Cover's Theorem
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Cover's Theorem
Cover's theorem is a statement in computational learning theory and is one of the primary theoretical motivations for the use of non-linear kernel methods in machine learning applications. It is so termed after the information theorist Thomas M. Cover who stated it in 1965, referring to it as ''counting function theorem''. The Theorem The theorem expresses the number of homogeneously linearly separable sets of N points in D dimensions as an explicit ''counting'' function C(N,D) of the number of points N and the dimensionality D. It requires, as a necessary and sufficient condition, that the points are in general position. Simply put, this means that the points should be as linearly independent (non-aligned) as possible. This condition is satisfied "with probability 1" or almost surely for random point sets, while it may easily be violated for real data, since these are often structured along smaller-dimensionality manifolds within the data space. The function C(N,D) follows two ...
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Computational Learning Theory
In computer science, computational learning theory (or just learning theory) is a subfield of artificial intelligence devoted to studying the design and analysis of machine learning algorithms. Overview Theoretical results in machine learning mainly deal with a type of inductive learning called supervised learning. In supervised learning, an algorithm is given samples that are labeled in some useful way. For example, the samples might be descriptions of mushrooms, and the labels could be whether or not the mushrooms are edible. The algorithm takes these previously labeled samples and uses them to induce a classifier. This classifier is a function that assigns labels to samples, including samples that have not been seen previously by the algorithm. The goal of the supervised learning algorithm is to optimize some measure of performance such as minimizing the number of mistakes made on new samples. In addition to performance bounds, computational learning theory studies the t ...
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Map (mathematics)
In mathematics, a map or mapping is a function in its general sense. These terms may have originated as from the process of making a geographical map: ''mapping'' the Earth surface to a sheet of paper. The term ''map'' may be used to distinguish some special types of functions, such as homomorphisms. For example, a linear map is a homomorphism of vector spaces, while the term linear function may have this meaning or it may mean a linear polynomial. In category theory, a map may refer to a morphism. The term ''transformation'' can be used interchangeably, but ''transformation'' often refers to a function from a set to itself. There are also a few less common uses in logic and graph theory. Maps as functions In many branches of mathematics, the term ''map'' is used to mean a function, sometimes with a specific property of particular importance to that branch. For instance, a "map" is a " continuous function" in topology, a "linear transformation" in linear algebra, etc. Some ...
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Computational Learning Theory
In computer science, computational learning theory (or just learning theory) is a subfield of artificial intelligence devoted to studying the design and analysis of machine learning algorithms. Overview Theoretical results in machine learning mainly deal with a type of inductive learning called supervised learning. In supervised learning, an algorithm is given samples that are labeled in some useful way. For example, the samples might be descriptions of mushrooms, and the labels could be whether or not the mushrooms are edible. The algorithm takes these previously labeled samples and uses them to induce a classifier. This classifier is a function that assigns labels to samples, including samples that have not been seen previously by the algorithm. The goal of the supervised learning algorithm is to optimize some measure of performance such as minimizing the number of mistakes made on new samples. In addition to performance bounds, computational learning theory studies the t ...
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Kernel Method
In machine learning, kernel machines are a class of algorithms for pattern analysis, whose best known member is the support-vector machine (SVM). The general task of pattern analysis is to find and study general types of relations (for example clusters, rankings, principal components, correlations, classifications) in datasets. For many algorithms that solve these tasks, the data in raw representation have to be explicitly transformed into feature vector representations via a user-specified ''feature map'': in contrast, kernel methods require only a user-specified ''kernel'', i.e., a similarity function over all pairs of data points computed using Inner products. The feature map in kernel machines is infinite dimensional but only requires a finite dimensional matrix from user-input according to the Representer theorem. Kernel machines are slow to compute for datasets larger than a couple of thousand examples without parallel processing. Kernel methods owe their name to t ...
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Support Vector Machine
In machine learning, support vector machines (SVMs, also support vector networks) are supervised learning models with associated learning algorithms that analyze data for classification and regression analysis. Developed at AT&T Bell Laboratories by Vladimir Vapnik with colleagues (Boser et al., 1992, Guyon et al., 1993, Cortes and Vapnik, 1995, Vapnik et al., 1997) SVMs are one of the most robust prediction methods, being based on statistical learning frameworks or VC theory proposed by Vapnik (1982, 1995) and Chervonenkis (1974). Given a set of training examples, each marked as belonging to one of two categories, an SVM training algorithm builds a model that assigns new examples to one category or the other, making it a non- probabilistic binary linear classifier (although methods such as Platt scaling exist to use SVM in a probabilistic classification setting). SVM maps training examples to points in space so as to maximise the width of the gap between the two categories. New ...
