Cortex Classic System
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Cortex Classic System
Now most commonly referred to as "Cortex Classic," the Cortex System is a generic RPG system based on the ''Sovereign Stone'' role-playing game system,, and was developed by Margaret Weis Productions, Ltd for the ''Serenity Role Playing Game''. It was subsequently used for their licensed ''Battlestar Galactica'' and ''Supernatural'' RPGs, and brought out as a stand-alone system in the '' Cortex System Role Playing Game'' book (also called the ''Cortex Classic System Role Playing Game''). Serenity, using the Cortex System, was the 2005 Origins Award Gamer's Choice Role Playing Game of the Year. In 2010, the Cortex Plus system, which evolved from the Cortex System, was released. Despite the similar name, the Cortex System is different from the Cortex Plus system, also produced by Margaret Weis Productions. The basic system The system uses dice with 2, 4, 6, 8, 10, and 12 sides, described with the standard role-playing game notation of d2, d4, d6, d8, and so on, and the basic re ...
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Jamie Chambers
Jamie Chambers (born January 25, 1975) is an American game designer who works primarily on role-playing games, contributing in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry, from 2007 until 2016, when he chose not to seek re-election. He succeeded Marcus King for the post. Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer. While there, he created the Cortex System, a role-playing game ruleset that has been used by MWP since that time. Career Jamie Chambers contributed to the mythos of the world for Sovereign Stone through short stories, as well as by running the Sovereign Stone website. Margaret Weis and Don Perrin, along with Chambers and Christopher Coyle, wrote the licensed ''Dragonlance Campaign Setting'' (2003) for publication by Wizards of the Coast, ...
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White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by of the former and Steve Wieck and of the latter. White Wolf Publis ...
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Margaret Weis Productions Games
Margaret is a female first name, derived via French () and Latin () from grc, μαργαρίτης () meaning "pearl". The Greek is borrowed from Persian. Margaret has been an English name since the 11th century, and remained popular throughout the Middle Ages. It became less popular between the 16th century and 18th century, but became more common again after this period, becoming the second-most popular female name in the United States in 1903. Since this time, it has become less common, but was still the ninth-most common name for women of all ages in the United States as of the 1990 census. Margaret has many diminutive forms in many different languages, including Maggie, Madge, Daisy, Margarete, Marge, Margo, Margie, Marjorie, Meg, Megan, Rita, Greta, Gretchen, and Peggy. Name variants Full name * (Irish) * (Irish) * (Dutch), (German), (Swedish) * (English) Diminutives * (English) * (English) First half * ( French) * (Welsh) Second half * (English), ...
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Smallville Roleplaying Game
The ''Smallville Roleplaying Game'' is a superhero-themed role-playing game published in 2010 by Margaret Weis Productions, and is set in the universe of the television series ''Smallville''. The ''Smallville Roleplaying Game'' was the first of the new role-playing games from Margaret Weis Productions to utilize their new Cortex Plus system. The ''Smallville Roleplaying Game'' was designed by the game's line developer Cam Banks and indie role-playing game publisher Josh Roby. The ''Smallville Roleplaying Game'' is designed to allow Clark Kent and Lois Lane to be played on almost equal terms; it does this by focusing on story and inter-personal conflict rather than raw power.Smallville RPG wields big drama
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Battlestar Galactica
''Battlestar Galactica'' is an American science fiction media franchise created by Glen A. Larson. The franchise began with the Battlestar Galactica (1978 TV series), original television series in 1978, and was followed by a short-run sequel series (''Galactica 1980''), a line of book adaptations, original novels, comic books, a board game, and video games. A re-imagined version of ''Battlestar Galactica'' aired as a Battlestar Galactica (miniseries), two-part, three-hour miniseries developed by Ronald D. Moore and David Eick in 2003. That miniseries led to a Battlestar Galactica (2004 TV series), weekly television series, which aired until 2009. A prequel series, ''Caprica'', aired in 2010. All ''Battlestar Galactica'' productions share the premise that in a distant part of the universe, a human civilization has extended to a group of planets known as the Twelve Colonies, to which they have migrated from their ancestral homeworld of Kobol. The Twelve Colonies have been engaged ...
