Comparison Of Virtual Reality Headsets
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Comparison Of Virtual Reality Headsets
This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments. There are two primary categories of VR devices: * Standalone devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include: ** Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) * Tethered headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include: ** SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here. ** Oculus PC SDK ...
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Resolution VR Headsets
Resolution(s) may refer to: Common meanings * Resolution (debate), the statement which is debated in policy debate * Resolution (law), a written motion adopted by a deliberative body * New Year's resolution, a commitment that an individual makes at New Year's Day * Dispute resolution, the settlement of a disagreement Science, technology, and mathematics Mathematics and logic * Resolution (algebra), an exact sequence in homological algebra * Resolution (logic), a rule of inference used for automated theorem proving * Standard resolution, the bar construction of resolutions in homological algebra * Resolution of singularities in algebraic geometry Measurements * Resolution (audio), a measure of digital audio quality * Resolution (electron density), the quality of an X-ray crystallography or cryo-electron microscopy data set * Angular resolution, the capability of an optical or other sensor to discern small objects * Depositional resolution, the age difference of fossils c ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the PlayStation (console), original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expand ...
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OLED
An organic light-emitting diode (OLED or organic LED), also known as organic electroluminescent (organic EL) diode, is a light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound that emits light in response to an electric current. This organic layer is situated between two electrodes; typically, at least one of these electrodes is transparent. OLEDs are used to create digital displays in devices such as television screens, computer monitors, and portable systems such as smartphones and handheld game consoles. A major area of research is the development of white OLED devices for use in solid-state lighting applications. There are two main families of OLED: those based on small molecules and those employing polymers. Adding mobile ions to an OLED creates a light-emitting electrochemical cell (LEC) which has a slightly different mode of operation. An OLED display can be driven with a passive-matrix (PMOLED) or active-matrix (AMOLED) ...
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Nintendo Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system. Development of the Virtual Boy lasted four years and began under the project name VR32. Nintendo entered a licensing agreement to use a stereoscopic LED eyepiece technology which had been developed since the 1980s by US company Reflection Technology. It also built a factory in China to be used only for Virtual Boy manufacturing. Over the course of development, the console technology was downscaled due to high costs and potential health concerns, ...
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VFX1 Headgear
The Forte VFX1 was a consumer-level virtual reality headset marketed during the mid-1990s. It comprised a helmet, a handheld controller, and an ISA interface board, and offered head tracking, stereoscopic 3D, and stereo audio. History The VFX1 was developed in the early 1990s by Forte Technologies, Incorporated. It was released in 1995 with an MSRP of US$695 and an average retail price of $599, and was sold in the US in retail stores including CompUSA and Babbage's. It was superseded by Interactive Imaging Systems' VFX3D in 2000. Features Visual: The helmet featured dual 0.7" 263 × 230 LCD displays capable of 256 colors. Optics comprised dual lenses with adjustable focus and interpupillary distance. Field of view was 45 degrees diagonally. Auditory: The helmet included built-in stereo speakers and a condenser microphone. Audio signals were routed to the sound card's line in/out jacks. Tracking: Head movements were tracked with internal sensors for pitch (70 degrees), roll ...
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Field Of View
The field of view (FoV) is the extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors it is a solid angle through which a detector is sensitive to electromagnetic radiation. Humans and animals In the context of human and primate vision, the term "field of view" is typically only used in the sense of a restriction to what is visible by external apparatus, like when wearing spectacles or virtual reality goggles. Note that eye movements are allowed in the definition but do not change the field of view when understood this way. If the analogy of the eye's retina working as a sensor is drawn upon, the corresponding concept in human (and much of animal vision) is the visual field. It is defined as "the number of degrees of visual angle during stable fixation of the eyes".Strasburger, Hans; Pöppel, Ernst (2002). Visual Field. In G. Adelman & B.H. Smith (Eds): ''Encyclopedia of Neuroscience''; 3rd edition, on CD-ROM. El ...
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6DoF
Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right (sway) translation in three perpendicular axes, combined with changes in orientation through rotation about three perpendicular axes, often termed yaw (normal axis), pitch (transverse axis), and roll (longitudinal axis). Three degrees of freedom (3DOF), a term often used in the context of virtual reality, typically refers to tracking of rotational motion only: pitch, yaw, and roll. Robotics Serial and parallel manipulator systems are generally designed to position an end-effector with six degrees of freedom, consisting of three in translation and three in orientation. This provides a direct relationship between actuator positions and the configuration of the manipulator defined by its forward and inverse kinematics. Robot arms are des ...
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3DoF
Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right (sway) translation in three perpendicular axes, combined with changes in orientation through rotation about three perpendicular axes, often termed yaw (normal axis), pitch (transverse axis), and roll (longitudinal axis). Three degrees of freedom (3DOF), a term often used in the context of virtual reality, typically refers to tracking of rotational motion only: pitch, yaw, and roll. Robotics Serial and parallel manipulator systems are generally designed to position an end-effector with six degrees of freedom, consisting of three in translation and three in orientation. This provides a direct relationship between actuator positions and the configuration of the manipulator defined by its forward and inverse kinematics. Robot arms are des ...
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Oculus Quest
The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Meta, Inc., released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area. A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games. The Oculus Quest received praise for its price and convenience, and for having improved graphical fidelity and tracking over Oculus Go, but was panned for its front-heavy build and downgraded graphics quality over ...
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VR HMD Mount
A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display (providing separate images for each eye), stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose tracking, pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. Some VR headsets also have eye tracking, eye-tracking sensors and gaming controllers. The VR glasses use a technology called head-tracking, which changes the field of vision as a person turns their head. The technology may not be perfect, as there is latency if the head moves too fast. Still, it does offer an immersive experience. History The Sega VR, announced in 1991 and seen in early 1993 at the Winter Consumer Electronics Show, CES, ...
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Smartphone
A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-included and third-party software (such as a magnetometer, proximity sensors, barometer, gyroscope, accelerometer and more), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation). Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of ...
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Open Source Virtual Reality
Open Source Virtual Reality (OSVR) is an open-source software project that aims to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics. It is also a virtual reality headset that claims to be open-source hardware using the OSVR software. Project information OSVR has two main and independent parts: open-source hardware and open-source software. The project is primarily sponsored by Razer and Sensics. Partners in the project include game developers Ubisoft and hardware manufacturers Vuzix. OSVR has requested help with creating Android Daydream VR Plugin. The open source software platform allows virtual reality developers to detect, configure and operate virtual reality devices across a wide range of operating systems. It is provided under the Apache 2.0 license. Since August 2018, the electrical hardware source files are available. The files that have been released so far are under a proprietary, source-available lic ...
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