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This is a list of video games for the Nintendo DS and Wii published under the ''Touch! Generations is a Nintendo brand used for the Nintendo DS and Wii showing games created to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo retired the brand with the launch of the Nintendo 3DS in 2011, six ye ...'' brand.''Touch! Generations'' Official Japanese Site
(archived on the Wayback Machine)


Games for Nintendo DS

The video games published under the ''Touch! Generations'' brand for the Nintendo DS vary between countries. Organized alphabetically by title:


Games for Wii

The video games published under the ''Touch! Generations'' brand for the Wii vary between countries. Organized alphabetically ...
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Video Games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Big Brain Academy (video Game)
''Big Brain Academy'' is a puzzle video game published and developed by Nintendo for the Nintendo DS handheld video game console. It was released in Japan on June 30, 2005, and subsequently in other regions in summer 2006. The game was planned to be released in China for the iQue DS system and appeared in the system's trailer, but this release was cancelled for unknown reasons. It has been compared to '' Brain Age: Train Your Brain in Minutes a Day!''. It was marketed under Nintendo's ''Touch! Generations'' brand. A sequel, '' Big Brain Academy: Wii Degree'', was released on the Wii in April 2007. Gameplay In ''Big Brain Academy'', tests are done to measure the player's brain's mass. The heavier the brain, the smarter the brain is or the better its reaction time. There is no single game mechanism to ''Big Brain Academy''; as it is an assortment of puzzles with no one puzzle having greater priority than the other. Correct answers add to the brain mass, while incorrect answers re ...
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Crosswords DS
''Crosswords DS'' (stylized as ''CrossworDS'') and as ''Nintendo presents: Crossword Collection'' in PAL regions is a puzzle video game developed by American studio Nuevo Retro games released by Nintendo for the Nintendo DS handheld video game console. It was previously released in Australia as CrossworDS but a new OFLC entry confirms that Nintendo Australia is re-releasing it with a European localization. It was first released in North America, and has since been released in Australia. ''Crosswords DS'' features over 1,000 crossword puzzles that the player solves by using the stylus. Despite the title, it also features word search puzzles and anagram puzzles. It makes use of similar handwriting mechanics that the ''Brain Age'' titles make use of. ''Crosswords DS'' is included in the ''Touch! Generations'' series of titles, which includes such popular games as '' Brain Age: Train Your Brain in Minutes a Day!'' and ''Nintendogs''. The background music was composed by Fabian Del Pr ...
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Nintendo Software Technology
Nintendo Software Technology Corporation, doing business as Nintendo Software Technology (NST), is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released worldwide. The company was founded by Minoru Arakawa and Claude Comair in 1998 and is located inside of Nintendo of America's headquarters in Redmond, Washington. History The establishment took place in 1998 through a collaboration with the private university DigiPen Institute of Technology, also located in Redmond. The offices opened with several doctorate level instructors and some recent graduates of the university working with several Nintendo of America designers and producers. Their first game, '' Bionic Commando: Elite Forces'', was released for the Game Boy Color in 1999 and was a sequel of Capcom's ''Bionic Commando''. Over the years, NST has developed many games for Nintendo consoles such as th ...
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Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north toward the East China Sea, Philippine Sea, and Taiwan in the south. Japan is a part of the Ring of Fire, and spans Japanese archipelago, an archipelago of List of islands of Japan, 6852 islands covering ; the five main islands are Hokkaido, Honshu (the "mainland"), Shikoku, Kyushu, and Okinawa Island, Okinawa. Tokyo is the Capital of Japan, nation's capital and largest city, followed by Yokohama, Osaka, Nagoya, Sapporo, Fukuoka, Kobe, and Kyoto. Japan is the List of countries and dependencies by population, eleventh most populous country in the world, as well as one of the List of countries and dependencies by population density, most densely populated and Urbanization by country, urbanized. About three-fourths of Geography of Japan, the c ...
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Can't Decide What To Eat?
The English modal verbs are a subset of the English auxiliary verbs used mostly to express modality (properties such as possibility, obligation, etc.). They can be distinguished from other verbs by their defectiveness (they do not have participle or infinitive forms) and by their neutralizationQuirk, Randolph, Sidney Greenbaum, Jan Svartvik, & Geoffrey Leech. 1985. A comprehensive grammar of the English language. London: Longman. (that they do not take the ending ''-(e)s'' in the third-person singular). The principal English modal verbs are ''can'', ''could'', ''may'', ''might'', ''shall'', ''should'', ''will'', ''would'', and ''must''. Certain other verbs are sometimes classed as modals; these include ''ought'', ''had better'', and (in certain uses) ''dare'' and ''need''. Verbs which share only some of the characteristics of the principal modals are sometimes called "quasi-modals", "semi-modals", or "pseudo-modals". Modal verbs and their features The verbs customarily classed as ...
