Concept Art
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Concept Art
Concept art is a form of visual art used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as visual development art, though they are often confused. Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials. History The term "concept art" was used by the Walt Disney Animation Studios as early as the 1930s. A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film, animation, a ...
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Photoshop
Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster graphics editing, but in digital art as a whole. The software's name is often colloquially used as a verb (e.g. "to photoshop an image", "photoshopping", and "photoshop contest") although Adobe discourages such use. Photoshop can edit and compose raster images in multiple layers and supports masks, alpha compositing and several color models including RGB, CMYK, CIELAB, spot color, and duotone. Photoshop uses its own PSD and PSB file formats to support these features. In addition to raster graphics, Photoshop has limited abilities to edit or render text and vector graphics (especially through clipping path for the latter), as well as 3D graphics and video. Its feature set can be expanded by plug-ins; programs developed and distributed in ...
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Color Theory
In the visual arts, color theory is the body of practical guidance for color mixing and the visual effects of a specific color combination. Color terminology based on the color wheel and its geometry separates colors into primary color, secondary color, and tertiary color. The understanding of color theory dates to antiquity. Aristotle (d. 322 BCE) and Claudius Ptolemy (d. 168 CE) already discussed which and how colors can be produced by mixing other colors. The influence of light on color was investigated and revealed further by al-Kindi (d. 873) and Ibn al-Haytham (d.1039). Ibn Sina (d. 1037), Nasir al-Din al-Tusi (d. 1274), and Robert Grosseteste (d. 1253) discovered that contrary to the teachings of Aristotle, there are multiple color paths to get from black to white. More modern approaches to color theory principles can be found in the writings of Leone Battista Alberti (c. 1435) and the notebooks of Leonardo da Vinci (c. 1490). A formalization of "color theory" began in t ...
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Matte Painting
A matte painting is a painting, painted representation of a landscape, set (film and TV scenery), set, or distant location that allows filmmaking, filmmakers to create the illusion of an environment that is not present at the filming location. Historically, matte painters and film technicians have used various techniques to combine a matte-painted image with live-action footage (compositing). At its best, depending on the skill levels of the artists and technicians, the effect is "seamless" and creates environments that would otherwise be impossible or expensive to film. In the scenes, the painting part is static while movements are integrated on it. Background Traditionally, matte paintings were made by artists using paints or pastels on large sheets of glass for integrating with the live-action footage. The first known matte painting shot was made in 1907 by Norman Dawn American Society of Cinematographers, (ASC), who improvised the crumbling California Missions by painting ...
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Speed Painting
Speed painting is an artistic technique where the artist has a limited time to finish the work. The time can vary, usually a duration is set from several minutes to a few hours. Unlike sketches, speed paintings may be considered "finished" after the time limit is up. Speed painting is particularly common among digital media artists, because digital painting mediums allow for a work to circumvent drying times of traditional media. Digital media artists primarily use speed painting to practice working quickly and efficiently. Speed painting techniques are also frequently used in concept art, particularly in the early stages of a production when the polish of an individual image matters less than a clear basic presentation of many candidate concepts for consideration. Traditional media artists also use limited-time pieces as a challenge of skill, and an exercise in not over thinking their work. Speedpainted pieces both digital and traditional are considered by artists to be an excell ...
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Sketch (drawing)
A sketch (ultimately from Greek σχέδιος – ''schedios'', "done extempore") is a rapidly executed freehand drawing that is not usually intended as a finished work.Diana Davies (editor), ''Harrap's Illustrated Dictionary of Art and Artists'', Harrap Books Limited, (1990) A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a quick way of graphically demonstrating an image, idea or principle. Sketching is the most inexpensive art medium. Sketches can be made in any drawing medium. The term is most often applied to graphic work executed in a dry medium such as silverpoint, graphite, pencil, charcoal or pastel. It may also apply to drawings executed in pen and ink, digital input such as a digital pen, ballpoint pen, marker pen, water colour and oil paint. The latter two are generally referred to as ...
