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Constructionist Design Methodology
{{short description, Aspect of system integration regarding artificial intelligence The core idea of Artificial Intelligence systems integration is making individual software components, such as speech synthesizers, interoperable with other components, such as common sense knowledgebases, in order to create larger, broader and more capable A.I. systems. The main methods that have been proposed for integration are message routing, or communication protocols that the software components use to communicate with each other, often through a middleware blackboard system. Most artificial intelligence systems involve some sort of integrated technologies, for example, the integration of speech synthesis technologies with that of speech recognition. However, in recent years, there has been an increasing discussion on the importance of systems integration as a field in its own right. Proponents of this approach are researchers such as Marvin Minsky, Aaron Sloman, Deb Roy, Kristinn R. Thóri ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The '' Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess ...
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Cycorp
Cyc (pronounced ) is a long-term artificial intelligence project that aims to assemble a comprehensive ontology and knowledge base that spans the basic concepts and rules about how the world works. Hoping to capture common sense knowledge, Cyc focuses on implicit knowledge that other AI platforms may take for granted. This is contrasted with facts one might find somewhere on the internet or retrieve via a search engine or Wikipedia. Cyc enables semantic reasoners to perform human-like reasoning and be less "brittle" when confronted with novel situations. Douglas Lenat began the project in July 1984 at MCC, where he was Principal Scientist 1984–1994, and then, since January 1995, has been under active development by the Cycorp company, where he is the CEO. Overview The need for a massive symbolic artificial intelligence project of this kind was born in the early 1980s. Early AI researchers had ample experience over the previous 25 years with AI programs that would generate ...
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Humanoid Robot
A humanoid robot is a robot resembling the human body in shape. The design may be for functional purposes, such as interacting with human tools and environments, for experimental purposes, such as the study of bipedal locomotion, or for other purposes. In general, humanoid robots have a torso, a head, two arms, and two legs, though some humanoid robots may replicate only part of the body, for example, from the waist up. Some humanoid robots also have heads designed to replicate human facial features such as eyes and mouths. Androids are humanoid robots built to aesthetically resemble humans. History The concept of a humanoid robot originated in many different cultures around the world. Some of the earliest accounts of the idea of humanoid automata date to the 4th century BCE in Greek mythologies and various religious and philosophical texts from China. Physical prototypes of humanoid automata were later created in the Middle East, Italy, Japan, and France. Greece The Greek ...
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Computational Intelligence
The expression computational intelligence (CI) usually refers to the ability of a computer to learn a specific task from data or experimental observation. Even though it is commonly considered a synonym of soft computing, there is still no commonly accepted definition of computational intelligence. Generally, computational intelligence is a set of nature-inspired computational methodologies and approaches to address complex real-world problems to which mathematical or traditional modelling can be useless for a few reasons: the processes might be too complex for mathematical reasoning, it might contain some uncertainties during the process, or the process might simply be stochastic in nature. Indeed, many real-life problems cannot be translated into binary language (unique values of 0 and 1) for computers to process it. Computational Intelligence therefore provides solutions for such problems. The methods used are close to the human's way of reasoning, i.e. it uses inexact an ...
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GOFAI
GOFAI is an acronym for "Good Old-Fashioned Artificial Intelligence" invented by the philosopher John Haugeland in his 1985 book, ''Artificial Intelligence: The Very Idea''. Technically, GOFAI refers only to a restricted kind of symbolic AI, namely rule-based or logical agents. This approach was popular in the 1980s, especially as an approach to implementing expert systems, but symbolic AI has since been extended in many ways to better handle uncertain reasoning and more open-ended systems. Some of these extensions include probabilistic reasoning, non-monotonic reasoning, multi-agent systems, and neuro-symbolic systems. Significant contributions of symbolic AI, not encompassed by the GOFAI view, include search algorithms; automated planning and scheduling; constraint-based reasoning; the semantic web; ontologies; knowledge graphs; non-monotonic logic; circumscription; automated theorem proving; and symbolic mathematics. For a more complete list, see the main article on ...
