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Connect6
Connect6 (; Pinyin: liùzǐqí; ; ja, 六目並べ; ko, 육목) introduced in 2003 by Professor I-Chen Wu at Department of Computer Science and Information Engineering, National Chiao Tung University in Taiwan, is a two-player strategy game similar to Gomoku. Two players, Black and White, alternately place two stones of their own colour, black and white respectively, on empty intersections of a Go-like board, except that Black (the first player) places one stone only for the first move. The one who gets six or more stones in a row (horizontally, vertically or diagonally) first wins the game. Rules The rules of Connect6 are very simple and similar to the traditional game of Gomoku: * Players and stones: There are two players. Black plays first, and White second. Each player plays with an appropriate color of stones, as in Go and Gomoku. * Game board: Connect6 is played on a square board made up of orthogonal lines, with each intersection capable of holding one stone. In the ...
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11th Computer Olympiad
The Computer Olympiad is a multi-games event in which computer programs compete against each other. For many games, the Computer Olympiads are an opportunity to claim the "world's best computer player" title. First contested in 1989, the majority of the games are board games but other games such as bridge take place as well. In 2010, several puzzles were included in the competition. History Developed in the 1980s by David Levy, the first Computer Olympiad took place in 1989 at the Park Lane Hotel in London. The games ran on a yearly basis until after the 1992 games, when the Olympiad's ruling committee was unable to find a new organiser. This resulted in the games being suspended until 2000 when the Mind Sports Olympiad resurrected them. Recently, the International Computer Games Association (ICGA) has adopted the Computer Olympiad and tries to organise the event on an annual basis. Games contested The games which have been contested at each olympiad are: 1st Compute ...
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I-Chen Wu
I-Chen Wu () is a professor at Department of Computer Science, National Chiao Tung University. He received his B.S. in Electronic Engineering from National Taiwan University (NTU), M.S. in Computer Science from NTU, and Ph.D. in Computer Science from Carnegie-Mellon University, in 1982, 1984 and 1993, respectively. Wu invented a new game, named Connect6, a variation of the five-in-a-row game, and presented this game in the 11th Advances in Computer Games Conference (ACG'11) in 2005. The game-tree complexity of this game is quite high, close to Chinese Chess. Since presented in 2005, Connect6 has been a tournament item in Computer Olympiad. He wrote a program, named NCTU6, and won the gold in the tournament in 2006. Up to date, there have been at least four game websites supporting this game, at least 10 web forums for this game (in Traditional Chinese, Simplified Chinese, English, Spanish and multi-lingual), hundreds of thousands games played over the Internet, several Josekis (ope ...
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Gomoku
''Gomoku'', also called ''Five in a Row'', is an abstract strategy board game. It is traditionally played with Go pieces (black and white stones) on a Go board. It is played using a 15×15 board while in the past a 19×19 board was standard. Because pieces are typically not moved or removed from the board, gomoku may also be played as a paper-and-pencil game. The game is known in several countries under different names. Rules Players alternate turns placing a stone of their color on an empty intersection. Black plays first. The winner is the first player to form an unbroken chain of five stones horizontally, vertically, or diagonally. Placing so that a line of more than five stones of the same color is created does not result in a win. These are called overlines. Origin Gomoku has existed in Japan since before the Meiji Restoration (1868). The name "gomoku" is from the Japanese language, in which it is referred to as . ''Go'' means five, ''moku'' is a counter word for pieces a ...
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Taiwanese Inventions
This is a list of inventions by people who were born in Taiwan (officially known as Republic of China) or citizens of Republic of China. Food, food techniques and cuisine ;Bubble tea :is a drink that contains flavored tea and tapioca pearls. It was invented in the early 1980s in Taiwan. Bubble tea vendors serve the beverage cold or hot inside a translucent plastic cup with an oversized straw wide enough for the tapioca bubbles to pass through. The drink has spread from Taiwan and is now popular across the world. ;General Tso's chicken :is a sweet deep-fried chicken dish that is served in North American Chinese restaurants. The recipe was invented by Taiwan-based Hunan cuisine chef Peng Chang-kuei. ;Instant noodles : were invented by Go Pek-hok, who later adopted the name Momofuku Ando when he immigrated from Taiwan to Japan. Ando created a method for deep-frying and drying noodles that could later be cooked using boiling water. He founded the Nissin Foods company, which in ...
