Connect 6
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Connect 6
Connect6 (; Pinyin: liùzǐqí; ; ja, 六目並べ; ko, 육목) introduced in 2003 by Professor I-Chen Wu at Department of Computer Science and Information Engineering, National Chiao Tung University in Taiwan, is a two-player strategy game similar to Gomoku. Two players, Black and White, alternately place two stones of their own colour, black and white respectively, on empty intersections of a Go-like board, except that Black (the first player) places one stone only for the first move. The one who gets six or more stones in a row (horizontally, vertically or diagonally) first wins the game. Rules The rules of Connect6 are very simple and similar to the traditional game of Gomoku: * Players and stones: There are two players. Black plays first, and White second. Each player plays with an appropriate color of stones, as in Go and Gomoku. * Game board: Connect6 is played on a square board made up of orthogonal lines, with each intersection capable of holding one stone. In the ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Master Thesis
A thesis ( : theses), or dissertation (abbreviated diss.), is a document submitted in support of candidature for an academic degree or professional qualification presenting the author's research and findings.International Standard ISO 7144: DocumentationPresentation of theses and similar documents International Organization for Standardization, Geneva, 1986. In some contexts, the word "thesis" or a cognate is used for part of a bachelor's or master's course, while "dissertation" is normally applied to a doctorate. This is the typical arrangement in American English. In other contexts, such as within most institutions of the United Kingdom and Republic of Ireland, the reverse is true. The term graduate thesis is sometimes used to refer to both master's theses and doctoral dissertations. The required complexity or quality of research of a thesis or dissertation can vary by country, university, or program, and the required minimum study period may thus vary significantly in dur ...
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Taiwanese Inventions
This is a list of inventions by people who were born in Taiwan (officially known as Republic of China) or citizens of Republic of China. Food, food techniques and cuisine ;Bubble tea :is a drink that contains flavored tea and tapioca pearls. It was invented in the early 1980s in Taiwan. Bubble tea vendors serve the beverage cold or hot inside a translucent plastic cup with an oversized straw wide enough for the tapioca bubbles to pass through. The drink has spread from Taiwan and is now popular across the world. ;General Tso's chicken :is a sweet deep-fried chicken dish that is served in North American Chinese restaurants. The recipe was invented by Taiwan-based Hunan cuisine chef Peng Chang-kuei. ;Instant noodles : were invented by Go Pek-hok, who later adopted the name Momofuku Ando when he immigrated from Taiwan to Japan. Ando created a method for deep-frying and drying noodles that could later be cooked using boiling water. He founded the Nissin Foods company, which in ...
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Paper-and-pencil Games
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or to end boredom. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include Tic-tac-toe, Sprouts, Dots and Boxes, Hangman, MASH, Paper soccer, and Spellbinder. The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games. Board games where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku and Connect Four Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take tur ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Teeko
Teeko is an abstract strategy game invented by John Scarne in 1937 and rereleased in refined form in 1952 and again in the 1960s. Teeko was marketed by Scarne's company, John Scarne Games Inc.; its quirky name, he said, borrowed letters from Tic-tac-toe, Chess, Checkers, and Bingo. Gameplay The Teeko board consists of twenty-five spaces arranged in a five-by-five grid. There are eight markers in a Teeko game, four black and four red. One player, "Black" plays the black markers, and the other, "Red", plays the red. Black moves first and places one marker on any space on the board. Red then places a marker on any unoccupied space; black does the same; and so on until all eight markers are on the board. The object of the game is for either player to win by having all four of his markers in a straight line (vertical, horizontal, or diagonal) or on a square of four adjacent spaces. (Adjacency is horizontal, vertical, or diagonal, but does not wrap around the edges of the board.) If neit ...
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Pente
Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and capture them by flanking them on either side. This changes the overall tactical assessments players face when compared to pure placement m,n,k games such as Gomoku. Rules Pente is played on a 19x19 grid of intersections similar to a Go board. Players alternate placing stones of their color on empty intersections, with White always assuming the opening move. The goal of the game is to either align five or more stones of the same color in a row in any vertical, horizontal or diagonal direction or to make five captures. Stones are captured by custodial capture (flanking an adjacent pair of an opponent's stones directly on either side with your own stones). Captures consist of exactly two stones; flanking a single stone or three or more stones ...
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List Of Taiwanese Inventions And Discoveries
This is a list of inventions by people who were born in Taiwan (officially known as Republic of China) or citizens of Republic of China. Food, food techniques and cuisine ;Bubble tea :is a drink that contains flavored tea and tapioca pearls. It was invented in the early 1980s in Taiwan. Bubble tea vendors serve the beverage cold or hot inside a translucent plastic cup with an oversized straw wide enough for the tapioca bubbles to pass through. The drink has spread from Taiwan and is now popular across the world. ;General Tso's chicken :is a sweet deep-fried chicken dish that is served in North American Chinese restaurants. The recipe was invented by Taiwan-based Hunan cuisine chef Peng Chang-kuei. ; Instant noodles : were invented by Go Pek-hok, who later adopted the name Momofuku Ando when he immigrated from Taiwan to Japan. Ando created a method for deep-frying and drying noodles that could later be cooked using boiling water. He founded the Nissin Foods company, which ...
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Games Played With Go Equipment
Many games can be played with Go equipment: a supply of white and black ''stones'' and a board with 19×19 intersections, other than Go and many more can be played with minor modification. Games that can be played without modification on the intersections of a 19×19 Go board include: * Breakthrough, which can be played on just about any board shape one wishes * Gomoku, Ninuki-renju and its close relative Pente * Connect6, similar to naughts and crosses (tic-tac-toe), but requires connecting six in a row, and with two stones per move * Gonnect * Tanbo * Capture Go * Alea evangelii * Pente Games that can be played without modification on the intersections of a Go board reduced in size (perhaps by masking the unwanted sections with paper or tape) include: * Alak, a Go-like game restricted to a single spatial dimension (1×19) * Five Field Kono (5x5) * Renju (15×15) * Philosopher's football (15×19) * Some games of Gonu Games that can be played without modification on ...
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Game Complexity
Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity. Measures of game complexity State-space complexity The state-space complexity of a game is the number of legal game positions reachable from the initial position of the game. When this is too hard to calculate, an upper bound can often be computed by also counting (some) illegal positions, meaning positions that can never arise in the course of a game. Game tree size The game tree size is the total number of possible games that can be played: the number of leaf nodes in the game tree rooted at the game's initial position. The game tree is typically vastly larger than the state space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this position co ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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11th Computer Olympiad
The Computer Olympiad is a multi-games event in which computer programs compete against each other. For many games, the Computer Olympiads are an opportunity to claim the "world's best computer player" title. First contested in 1989, the majority of the games are board games but other games such as bridge take place as well. In 2010, several puzzles were included in the competition. History Developed in the 1980s by David Levy, the first Computer Olympiad took place in 1989 at the Park Lane Hotel in London. The games ran on a yearly basis until after the 1992 games, when the Olympiad's ruling committee was unable to find a new organiser. This resulted in the games being suspended until 2000 when the Mind Sports Olympiad resurrected them. Recently, the International Computer Games Association (ICGA) has adopted the Computer Olympiad and tries to organise the event on an annual basis. Games contested The games which have been contested at each olympiad are: 1st Compute ...
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