Conquest (board Game)
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Conquest (board Game)
''Conquest'' is a strategy board game created and published by Donald Benge. First published in 1972 with cardboard pieces, it evolved to plastic pieces and a deluxe set in pewter plated in various metals including gold. Description ''Conquest'' is a non-historical two-player game of conquest based on point to point movement and capture. The map features both land and water. Each player has 20 land pieces — soldiers, elephants, chariots, and knights — each with different capabilities, and 6 ship pieces. Pieces can be stacked; for example, a soldier can mount a chariot, and both can then board a ship. The object of the game is either to occupy all five spaces in the opponent's capital city, or to capture all the opponent's pieces. The game also includes a set of puzzles for solitaire play. Gameplay Each player can make ten moves per turn (five on White's first). A unit may not move more than once per turn unless it captures or gives check (in either case the opponent has the ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Pewter
Pewter () is a malleable metal alloy consisting of tin (85–99%), antimony (approximately 5–10%), copper (2%), bismuth, and sometimes silver. Copper and antimony (and in antiquity lead) act as hardeners, but lead may be used in lower grades of pewter, imparting a bluish tint. Pewter has a low melting point, around , depending on the exact mixture of metals. The word ''pewter'' is probably a variation of the word ''spelter'', a term for zinc alloys (originally a colloquial name for zinc). History Pewter was first used around the beginning of the Bronze Age in the Near East. The earliest known piece of pewter was found in an Egyptian tomb, c. 1450 BC, but it is unlikely that this was the first use of the material. Pewter was used for decorative metal items and tableware in ancient times by the Egyptians and later the Romans, and came into extensive use in Europe from the Middle Ages until the various developments in pottery and glass-making during the 18th and 19th centuries. ...
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Chariot
A chariot is a type of cart driven by a charioteer, usually using horses to provide rapid motive power. The oldest known chariots have been found in burials of the Sintashta culture in modern-day Chelyabinsk Oblast, Russia, dated to c. 2000 BCE. The critical invention that allowed the construction of light, horse-drawn chariots was the spoked wheel. The chariot was a fast, light, open, two-wheeled conveyance drawn by two or more horses that were hitched side by side, and was little more than a floor with a waist-high guard at the front and sides. It was initially used for ancient warfare during the Bronze and Iron Ages, but after its military capabilities had been superseded by light and heavy cavalries, chariots continued to be used for travel and transport, in processions, for games, and in races. Etymology The word "chariot" comes from the Latin term ''carrus'', a loanword from Gaulish. In ancient Rome and some other ancient Mediterranean civilizations, a ''biga'' re ...
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Catapult
A catapult is a ballistic device used to launch a projectile a great distance without the aid of gunpowder or other propellants – particularly various types of ancient and medieval siege engines. A catapult uses the sudden release of stored potential energy to propel its payload. Most convert tension or torsion energy that was more slowly and manually built up within the device before release, via springs, bows, twisted rope, elastic, or any of numerous other materials and mechanisms. In use since ancient times, the catapult has proven to be one of the most persistently effective mechanisms in warfare. In modern times the term can apply to devices ranging from a simple hand-held implement (also called a "slingshot") to a mechanism for launching aircraft from a ship. The earliest catapults date to at least the 7th century BC, with King Uzziah, of Judah, recorded as equipping the walls of Jerusalem with machines that shot "great stones". Catapults are mentioned in Yajurveda un ...
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Siege Engine
A siege engine is a device that is designed to break or circumvent heavy castle doors, thick city walls and other fortifications in siege warfare. Some are immobile, constructed in place to attack enemy fortifications from a distance, while others have wheels to enable advancing up to the enemy fortification. There are many distinct types, such as siege towers that allow foot soldiers to scale walls and attack the defenders, battering rams that damage walls or gates, and large ranged weapons (such as ballistae, catapults/trebuchets and other similar constructions) that attack from a distance by launching projectiles. Some complex siege engines were combinations of these types. Siege engines are fairly large constructions – from the size of a small house to a large building. From antiquity up to the development of gunpowder, they were made largely of wood, using rope or leather to help bind them, possibly with a few pieces of metal at key stress points. They could launch simple ...
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Strong National Museum Of Play
The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret Woodbury Strong, the museum opened to the public in 1982, after several years of planning, cataloguing, and exhibition development for the museum's new building in downtown Rochester. For at least fifteen years after its opened, the mission of the museum was to interpret the social and cultural history of average Americans between 1830 and 1940, under the direction of H.J. Swinney and William T. Alderson. Mrs. Strong's collections of dolls and toys, American and European decorative arts, prints, paintings, Japanese crafts, and advertising ephemera provided a firm foundation for this mission, and were supplemented with collections purchased and donated to more fully support the museum's early mission. The museum received considerable local ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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The Playboy Winner's Guide To Board Games
''The Playboy Winner's Guide to Board Games'' is a 1979 book by Jon Freeman. It is a revised edition of ''A Player's Guide to Table Games'' by the same author, but under the name John Jackson. Contents ''The Playboy Winner's Guide to Board Games'' is a book of tips on strategies for winning board games. There are 11 chapters; the first seven cover various sorts of board games, the last chapter is a discussion of role-playing games. This book is one of a few that covered a large number of proprietary board games, rather than just traditional board games. Reception Steve Jackson reviewed ''The Playboy Winner's Guide to Board Games'' in ''The Space Gamer'' No. 44. Jackson commented that "This is a definite 'go' if you don't confine yourself to wargames. The more restricted the spectrum of games you play, the less likely it is you'll find it worthwhile. Conversely, if you play everything you can find, you'll like the book." Reviews *''Games A game is a structured form of ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Board Games Introduced In 1972
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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