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Hybrid Intelligent System
Hybrid intelligent system denotes a software system which employs, in parallel, a combination of methods and techniques from artificial intelligence subfields, such as: * Neuro-symbolic systems * Neuro-fuzzy systems * Hybrid connectionist-symbolic models * Fuzzy expert systems * Connectionist expert systems * Evolutionary neural networks * Genetic fuzzy systems * Rough fuzzy hybridization * Reinforcement learning with fuzzy, neural, or evolutionary methods as well as symbolic reasoning methods. From the cognitive science perspective, every natural intelligent system is hybrid because it performs mental operations on both the symbolic and subsymbolic levels. For the past few years, there has been an increasing discussion of the importance of A.I. Systems Integration. Based on notions that there have already been created simple and specific AI systems (such as systems for computer vision, speech synthesis, etc., or software that employs some of the models mentioned above) and no ...
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TOPIO
TOPIO ("TOSY Ping Pong Playing Robot") is a bipedal humanoid robot designed to play table tennis against a human being. It has been developed since 2005 by TOSY, a robotics firm in Vietnam. It was publicly demonstrated at the Tokyo International Robot Exhibition (IREX) on November 28, 2007. TOPIO 3.0 (the latest version of TOPIO) stands approximately 1.88 m (6' 2") tall and weighs 120 kg (264 lb). Development history Specifications Technologies * Recognition of fast moving objects * Artificial Intelligence * Low Inertia mechanical system * Fast and accurate movement control * Balanced bipedal walking See also *Humanoid robot * Actroid * Android * ASIMO *Gynoid * REEM * QRIO * HUBO *HRP-4C References External links * TOPIO video- YouTube "I, the Ping Pong Robot"- Softpedia "Ping Pong Playing Robots"- www.robots.net "TOPIO - The Ping Pong Playing Robot"- www.robotliving.com "Play ping-pong or feed the baby at Tokyo robot fair"- Reuters R ...
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AIBO
AIBO (''stylized aibo, Artificial Intelligence Robot'', homonymous with , "pal" or "partner" in Japanese) is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model was introduced on 11 May 1999. New models were released every year until 2006. Although most models were dogs, other inspirations included lion cubs, huskies, Jack Russell terriers, bull terrier, and space explorers. Only the ERS-7, ERS-110/111 and ERS-1000 versions were explicitly a "robotic dog", but the 210 can also be considered a dog due to its Jack Russell Terrier appearance and face. In 2006, AIBO was added into the Carnegie Mellon University Robot Hall of Fame. On 26 January 2006 Sony announced that it would discontinue AIBO and several other products in an effort to make the company more profitable. Sony's AIBO customer support was withdrawn gradually, with support for the final ERS-7M3 ending in March 2013. In July 2014, Sony stop ...
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Rodney Brooks
Rodney Allen Brooks (born 30 December 1954) is an Australian roboticist, Fellow of the Australian Academy of Science, author, and robotics entrepreneur, most known for popularizing the actionist approach to robotics. He was a Panasonic Professor of Robotics at the Massachusetts Institute of Technology and former director of the MIT Computer Science and Artificial Intelligence Laboratory. He is a founder and former Chief Technical Officer of iRobot and co-Founder, Chairman and Chief Technical Officer of Rethink Robotics (formerly Heartland Robotics) and currently is the co-founder and Chief Technical Officer of Robust.AI (founded in 2019). Life Brooks received a M.A. in pure mathematics from Flinders University of South Australia. In 1981, he received a PhD in Computer Science from Stanford University under the supervision of Thomas Binford. He has held research positions at Carnegie Mellon University and MIT and a faculty position at Stanford University. He joined the facu ...
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MIT Cog Project
Cog was a project at the Humanoid Robotics Group of the Massachusetts Institute of Technology. It was based on the hypothesis that human-level intelligence requires gaining experience from interacting with humans, like human infants do. This in turn required many interactions with humans over a long period. Because Cog's behavior responded to what humans would consider appropriate and socially salient environmental stimuli, the robot was expected to act more human. This behavior also provided the robot with a better context for deciphering and imitating human behavior. This was intended to allow the robot to learn socially, as humans do. As of 2003, all development of the project had ceased. Today Cog is retired to the Massachusetts Institute of Technology museum. Principle Investigators *Rodney Brooks * Lynn Andrea Stein Purpose of the Cog Project *To study theories of cognitive science and artificial intelligence (AI). Goals of the Cog Project *To design and fabricate a ...
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