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DSiWare
This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 2011 added support for the Nintendo eShop service, which contained the DSi Shop's full library of DSiWare games (at the time) with the exception of certain games and applications. There were over 200 downloadable games available in North America as of August 2010. DSiWare games and applications typically have animated icons, but some of them, such as ''Bejeweled Twist'', have static icons. Note that blank boxes in some columns represent currently unconfirmed or otherwise unknown information. (This list is incomplete and missing some titles and many release dates outside of North America.) Release dates are subject to change. The DSi Shop has ceased activity on March 31, 2017. Although DSiWare games and apps on the Nintendo eShop are currently n ...
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Clubhouse Games
''Clubhouse Games'', known in some European countries as ''42 All-Time Classics'' and in Japanese as is a compilation video game developed by Agenda and published by Nintendo for the Nintendo DS, consisting of board, card, and tabletop games from around the world. It was released in Japan on November 3, 2005, in Europe on September 29, 2006, in North America on October 9, 2006, and in Australia on October 26, 2006. Some of the games included in the North American version are different from those included in the original Japanese version. On April 19, 2007, the North American version was released in Japan with support for the Nintendo Wi-Fi Connection service, as A follow up for the Nintendo Switch, '' Clubhouse Games: 51 Worldwide Classics'' (known as ''51 Worldwide Games'' in Europe and in Japanese), was developed by NDcube and released worldwide on June 5, 2020. Gameplay ''Clubhouse Games'' is a compilation of board, card, and tabletop games from around the world. The game ...
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More Training In Minutes A Day!
More or Mores may refer to: Computing * MORE (application), outline software for Mac OS * more (command), a shell command * MORE protocol, a routing protocol * Missouri Research and Education Network Music Albums * ''More!'' (album), by Booka Shade, 2010 * ''More'' (soundtrack), by Pink Floyd with music from the 1969 film * ''More...'' (Trace Adkins album), or the title song, 1999 * ''More'' (Mary Alessi album), 2005 * ''More'' (Beyoncé EP), 2014 * ''More'' (Michael Bublé EP), 2005 * ''More'' (Clarke-Boland Big Band album), 1968 * ''More'' (Double Dagger album), 2009 * ''More...'' (Montell Jordan album), 1996 * ''More'' (Crystal Lewis album), 2001 * ''More'' (Giuseppi Logan album), 1966 * ''More'' (No Trend album), 2001 * ''More'' (Jeremy Riddle album), or the title song, 2017 * ''More'' (Symphony Number One album), 2016 * ''More'' (Tamia album), or the title song, 2004 * ''More'' (Vitamin C album), 2001 * ''More'', by Mylon LeFevre, 1983 * ''More'', by Resin Do ...
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Nintendo SPD
commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', which primarily co-produced games with external developers; and ''Software Development & Design Department'', which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments. The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.Cassidy, KevinNCL Team Structure work in progress June 7, 2006. Retrieved October 26, 2007. In September 2015, Nintendo SPD merged with Ni ...
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Sudoku
Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contain all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a single solution. French newspapers featured variations of the Sudoku puzzles in the 19th century, and the puzzle has appeared since 1979 in puzzle books under the name Number Place. However, the modern Sudoku only began to gain widespread popularity in 1986 when it was published by the Japanese puzzle company Nikoli under the name Sudoku, meaning "single number". It first appeared in a U.S. newspaper, and then ''The Times'' (London), in 2004, thanks to the efforts of Wayne Gould, who devised a ...
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Stroop Test
---- ---- Naming the font color of a printed word is an easier and quicker task if word meaning and font color are congruent. If two words are both printed in red, the average time to say "red" in response to the written word "green" is greater than the time to say "red" in response to the written word "mouse". In psychology, the Stroop effect is the delay in reaction time between congruent and incongruent stimuli. The effect has been used to create a psychological test (the Stroop test) that is widely used in clinical practice and investigation. A basic task that demonstrates this effect occurs when there is a mismatch between the name of a color (e.g., "blue", "green", or "red") and the color it is printed on (i.e., the word "red" printed in blue ink instead of red ink). When asked to name the color of the word it takes longer and is more prone to errors when the color of the ink does not match the name of the color. The effect is named after John Ridley Stroop, who ...
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