfire, a teenager who gained powers of heat and light when he was caught in the thrust of an ...
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Crisis At Crusader Citadel
''Crisis at Crusader Citadel'' was a 1982 introductory module written by Jeff Dee and Jack Herman for the ''Villains and Vigilantes'' role playing game released by Fantasy Games Unlimited. Plot summary In it, the players controlled neophyte superheroes looking to apply for membership in the Crusaders, an esteemed team of superheroes. The Crusaders roster consisted of: Manta Man, their leader, whose wife was killed by pirates and to exact revenge he built a costume that gave him the power to fly, breathe underwater and emit blasts of electricity. Enforcer, a secret agent who betrayed his agency and saved a scientist who had developed a secret formula. Drinking the formula, he gained the ability to generate force fields. Enforcer also uses a specialized pistol. Dreamweaver, a college student who gained the power to create illusions or become invisible from a dream research experiment. Laserfire, a teenager who gained powers of heat and light when he was caught in the thrust of an ...
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Villains And Vigilantes
''Villains and Vigilantes'' (abbreviated as ''V&V'') is a superhero-themed role-playing game which competed primarily with ''Champions'' and ''Superworld'' in the early to mid-1980s. Origin ''Villains and Vigilantes'' was the first role-playing game designed by Jack Herman and Jeff Dee and featured illustrations by Dee. Fantasy Games Unlimited published the first edition of ''Villains and Vigilantes'' in 1979. The second edition of ''Villains and Vigilantes'' was published in 1982 with significant rule revisions. In 2010, Monkey House Games published a new edition of the game, although a lawsuit filed in U.S. Federal court, Arizona District, (Case no. 2:2011-cv-02036) asserted that Monkey House Games had no legal right to do so. That lawsuit has since been resolved and a settlement agreed upon with both parties producing their own material. Mechanics Character creation in ''Villains and Vigilantes'' reflects the unique nature of the rules. Instead of playing a completely ficti ...
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Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fant ...
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Jack Herman
Jack Herman is an American game designer who has worked primarily on role-playing games. Career In the late 1970s, Jack Herman and Jeff Dee co-created ''Villains and Vigilantes'', the first complete superhero role-playing game.Jebens, Harley (September 21, 1995). "Game central", ''Austin American-Statesman'', p. 38. The game was published by Fantasy Games Unlimited in 1979. Dee and Herman convinced Scott Bizar to produce a second edition, which was published in 1982. When Bizar began publishing a number of original PDFs for ''Villains and Vigilantes'' for free through his website in 2010, Dee and Herman contended that they had contracted with FGU Inc., not Bizar, and that this means that Bizar no longer had the rights to publish ''V&V''. The two sent Bizar a cease-and-desist letter in June 2010, instructing him that he was no longer allowed to sell their games. As of early 2011, Bizar had refused a license that would give him the right to continue publishing ''Villains & Vigilan ...
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Jeff Dee
Jeff Dee is an American artist and game designer. He was the youngest artist in the history of pioneering role-playing game company TSR when he began his work at the age of eighteen. He also designed the ''Villains and Vigilantes'' superhero game. He was a co-host on ''The Atheist Experience'' and Non-Prophets atheism advocacy podcasts. Biography In the late 1970s, while Dee was still a teenager, he and Jack Herman created ''Villains and Vigilantes'', the first complete superhero role-playing game. The game was published by Fantasy Games Unlimited in 1979. Dee and Herman persuaded Scott Bizar to produce a second edition, which was published in 1982. Dee came up with the idea of creating a role-playing game based on cartoons when he, Greg Costikyan, and other designers were discussing which genres had no role-playing game systems yet; although they agreed that it would be impossible for such a game to be designed, a few years later Costikyan designed '' Toon'' as a full game with ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Role-playing Game Supplements Introduced In 1982
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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