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Photorealistic
Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium. Although the term can be used broadly to describe artworks in many different media, it is also used to refer specifically to a group of paintings and painters of the American art movement that began in the late 1960s and early 1970s. History Origins As a full-fledged art movement, Photorealism evolved from Pop ArtLindey (1980), pp. 27–33.Meisel and Chase (2002), pp. 14–15.Nochlin, Linda, "The Realist Criminal and the Abstract Law II", ''Art In America.'' 61 (November–December 1973), p. 98. and as a counter to Abstract Expressionism as well as Minimalist art movementsBattock, Gregory. Preface to Meisel, Louis K. (1980), ''Photorealism''. New York:Abrams. pp. 8–10 in the late 1960s and early 1970s in the United States. Photorealists use a photograph or ...
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Stylized
In the visual arts, style is a "...distinctive manner which permits the grouping of works into related categories" or "...any distinctive, and therefore recognizable, way in which an act is performed or an artifact made or ought to be performed and made". It refers to the visual appearance of a work of art that relates it to other works by the same artist or one from the same period, training, location, "school", art movement or archaeological culture: "The notion of style has long been the art historian's principal mode of classifying works of art. By style he selects and shapes the history of art". Style is often divided into the general style of a period, country or cultural group, group of artists or art movement, and the individual style of the artist within that group style. Divisions within both types of styles are often made, such as between "early", "middle" or "late". In some artists, such as Picasso for example, these divisions may be marked and easy to see; in others ...
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Creature Ryzom With Texture Variations
Creature often refers to: * An animal, monster, or alien Creature or creatures may also refer to: Film and television * ''Creature'' (1985 film), a 1985 science fiction film by William Malone * ''Creature'' (miniseries), a 1998 TV movie about an amphibious shark-like monster * ''Creature'' (1999 film), a 1999 documentary by Parris Patton * '' Alien Lockdown'', a 2004 television film that was shown under the title ''Creature'' via Sci-Fi Channel in UK * ''Creature'' (2011 film), a 2011 horror film * ''Creature 3D'', a 2014 Hindi film directed by Vikram Bhatt * ''The Creature'' (film), a 1924 German silent film Literature * ''Creature'', a 1989 novel by John Saul * ''Creature'', a 1997 novel by Peter Benchley, a reissue of the 1994 novel ''White Shark'' * '' Creature!'', a 2010 manga series by Shingo Honda Music * Creature (band), a Canadian band * Creature (musician) (born 1973), New York rapper * ''Creature'' (Moist album), 1996 * ''Creature'' (Within the Ruins album), 2 ...
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Fantasy Art
Fantastic art is a broad and loosely defined art genre. It is not restricted to a specific school of artists, geographical location or historical period. It can be characterised by subject matter – which portrays non-realistic, mystical, mythical or folkloric subjects or events – and style, which is representational and naturalistic, rather than abstract – or in the case of magazine illustrations and similar, in the style of graphic novel art such as manga. Fantasy has been an integral part of art since its beginnings, but has been particularly important in mannerism, magic realist painting, romantic art, symbolism, surrealism and lowbrow. In French, the genre is called le fantastique, in English it is sometimes referred to as ''visionary art'', ''grotesque art'' or mannerist art. It has had a deep and circular interaction with fantasy literature. The subject matter of fantastic art may resemble the product of hallucinations, and Fantastic artist Richard Dadd spent mu ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Cinema Of The United States
The cinema of the United States, consisting mainly of major film studios (also known as Hollywood) along with some independent film, has had a large effect on the global film industry since the early 20th century. The dominant style of American cinema is classical Hollywood cinema, which developed from 1913 to 1969 and is still typical of most films made there to this day. While Frenchmen Auguste and Louis Lumière are generally credited with the birth of modern cinema, American cinema soon came to be a dominant force in the emerging industry. , it produced the third-largest number of films of any national cinema, after India and China, with more than 600 English-language films released on average every year. While the national cinemas of the United Kingdom, Canada, Australia, and New Zealand also produce films in the same language, they are not part of the Hollywood system. That said, Hollywood has also been considered a transnational cinema, and has produced multiple lan ...
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