Creature Catalogue
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Creature Catalogue
''Creature Catalogue'' is a supplement for Basic ''Dungeons & Dragons'' first released in 1986, and updated in 1993. Contents The ''Creature Catalogue'' is a supplement which describes over 200 monsters, most of which had been collected from ''D&D'' rules and modules, as well as 80 new monsters which had never been printed before; each monster is illustrated and indexed by habitat. In ''Creature Catalogue'' is collected all the creatures first presented in the official ''D&D'' adventure modules to that time, plus many new creatures and some converted from ''AD&D''. Also included is a comprehensive index of all ''D&D'' monsters found in the Basic, Expert, Companion and Master rulesets. Each creature in the book is illustrated, and the entries in the book are ordered by type rather than just alphabetically. This includes six sections: Animals (including giant and extinct varieties), Conjurations (such as elementals and golems), Humanoids, Lowlife (including insects, plants, an ...
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Animal
Animals are multicellular, eukaryotic organisms in the Kingdom (biology), biological kingdom Animalia. With few exceptions, animals Heterotroph, consume organic material, Cellular respiration#Aerobic respiration, breathe oxygen, are Motility, able to move, can Sexual reproduction, reproduce sexually, and go through an ontogenetic stage in which their body consists of a hollow sphere of Cell (biology), cells, the blastula, during Embryogenesis, embryonic development. Over 1.5 million Extant taxon, living animal species have been Species description, described—of which around 1 million are Insecta, insects—but it has been estimated there are over 7 million animal species in total. Animals range in length from to . They have Ecology, complex interactions with each other and their environments, forming intricate food webs. The scientific study of animals is known as zoology. Most living animal species are in Bilateria, a clade whose members have a Symmetry in biology#Bilate ...
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Book Binding
Bookbinding is the process of physically assembling a book of codex format from an ordered stack of ''signatures'', sheets of paper folded together into sections that are bound, along one edge, with a thick needle and strong thread. Cheaper, but less permanent, methods for binding books include loose-leaf rings, individual screw-posts (binding posts), twin loop spine coils, plastic spiral coils, and plastic spine combs. For protection, the bound stack of signatures is wrapped in a flexible cover or is attached to stiffened boards. Finally, an attractive cover is placed onto the boards, which includes the publisher's information, and artistic decorations. The trade of binding books is in two parts; (i) stationery binding (vellum binding) for books intended for handwritten entries, such as accounting ledgers, business journals, blank-page books, and guest logbooks, and notebooks, manifold books, day books, diaries, and portfolios. (ii) letterpress printing and binding deals with ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a British designer and reviewer of (RPG), and a former company director. He is particularly known for his contributions to '''', '''', ''



Phil Gallagher (game Designer)
Phil Gallagher is a game designer who has worked primarily on role-playing games. Career Phil Gallagher worked for the UK publisher Games Workshop. Games Workshop was looking for a company interested in a license to ''Warhammer Fantasy Roleplay'', so James Wallis of Hogshead Publishing called Gallagher and obtained the license. His ''D&D'' design work includes ''When a Star Falls'' (1984), '' Blade of Vengeance'' (1984), '' Where Chaos Reigns'' (1985), ''Dark Clouds Gather ''Dark Clouds Gather'' is an adventure module published in 1985 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Dark Clouds Gather'' is an adventure which involves combat between creatures in the air, and an at ...'' (1985), and '' Night's Dark Terror'' (1986). References External links * {{DEFAULTSORT:Gallagher, Phil Dungeons & Dragons game designers Living people Place of birth missing (living people) Warhammer Fantasy Roleplay game designers Year of birth ...
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Graeme Morris (game Designer)
Graeme Morris is a British RPG designer. Career Graeme Morris worked for TSR UK Ltd between 1981 and 1988. He designed adventures for ''Greyhawk'', ''Dragonlance'', ''Mystara'', generic ''AD&D'', "D&D" and ''Star Frontiers''. He also contributed to the design of the original ''Fiend Folio'' tome as the creator of the hoar fox. Morris contributed to the cartography, editing, and production for the U1-3 module series, ''The Sinister Secret of Saltmarsh'', ''Danger at Dunwater'', and ''The Final Enemy''. He also contributed to the UK1-7 modules with cartography, design, and development for UK1 '' Beyond the Crystal Cave''; concept, design and writing for UK2 '' The Sentinel'' and UK3 '' The Gauntlet''; author and story-line for UK4 ''When a Star Falls''; author and production for UK5 ''Eye of the Serpent''; as well as story-line for UK6 ''All That Glitters'' and UK7 ''Dark Clouds Gather''. The ''Creature Catalogue'' was compiled by Morris and he was the author for '' Ravager of Tim ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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David Cook (game Designer)
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's ''Blitzkrieg'' and ''Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his high school sweetheart, Helen, with whom he had one son, Ian. Cook became a high school t ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Frank Mentzer
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the ''Dungeons & Dragons'' (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR. After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI). When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery. In 2008, he closed down this business and, two years later, announced he was returning to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises. Early life Frank Mentzer was born in the Philadelphia suburb of Springfield, Pennsylvania, the older of two children; his sibling is Susanne Mentzer. While attending Spri ...
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Undead (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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