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SF Weekly
''SF Weekly'' was a free alternative weekly newspaper founded in the 1970s in San Francisco, California. It was distributed every Thursday, and was published by the San Francisco Print Media Company. The paper has won national journalism awards, and sponsored the SF Weekly Music Awards. History ''SF Weekly'' was founded locally in the late 1970s by Christopher Hildreth and Edward Bachman and originally named ''San Francisco Music Calendar, the Magazine or Poster Art''. Hildreth saw a need for local artists to have a place to advertise performances and articles. The key feature was the centerfold calendar listings for local art events. The paper was bought by Village Voice Media (then New Times Media) in 1995. In September 2012, Village Voice Media executives Scott Tobias, Christine Brennan and Jeff Mars bought Village Voice Media's papers and associated web properties from its founders and formed Voice Media Group. Four months later, ''SF Weekly'' was sold to the San Francisco M ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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Demon Hunters Role Playing Game
The ''Demon Hunters Role Playing Game'' is a role-playing game published by Margaret Weis Productions in 2008. History Three new Cortex System media games were published by Margaret Weis Productions, one each year between 2007 and 2009, including the ''Battlestar Galactica Role Playing Game'' (2007), the ''Demon Hunters Role Playing Game'' (2008), and the ''Supernatural Role Playing Game''. Description The ''Demon Hunters Role Playing Game'' was based on the films ''Demon Hunters'' and ''Demon Hunters: Dead Camper Lake'' by Dead Gentlemen Productions Dead Gentlemen Productions is an independent film company based in Seattle, WA. They have released a number of films, including the award-winning cult classic '' The Gamers'', '' The Gamers: Dorkness Rising'' and '' The Gamers: Hands of Fate''. .... References Margaret Weis Productions games Role-playing games based on films Role-playing games introduced in 2008 {{Rpg-stub ...
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Savage Worlds
''Savage Worlds'' is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game. Settings Although ''Savage Worlds'' is a generic rule system, Pinnacle has released "Savage Settings," campaign settings or modules designed specifically for the ''Savage Worlds'' rules. These have included ''Evernight'', ''50 Fathoms'', ''Necessary Evil'', ''Rippers'', and ''Low Life''. Pinnacle has also published setting books based on the company's earlier lines, including '' Deadlands: Reloaded'' as well as the ''Tour of Darkness,'' ''Necropolis,'' and ''Weird War II'' settings based on the ''Weird Wars'' line. Beginning with ''50 Fathoms'', the majority of settings released by Pinnacle feature a concept known as a "Plot Point Campaign." In such campaigns, a series of loosely defined adventure scen ...
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Deadlands
''Deadlands'' is a genre-mixing alternate history role-playing game which combines the Western and horror genres, with some steampunk elements. The original game was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 1996. The eight-times Origins Award-winning setting has been converted to many other systems over the years and is available in the original Classic Rules, the revised Classic Rules, d20 System and GURPS adaptations, and a ''Savage Worlds'' version called '' Deadlands: Reloaded''. Development Shane Lacy Hensley had the idea for a new game focusing on cowboys and zombies in 1994 as he was setting up his company Pinnacle Entertainment Group, when he saw a painting by Brom of a Confederate vampire on the cover of White Wolf Publishing's soon-to-be released '' Necropolis: Atlanta'' supplement; he then began writing the game that became ''Deadlands'', and after completing a first draft, Hensley flew in two game designer friends of his, Gre ...
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Pinnacle Entertainment Group
Pinnacle Entertainment Group is a publisher of role-playing games and wargames. History When Shane Lacy Hensley decided to create a 19th-century miniatures game he contacted Charles Ryan's company Chameleon Eclectic about publishing it. The result was '' Fields of Honor: The American War for Independence'' (1994), published in conjunction with Chameleon Eclectic, who dealt with distribution and other things that Hensley was not ready for, but ownership of the game remained with a new company that Hensley had created called Pinnacle Entertainment Group. The next year, Pinnacle and Chameleon Eclectic published ''The Last Crusade'' (1995), John Hopler's World War II CCG, the last product produced jointly between the two companies. When he completed the first draft of the game ''Deadlands'', Hensley flew in two friends and game designers, Greg Gorden and Matt Forbeck, who liked what they saw and asked to buy into the company; although Gordon later had to leave for personal reasons, For ...
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World Of Darkness
''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apocalypse'', ''Mage: The Ascension'', '' Wraith: The Oblivion'', and '' Changeling: The Dreaming'', along with off-shoots based on these. The series ended in 2004, and the reboot ''Chronicles of Darkness'' was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently. The games in the series have a shared setting, also named the World of Darkness, which is a dark, gothic-punk interpretation of the real world, where supernatural beings such as vampires and werewolves exist in secrecy. The original series' setting has a large focus on lore and overarching narrative, whereas ''Chronicles of Darkness'' setting has no such narrative and presents the details of ...
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