HOME
*





Cortex Plus
The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the ''Cortex Plus Hacker's Guide'', a book of advice in how to create new games using Cortex Plus, and list of new games produced via Kickstarter. According to the Hacker's Guide there are three basic 'flavors' of Cortex Plus; Action, Drama, and Heroic. Of the four games published using this system, '' Leverage: The Roleplaying Game'' was nominated for the 2011 Origins Award for best Role Playing Game, and '' Marvel Heroic Roleplaying'' won the 2013 award and the award for best support as well as the 2012 ENnie Award for Best Rules and runner up for Best Game. System Unlike the Cortex System, Cortex Plus is a roll and keep system in which you roll one die from each category and keep the two highest dice in your dice pool. What goes into your dice pool i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Cam Banks
Cam Banks is a game designer known for his work on the Cortex System line of roleplaying games as lead designer for ''Marvel Heroic Roleplaying'', and the ''Big Damn Heroes Handbook'' supplement to the ''Serenity Role Playing Game'', among other titles. He is the Cortex Creative Director for Fandom (website), Fandom Tabletop, the publishers of ''Cortex System, Cortex Prime''.https://icv2.com/articles/news/view/44087/fandom-acquires-cortex-rpg-rules-system Fandom Acquires Cortex RPG Rules System and Hires Cam Banks Career Cam Banks and Christopher Coyle wrote a new campaign saga for Dragonlance that was produced by Sovereign Press in three parts: ''Key of Destiny'' (2004), ''Spectre of Sorrows'' (2005) and ''Price of Courage'' (2006). The series totaled 730 pages and covered the major events that occurred in the Age of Mortals. His first novel was published in 2007. He wrote the 2008 Dragonlance novel ''List of Dragonlance novels#Anvil of Time, The Sellsword''. Banks was later the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Smallville Roleplaying Game
The ''Smallville Roleplaying Game'' is a superhero-themed role-playing game published in 2010 by Margaret Weis Productions, and is set in the universe of the television series '' Smallville''. The ''Smallville Roleplaying Game'' was the first of the new role-playing games from Margaret Weis Productions to utilize their new Cortex Plus system. The ''Smallville Roleplaying Game'' was designed by the game's line developer Cam Banks and indie role-playing game publisher Josh Roby. The ''Smallville Roleplaying Game'' is designed to allow Clark Kent and Lois Lane to be played on almost equal terms; it does this by focusing on story and inter-personal conflict rather than raw power.Smallville RPG wields big drama
- < ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Captain America
Captain America is a superhero appearing in American comic books published by Marvel Comics. Created by cartoonists Joe Simon and Jack Kirby, the character First appearance, first appeared in ''#Golden Age, Captain America Comics'' #1 (cover dated March 1941) from Timely Comics, a predecessor of Marvel Comics. Captain America was designed as a patriotic supersoldier who often fought the Axis powers of World War II and was Timely Comics' most popular character during the wartime period. The popularity of superheroes waned following the war, and the ''Captain America'' comic book was discontinued in 1950, with a short-lived revival in 1953. Since Marvel Comics revived the character in 1964, Captain America has remained in publication. The character wears a costume bearing an Flag of the United States, American flag motif (visual arts), motif, and he carries a Captain America's shield, nearly-indestructible shield that he throws as a projectile. Captain America is the alter ego ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Wolverine (character)
Wolverine (birth name: James Howlett; alias: Logan and Weapon X) is a fictional character appearing in American comic books published by Marvel Comics, mostly in association with the X-Men. He is a mutant who possesses animal-keen senses, enhanced physical capabilities, a powerful regenerative ability known as a healing factor, and three retractable claws in each hand. Wolverine has been depicted variously as a member of the X-Men, X-Force, Alpha Flight, the Fantastic Four, and the Avengers. The character appeared in the last panel of ''The Incredible Hulk'' #180 before having a larger role in #181 (cover-dated November 1974). He was created by Marvel editor-in-chief Roy Thomas, writer Len Wein, and Marvel art director John Romita Sr. Romita designed the character's costume, but the character was first drawn for publication by Herb Trimpe. Wolverine then joined a revamped version of the superhero team the X-Men, where eventually writer Chris Claremont, artist Dave Cockrum, a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


ENnie Awards
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Special Effect
Special effects (often abbreviated as SFX, F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the imagined events in a story or virtual world. Special effects are traditionally divided into the categories of mechanical effects and optical effects. With the emergence of digital film-making a distinction between special effects and visual effects has grown, with the latter referring to digital post-production and optical effects, while "special effects" refers to mechanical effects. Mechanical effects (also called practical or physical effects) are usually accomplished during the live-action shooting. This includes the use of mechanized props, scenery, scale models, animatronics, pyrotechnics and atmospheric effects: creating physical wind, rain, fog, snow, clouds, making a car appear to drive by itself and blowing up a building, etc. Mechanical effects are also often incor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Flashback (narrative)
