Console (video Game CLI)
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Console (video Game CLI)
A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. Consoles also usually display a data logging, log of warnings, errors, and other messages produced during the execution (computers), program's execution. Typically it can be toggled on or off and appears over the normal game view. The console is normally accessed by pressing the backtick key ` (frequently also called the ~ key; normally located below the ESC key) on QWERTY keyboards or the ² on AZERTY keyboards, and is usually hidden by default. In most cases it cannot be accessed unless enabled by either specifying a command line argument when launching the game or by changing one of the game's configuration files. History A classic console is a box that scrolls down from the top of the screen. This style was made popular with ''Quake (video game), Quake'' (1996). There are other forms of console: * ''Quake III Arena'' has one or two consoles ...
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Command Line Interface
A command-line interpreter or command-line processor uses a command-line interface (CLI) to receive commands from a user in the form of lines of text. This provides a means of setting parameters for the environment, invoking executables and providing information to them as to what actions they are to perform. In some cases the invocation is conditional based on conditions established by the user or previous executables. Such access was first provided by computer terminals starting in the mid-1960s. This provided an interactive environment not available with punched cards or other input methods. Today, many users rely upon graphical user interfaces and menu-driven interactions. However, some programming and maintenance tasks may not have a graphical user interface and use a command line. Alternatives to the command-line interface include text-based user interface menus (for example, IBM AIX SMIT), keyboard shortcuts, and various desktop metaphors centered on the pointer (usual ...
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Studio Wildcard
Wildcard Properties, LLC (trade name: Studio Wildcard) is an American video game developer with offices in Redmond, Washington, and Gainesville, Florida. The company was founded in October 2014 by Doug Kennedy, Jesse Rapczak, Jeremy Stieglitz, and Susan Browning Stieglitz. Stieglitz had previously left his position at Trendy Entertainment in August 2014 under a one-year non-compete agreement. The company sued him and Studio Wildcard in December 2015 for breach of contract, among other allegations, and the parties settled in April 2016. Studio Wildcard's debut game, '' Ark: Survival Evolved'', was released in August 2017. A sequel, ''Ark II'', was announced in December 2020. History Jeremy Stieglitz and Augi Lye founded the developer Trendy Entertainment in 2009. In September 2013, after being publicly accused of creating a hostile work environment, Stieglitz's role within the company was reduced to president of NomNom Games, a minor subsidiary of the studio. In April 20 ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Computer Game Console
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links bill ...
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Noclip Mode
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Console Of Video Game Terms
Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with a computer *** Console applications are programs designed to be used via a text-only computer interface *** Terminal emulator, a program that substitutes for a computer console or computer terminal *** Win32 console, the terminal emulator of Microsoft Windows ** Video game console, a specific device for playing video games *** Home video game console, a specific home device for playing video games *** Handheld game console, a specific lightweight and portable device for playing video games ** Console (Mac OS X), a log viewer on OS X ** Console (video game CLI), a command-line user interface element for personal computer games originating in ''Quake'' * Console Inc., an American technology startup company * Konsole, a computer terminal emu ...
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Block Engine
Block or blocked may refer to: Arts, entertainment and media Broadcasting * Block programming, the result of a programming strategy in broadcasting * W242BX, a radio station licensed to Greenville, South Carolina, United States known as ''96.3 the Block '' * WFNZ-FM, a radio station licensed to Harrisburg, North Carolina, United States, branded as ''92.7 The Block'' * Blocked (The Flash), Blocked (''The Flash''), an episode of the television series ''The Flash'' Music * Block Entertainment, a record label * Blocks Recording Club, a record label * Woodblock (instrument), a small piece of slit drum made from one piece of wood and used as a percussion instrument * "Blocks", by C418 from ''Music of Minecraft#Minecraft - Volume Beta, Minecraft - Volume Beta'', 2013 Toys * Toy block, one of a set of wooden or plastic pieces, of various shapes * Unit block, a type of standardized wooden toy block for children Video game * Blocked (video game), a puzzle game for the iPhone and iPod To ...
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Source Engine
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and '' Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Bink Video ...
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Grand Theft Auto V
''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the Single-player video game, single-player story follows three protagonists—retired Bank robbery, bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and Arms trafficking, gunrunner Trevor Philips—and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players Nonlinear gameplay, freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles. The game is played from either a Virtual camera system#Third-person view, third-person or First-person (video games), first-person persp ...
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