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Kernel Trick Idea
Kernel may refer to: Computing * Kernel (operating system), the central component of most operating systems * Kernel (image processing), a matrix used for image convolution * Compute kernel In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main progr ..., in GPGPU programming * Kernel method, in machine learning * Kernelization, a technique for designing efficient algorithms ** Kernel, a routine that is executed in a vectorized loop, for example in general-purpose computing on graphics processing units#Kernels, general-purpose computing on graphics processing units *KERNAL, the Commodore operating system Mathematics Objects * Kernel (algebra), a general concept that includes: ** Kernel (linear algebra) or null space, a set of vectors mapped to the zero vector ** Kernel (category theory), a genera ...
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Linear Separability
In Euclidean geometry, linear separability is a property of two sets of points. This is most easily visualized in two dimensions (the Euclidean plane) by thinking of one set of points as being colored blue and the other set of points as being colored red. These two sets are ''linearly separable'' if there exists at least one line in the plane with all of the blue points on one side of the line and all the red points on the other side. This idea immediately generalizes to higher-dimensional Euclidean spaces if the line is replaced by a hyperplane. The problem of determining if a pair of sets is linearly separable and finding a separating hyperplane if they are, arises in several areas. In statistics and machine learning, classifying certain types of data is a problem for which good algorithms exist that are based on this concept. Mathematical definition Let X_ and X_ be two sets of points in an ''n''-dimensional Euclidean space. Then X_ and X_ are ''linearly separable'' if there ...
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Partition Of A Set
In mathematics, a partition of a set is a grouping of its elements into non-empty subsets, in such a way that every element is included in exactly one subset. Every equivalence relation on a set defines a partition of this set, and every partition defines an equivalence relation. A set equipped with an equivalence relation or a partition is sometimes called a setoid, typically in type theory and proof theory. Definition and Notation A partition of a set ''X'' is a set of non-empty subsets of ''X'' such that every element ''x'' in ''X'' is in exactly one of these subsets (i.e., ''X'' is a disjoint union of the subsets). Equivalently, a family of sets ''P'' is a partition of ''X'' if and only if all of the following conditions hold: *The family ''P'' does not contain the empty set (that is \emptyset \notin P). *The union of the sets in ''P'' is equal to ''X'' (that is \textstyle\bigcup_ A = X). The sets in ''P'' are said to exhaust or cover ''X''. See also collectively exhaus ...
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Simplex
In geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions. The simplex is so-named because it represents the simplest possible polytope in any given dimension. For example, * a 0-dimensional simplex is a point, * a 1-dimensional simplex is a line segment, * a 2-dimensional simplex is a triangle, * a 3-dimensional simplex is a tetrahedron, and * a 4-dimensional simplex is a 5-cell. Specifically, a ''k''-simplex is a ''k''-dimensional polytope which is the convex hull of its ''k'' + 1 vertices. More formally, suppose the ''k'' + 1 points u_0, \dots, u_k \in \mathbb^ are affinely independent, which means u_1 - u_0,\dots, u_k-u_0 are linearly independent. Then, the simplex determined by them is the set of points : C = \left\ This representation in terms of weighted vertices is known as the barycentric coordinate system. A regular simplex is a simplex that is also a regular polytope. A ...
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Non-linear Transformation
In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other scientists because most systems are inherently nonlinear in nature. Nonlinear dynamical systems, describing changes in variables over time, may appear chaotic, unpredictable, or counterintuitive, contrasting with much simpler linear systems. Typically, the behavior of a nonlinear system is described in mathematics by a nonlinear system of equations, which is a set of simultaneous equations in which the unknowns (or the unknown functions in the case of differential equations) appear as variables of a polynomial of degree higher than one or in the argument of a function which is not a polynomial of degree one. In other words, in a nonlinear system of equations, the equation(s) to be solved cannot be written as a linear combination of the u ...
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Kernel Methods
In machine learning, kernel machines are a class of algorithms for pattern analysis, whose best known member is the support-vector machine (SVM). The general task of pattern analysis is to find and study general types of relations (for example clusters, rankings, principal components, correlations, classifications) in datasets. For many algorithms that solve these tasks, the data in raw representation have to be explicitly transformed into feature vector representations via a user-specified ''feature map'': in contrast, kernel methods require only a user-specified ''kernel'', i.e., a similarity function over all pairs of data points computed using Inner products. The feature map in kernel machines is infinite dimensional but only requires a finite dimensional matrix from user-input according to the Representer theorem. Kernel machines are slow to compute for datasets larger than a couple of thousand examples without parallel processing. Kernel methods owe their name to the ...
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Higher-dimensional Space
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on itfor example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on itfor example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces. In classical mechanics, space and time are different categories and refer to absolute space and time. That conception of the world is a four-dimensional space but not the one that was found necessar ...
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