Cosmic Rift
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Cosmic Rift
''Cosmic Rift'' was a two-dimensional massively multiplayer video game designed by lead programmer Jeff Petersen. It is based in a science fiction universe wherein players can fly from an overhead view one of 13 spaceships, each with their own strengths and unique weapons, in a variety of gaming zones each with a different objective. History ''Cosmic Rift'' is provided as part of the Station Pass package offered by Sony Online Entertainment, which also includes ''Infantry'' and '' Tanarus''. Its gameplay is comparable to Virgin Interactive Entertainment's '' Subspace'', another two-dimensional space shooter written by Jeff Petersen prior to joining Sony's team. Today, ''Subspace'' remains available in a freeware flavor known as Continuum. ''Cosmic Rift'' was released as an open beta in April 2001, which lasted until May 2002. From this point forward players were required to pay a monthly fee to gain full access to any of the Station Pass games, with limited capability permit ...
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Sony Online Entertainment
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7. They are known for owning, maintaining, and creating additional content for the games ''EverQuest'', ''EverQuest II'', ''The Matrix Online'', ''PlanetSide'', ''Star Wars Galaxies'', ''Clone Wars Adventures'', ''Free Realms'', '' Vanguard: Saga of Heroes'', ''DC Universe Online'', ''PlanetSide 2'', '' H1Z1: Just Survive'', and '' H1Z1: King of the Kill'', along with more recent acquisitions ''Dungeons and Dragons Online'', '' Magic: The Gathering Online'' and ''Lord of the Rings Online''. History Sony Online Entertainment Inc. (1997–2005) Sony Online Entertainment began with Sony Interac ...
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SubSpace (video Game)
''SubSpace'' is a 2D computer graphics, 2D space shooter video game created in 1995 and released in 1997 by Virgin Interactive which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998. ''SubSpace'' incorporates quasi-realistic zero-friction physics into a massively multiplayer online game. It is no longer operated by VIE; instead, fans and players of the game provide servers and technical updates. The action is viewed from above, which presents challenges very different from those of a 3D computer graphics, three-dimensional game. The game has no built-in story or set of goals; players may enter a variety of server (computing), servers, each of which have differing objectives, maps, sounds, and graphics. ''SubSpace'' is considered an early entry in the massively multiplayer online game, massively multiplayer online genre due to its unprecedented player counts. History ''SubSpace'' evolved from a game originally called ''Sniper'' ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Massively Multiplayer Online Games
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as '' Rogue'' and ''Dungeon'' on the PDP-10. These games predate the commercial gaming industry and the Internet, ...
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Products And Services Discontinued In 2012
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup product * ...
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2001 Video Games
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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EverQuest Online Adventures
''EverQuest Online Adventures'' (EQOA) was a 2003 3D fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. The game was part of the ''EverQuest'' franchise before being shut down on March 29, 2012, after nine years of operation. An expansion pack was launched on November 17, 2003, titled ''EverQuest Online Adventures: Frontiers;'' it added a playable race—the Ogre—and character class—Alchemist—as well as many quests and items. Setting and gameplay ''EverQuest Online Adventures'' was set in the fictional world of Norrath 500 years prior to the original ''EverQuest'', in the "Age of Adventure". The world featured many places familiar to fans of the original and most of the differences were explained in the lore of ''EverQuest''. The gameplay focused on character advancement, environment combat, quests, exploration, grouping, and socializing. It also contained a simple PVP system that allowed two players to fight one another. There were f ...
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The Harbinger Saga
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Infantry (video Game)
''Infantry Online'' is a multiplayer combat video game. Originally released in 1999, the game was taken offline by Sony Online Entertainment and the servers shut down in March 2012. The Infantry community subsequently took control of the game and re-launched it independently at freeinfantry.com.Infantry Online Server
''"A server emulator for the game Infantry Online, aimed at emulating the latest version 1.55."'' on sourceforge.net


Gameplay

Infantry Online uses sprite animation graphics to model complex soldier, ground vehicle and space-ship models on typically complex terrains. Players may choose f ...
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SubSpace (computer Game)
''SubSpace'' is a 2D space shooter video game created in 1995 and released in 1997 by Virgin Interactive which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998. ''SubSpace'' incorporates quasi-realistic zero-friction physics into a massively multiplayer online game. It is no longer operated by VIE; instead, fans and players of the game provide servers and technical updates. The action is viewed from above, which presents challenges very different from those of a three-dimensional game. The game has no built-in story or set of goals; players may enter a variety of servers, each of which have differing objectives, maps, sounds, and graphics. ''SubSpace'' is considered an early entry in the massively multiplayer online genre due to its unprecedented player counts. History ''SubSpace'' evolved from a game originally called ''Sniper'' (1995), a project to test the effects and severity of lag in a massively multiplayer environmen ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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