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Teeko
Teeko is an abstract strategy game invented by John Scarne in 1937 and rereleased in refined form in 1952 and again in the 1960s. Teeko was marketed by Scarne's company, John Scarne Games Inc.; its quirky name, he said, borrowed letters from Tic-tac-toe, Chess, Checkers, and Bingo. Gameplay The Teeko board consists of twenty-five spaces arranged in a five-by-five grid. There are eight markers in a Teeko game, four black and four red. One player, "Black" plays the black markers, and the other, "Red", plays the red. Black moves first and places one marker on any space on the board. Red then places a marker on any unoccupied space; black does the same; and so on until all eight markers are on the board. The object of the game is for either player to win by having all four of his markers in a straight line (vertical, horizontal, or diagonal) or on a square of four adjacent spaces. (Adjacency is horizontal, vertical, or diagonal, but does not wrap around the edges of the board.) If neit ...
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Pente
Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and capture them by flanking them on either side. This changes the overall tactical assessments players face when compared to pure placement m,n,k games such as Gomoku. Rules Pente is played on a 19x19 grid of intersections similar to a Go board. Players alternate placing stones of their color on empty intersections, with White always assuming the opening move. The goal of the game is to either align five or more stones of the same color in a row in any vertical, horizontal or diagonal direction or to make five captures. Stones are captured by custodial capture (flanking an adjacent pair of an opponent's stones directly on either side with your own stones). Captures consist of exactly two stones; flanking a single stone or three or more stones ...
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List Of Taiwanese Inventions And Discoveries
This is a list of inventions by people who were born in Taiwan (officially known as Republic of China) or citizens of Republic of China. Food, food techniques and cuisine ; Bubble tea :is a drink that contains flavored tea and tapioca pearls. It was invented in the early 1980s in Taiwan. Bubble tea vendors serve the beverage cold or hot inside a translucent plastic cup with an oversized straw wide enough for the tapioca bubbles to pass through. The drink has spread from Taiwan and is now popular across the world. ; General Tso's chicken :is a sweet deep-fried chicken dish that is served in North American Chinese restaurants. The recipe was invented by Taiwan-based Hunan cuisine chef Peng Chang-kuei. ;Instant noodles : were invented by Go Pek-hok, who later adopted the name Momofuku Ando when he immigrated from Taiwan to Japan. Ando created a method for deep-frying and drying noodles that could later be cooked using boiling water. He founded the Nissin Foods company, wh ...
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Games Played With Go Equipment
Many games can be played with Go equipment: a supply of white and black ''stones'' and a board with 19×19 intersections, other than Go and many more can be played with minor modification. Games that can be played without modification on the intersections of a 19×19 Go board include: * Breakthrough, which can be played on just about any board shape one wishes * Gomoku, Ninuki-renju and its close relative Pente * Connect6, similar to naughts and crosses ( tic-tac-toe), but requires connecting six in a row, and with two stones per move * Gonnect * Tanbo * Capture Go * Alea evangelii * Pente Games that can be played without modification on the intersections of a Go board reduced in size (perhaps by masking the unwanted sections with paper or tape) include: * Alak, a Go-like game restricted to a single spatial dimension (1×19) * Five Field Kono (5x5) * Renju (15×15) * Philosopher's football (15×19) * Some games of Gonu Games that can be played without modification ...
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Game-tree Complexity
Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity. Measures of game complexity State-space complexity The state-space complexity of a game is the number of legal game positions reachable from the initial position of the game. When this is too hard to calculate, an upper bound can often be computed by also counting (some) illegal positions, meaning positions that can never arise in the course of a game. Game tree size The game tree size is the total number of possible games that can be played: the number of leaf nodes in the game tree rooted at the game's initial position. The game tree is typically vastly larger than the state space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this position co ...
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Renju
''Renju'' (Japanese: 連珠) is a professional variant of gomoku. It was named renju by Japanese journalist Ruikou Kuroiwa (黒岩涙香) on December 6, 1899 in a Japanese newspaper ''Yorozu chouhou'' (萬朝報). The name "renju" comes from the Japanese language, and means "connected pearls" in Japanese. The game is played with black and white stones on a 15×15 gridded go board. The rule of renju weakens the advantages for the first player (Black) in gomoku by adding special restrictions for Black. Rules Opening rules Unlike gomoku, renju has a unique sequence of opening moves called an "opening rule". There are several certified opening rules. The list of requirements for new opening rules as approved by the Renju International Federation (RIF) in 2003 was: I. Traditions * The basic renju rules must be kept. * The opening stage must not exceed 5 moves. * All 26 canonical openings must be possible and only 26 canonical openings can be possible. * All present realistic var ...
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Game Complexity
Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity. Measures of game complexity State-space complexity The state-space complexity of a game is the number of legal game positions reachable from the initial position of the game. When this is too hard to calculate, an upper bound can often be computed by also counting (some) illegal positions, meaning positions that can never arise in the course of a game. Game tree size The game tree size is the total number of possible games that can be played: the number of leaf nodes in the game tree rooted at the game's initial position. The game tree is typically vastly larger than the state space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this position co ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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