A flashback (sometimes called an analepsis) is an interjected scene that takes the narrative back in time from the current point in the story. Flashbacks are often used to recount events that happened before the story's primary sequence of events to fill in crucial backstory. In the opposite direction, a flashforward (or prolepsis) reveals events that will occur in the future. Both flashback and flashforward are used to cohere a story, develop a character, or add structure to the narrative. In literature, internal analepsis is a flashback to an earlier point in the narrative; external analepsis is a flashback to a time before the narrative started. In film, flashbacks depict the subjective experience of a character by showing a memory of a previous event and they are often used to "resolve an enigma". Flashbacks are important in film noir and melodrama films. In films and television, several camera techniques, editing approaches and special effects have evolved to alert the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Confidence Trick
A confidence trick is an attempt to defraud a person or group after first gaining their trust. Confidence tricks exploit victims using their credulity, naïveté, compassion, vanity, confidence, irresponsibility, and greed. Researchers have defined confidence tricks as "a distinctive species of fraudulent conduct ..intending to further voluntary exchanges that are not mutually beneficial", as they "benefit con operators ('con men') at the expense of their victims (the 'marks')". Terminology Synonyms include con, confidence game, confidence scheme, ripoff, scam, and stratagem. The perpetrator of a confidence trick (or "con trick") is often referred to as a confidence (or "con") man, con-artist, or a "grifter". The shell game dates back at least to Ancient Greece. Samuel Thompson (1821–1856) was the original "confidence man". Thompson was a clumsy swindler who asked his victims to express confidence in him by giving him money or their watch rather than gaining their confi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Heist Film
The heist film or caper film is a subgenre of crime film focused on the planning, execution, and aftermath of a significant robbery. One of the early defining heist films was '' The Asphalt Jungle'' (1950), which ''Film Genre 2000'' wrote "almost single-handedly popularized the genre for mainstream cinema". It featured robbers whose personal failings ultimately led to the failure of their robbery. Similar films using this formula were '' Armored Car Robbery'' (1950), '' The Killing'' (1956), and '' The Getaway'' (1972). By the 1990s, heist films began to "experiment and play with these conventions," incorporating things like comedy into heist stories. Characteristics of the genre While there is sometimes some confusion as to what counts as a heist film, there are characteristics that most films in the genre follow. The most basic of these is that films in the genre tend to follow the planning, execution and aftermath of one large robbery. While there can be smaller crimes le ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Firefly Role-Playing Game
The ''Firefly Role-Playing Game'' is a science fiction role-playing game released in 2014, written by Monica Valentinelli and set in the universe of the Joss Whedon television show '' Firefly''. It was produced by Margaret Weis Productions, Ltd, and uses the "Cortex Action" variant of Margaret Weis Production's proprietary Cortex Plus game system. Setting and themes The ''Firefly'' setting is an example of the space Western genre, a blending of science fiction and Western genres, where high technology mixes with frontier life on newly terraformed planets. This is how the game's core rules describe the game's setting: ''Firefly'' is a space Western television series that debuted on the Fox Television Network in 2002. The show takes place in the 26th century and follows the comings and goings of a close-knit crew led by Captain Malcolm Reynolds. ...The show follows the trials and tribulations of Mal and eight other folks as they fly around on a Firefly-class transport fro ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Plot Point (role-playing Games)
In tabletop role-playing games, a plot point is a resource possessed by a player which can be spent to alter the plot of the game. The name is a pun on the TV and film term plot point. Description In most commercial RPGs, plot points represent the heroic quality of player characters, which separates them from other people in the game world, and as such are spent to increase a character's chance of success in combat or other actions. Examples include Fate points in ''FATE'' (also RPGs based on the ''FATE'' system), Edge in '' MechWarrior'', Fortune dice in '' Feng Shui'' or Force points in the '' Star Wars'' role-playing games from West End Games ('' Star Wars: The Roleplaying Game'') and Wizards of the Coast (the '' Star Wars Roleplaying Game''). In some RPGs, mostly indie RPGs, plot points are rather a way of involving the player in the story. They can be spent to introduce something into the game, or to add a previously unrevealed fact about a character. Examples include s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Master
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]