Compile And Go System
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Compile And Go System
In computer programming, a compile and go system; compile, load, and go system; assemble and go system; or load and go system is a programming language processor in which the compilation, assembly, or link steps are not separated from program execution. The intermediate forms of the program are generally kept in primary memory, and not saved to the file system. Examples of compile-and-go systems are WATFOR, PL/C, and Dartmouth BASIC. An example of load-and-go systems is the loader Anthony J. Barr wrote for the University Computing Corporation in 1968 that was replaced in the market by the IBM OS/360 loader in 1972. These OS/360 loaders performed many of the functions of the Linkage Editor but placed the linked program in memory rather than creating an executable on disk. Compile and go systems differ from interpreters, which either directly execute source code or execute an intermediate representation. Analysis Advantages of compile-and-go systems are: * The user need not ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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Assembler (computer Programming)
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an '' assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digit ...
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Linker (computing)
A linker or link editor is a computer program that combines intermediate software build files such as object file, object and library (computing), library files into a single executable file such as a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler (computing), assembler that generates intermediate files that the linker processes. The linker may be integrated with other toolchain development tool, tools such that the user does not interact with the linker directly. A simpler version that writes its Input/output, output directly to Computer memory, memory is called the ''loader'', though loader (computing), loading is typically considered a separate process. Overview Computer programs typically are composed of several parts or modules; these parts/modules do not need to be contained within a single object file, and in such cases refer to each other using symbol (computing), symbols as addresses into other modules, which are ma ...
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Execution (computing)
Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following a " fetch–decode–execute" cycle for each instruction done by the control unit. As the executing machine follows the instructions, specific effects are produced in accordance with the semantics of those instructions. Programs for a computer may be executed in a batch process without human interaction or a user may type commands in an interactive session of an interpreter. In this case, the "commands" are simply program instructions, whose execution is chained together. The term run is used almost synonymously. A related meaning of both "to run" and "to execute" refers to the specific action of a user starting (or ''launching'' or ...
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Primary Memory
Computer data storage or digital data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast technologies are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann architecture, whe ...
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WATFOR
WATFIV (Waterloo FORTRAN IV), developed at the University of Waterloo, Canada is an implementation of the Fortran computer programming language. It is the successor of WATFOR. WATFIV was used from the late 1960s into the mid-1980s. WATFIV was in turn succeeded by later versions of WATFOR. Because it could complete the three usual steps ("compile-link-go") in just one pass, the system became popular for teaching students computer programming. History In the early 1960s, newly formed computer science departments started university programs to teach computer programming languages. The Fortran language had been developed at IBM, but suffered from slow and error-prone three-stage batch processing workflow. In the first stage, the compiler started with source code and produced object code. In the second stage, a linker constructed a complete program using growing libraries of common functions. Finally, the program was repeatedly executed with data for the typical scientific and busi ...
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PL/C
PL/C is an instructional dialect of the programming language PL/I, developed at the Department of Computer Science of Cornell University in the early 1970s in an effort headed by Professor Richard W. Conway and graduate student Thomas R. Wilcox. PL/C was developed with the specific goal of being used for teaching programming. The PL/C compiler, which implemented almost all of the large PL/I language, had the unusual capability of never failing to compile a program, through the use of extensive automatic correction of many syntax errors and by converting any remaining syntax errors to output statements. This was important because, at the time, students submitted their programs on IBM punch cards and might not get their output back for several hours. Over 250 other universities adopted PL/C; as one late-1970s textbook on PL/I noted, "PL/C ... the compiler for PL/I developed at Cornell University ... is widely used in teaching programming." Similarly, a mid-late-1970s survey of pr ...
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Dartmouth BASIC
Dartmouth BASIC is the original version of the BASIC programming language. It was designed by two professors at Dartmouth College, John G. Kemeny and Thomas E. Kurtz. With the underlying Dartmouth Time-Sharing System (DTSS), it offered an interactive programming environment to all undergraduates as well as the larger university community. Several versions were produced at Dartmouth, implemented by undergraduate students and operating as a compile and go system. The first version ran on 1 May 1964, and it was opened to general users in June. Upgrades followed, culminating in the seventh and final release in 1979. Dartmouth also introduced a dramatically updated version known as Structured BASIC (or SBASIC) in 1975, which added various structured programming concepts. SBASIC formed the basis of the American National Standards Institute-standard Full BASIC, Standard BASIC efforts in the early 1980s. Most dialects of BASIC trace their history to the Fourth Edition (which added, e.g., ...
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Anthony J
Anthony, also spelled Antony, is a masculine given name derived from the ''Antonii'', a ''gens'' ( Roman family name) to which Mark Antony (''Marcus Antonius'') belonged. According to Plutarch, the Antonii gens were Heracleidae, being descendants of Anton, a son of Heracles. Anthony is an English name that is in use in many countries. It has been among the top 100 most popular male baby names in the United States since the late 19th century and has been among the top 100 male baby names between 1998 and 2018 in many countries including Canada, Australia, England, Ireland and Scotland. Equivalents include ''Antonio'' in Italian, Spanish, Portuguese and Maltese; ''Αντώνιος'' in Greek; ''António'' or ''Antônio'' in Portuguese; ''Antoni'' in Catalan, Polish, and Slovene; '' Anton'' in Dutch, Galician, German, Icelandic, Romanian, Russian, and Scandinavian languages; ''Antoine'' in French; '' Antal'' in Hungarian; and '' Antun'' or '' Ante'' in Croatian. The usual abbreviate ...
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OS/360 And Successors
OS/360, officially known as IBM System/360 Operating System, is a discontinued batch processing operating system developed by IBM for their then-new System/360 mainframe computer, announced in 1964; it was influenced by the earlier IBSYS/IBJOB and Input/Output Control System (IOCS) packages for the IBM 7090/7094 and even more so by the PR155 Operating System for the IBM 1410/ 7010 processors. It was one of the earliestJust a few years after Atlas Supervisor, Burroughs MCP and GECOS operating systems to require the computer hardware to include at least one direct access storage device. Although OS/360 itself was discontinued, successor operating systems, including the virtual storage MVS and the 64-bit z/OS, are still run and maintain application-level compatibility with OS/360. Overview IBM announced three different levels of OS/360, generated from the same tapes and sharing most of their code. IBM eventually renamed these options and made some significant design changes: ...
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Linker (computing)
A linker or link editor is a computer program that combines intermediate software build files such as object file, object and library (computing), library files into a single executable file such as a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler (computing), assembler that generates intermediate files that the linker processes. The linker may be integrated with other toolchain development tool, tools such that the user does not interact with the linker directly. A simpler version that writes its Input/output, output directly to Computer memory, memory is called the ''loader'', though loader (computing), loading is typically considered a separate process. Overview Computer programs typically are composed of several parts or modules; these parts/modules do not need to be contained within a single object file, and in such cases refer to each other using symbol (computing), symbols as addresses into other modules, which are ma ...
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