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Comment (computer Programming)
In computer programming, a comment is a programmer-readable explanation or ''annotation'' in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters.Source code can be divided into ''program code'' (which consists of machine-translatable instructions); and ''comments'' (which include human-readable notes and other kinds of annotations in support of the program code). The syntax of comments in various programming languages varies considerably. Comments are sometimes also processed in various ways to generate documentation external to the source code itself by documentation generators, or used for integration with source code management systems and other kinds of external programming tools. The flexibility provided by comments allows for a wide degree of variability, but formal conventions for their use are commonly part of programming style guides. ...
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Wiki Markup
A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the public or limited to use within an organization for maintaining its internal knowledge base. Wikis are enabled by wiki software, otherwise known as wiki engines. A wiki engine, being a form of a content management system, differs from other web-based systems such as blog software, in that the content is created without any defined owner or leader, and wikis have little inherent structure, allowing structure to emerge according to the needs of the users. Wiki engines usually allow content to be written using a simplified markup language and sometimes edited with the help of a rich-text editor. There are dozens of different wiki engines in use, both standalone and part of other software, such as bug tracking systems. Some wiki engines are ...
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MATLAB
MATLAB (an abbreviation of "MATrix LABoratory") is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages. Although MATLAB is intended primarily for numeric computing, an optional toolbox uses the MuPAD symbolic engine allowing access to symbolic computing abilities. An additional package, Simulink, adds graphical multi-domain simulation and model-based design for dynamic and embedded systems. As of 2020, MATLAB has more than 4 million users worldwide. They come from various backgrounds of engineering, science, and economics. History Origins MATLAB was invented by mathematician and computer programmer Cleve Moler. The idea for MATLAB was based on his 1960s PhD thesis. Moler became a math professor at the University of New Mexico and starte ...
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Copyright
A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educational, or musical form. Copyright is intended to protect the original expression of an idea in the form of a creative work, but not the idea itself. A copyright is subject to limitations based on public interest considerations, such as the fair use doctrine in the United States. Some jurisdictions require "fixing" copyrighted works in a tangible form. It is often shared among multiple authors, each of whom holds a set of rights to use or license the work, and who are commonly referred to as rights holders. These rights frequently include reproduction, control over derivative works, distribution, public performance, and moral rights such as attribution. Copyrights can be granted by public law and are in that case considered "territorial righ ...
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ASCII Art
ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII). The term is also loosely used to refer to text-based visual art in general. ASCII art can be created with any text editor, and is often used with free-form languages. Most examples of ASCII art require a fixed-width font (non-proportional fonts, as on a traditional typewriter) such as Courier for presentation. Among the oldest known examples of ASCII art are the creations by computer-art pioneer Kenneth Knowlton from around 1966, who was working for Bell Labs at the time. "Studies in Perception I" by Ken Knowlton and Leon Harmon from 1966 shows some examples of their early ASCII art. "1966 Studies in Perception I by Ken Knowlton and Leon ...
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Flowchart
A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows. This diagrammatic representation illustrates a solution model to a given problem. Flowcharts are used in analyzing, designing, documenting or managing a process or program in various fields. * ''Document flowcharts'', showing controls over a document-flow through a system * ''Data flowcharts'', showing controls over a data-flow in a system * ''System flowcharts'', showing controls at a physical or resource level * ''Program flowchart'', showing the controls in a program within a system Notice that every type of flowchart focuses on some kind of control, rather than on the particular flow itself. However, there are some different classifications. For example, Andrew Veronis ...
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Logo
A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordmark. In the days of hot metal typesetting, a logotype was one word cast as a single piece of type (e.g. "The" in ATF Garamond), as opposed to a Typographic ligature, ligature, which is two or more letters joined, but not forming a word. By extension, the term was also used for a uniquely set and arranged typeface or colophon (publishing), colophon. At the level of mass communication and in common usage, a company's logo is today often synonymous with its trademark or brand.Wheeler, Alina. ''Designing Brand Identity'' © 2006 John Wiley & Sons, Inc. (page 4) Etymology Online Etymology Dictionary, Douglas Harper's Online Etymology Dictionary states that the term 'logo' used in 1937 "probably a shortening of logogram". History Numerous inv ...
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Quicksort
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961, it is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. Quicksort is a divide-and-conquer algorithm. It works by selecting a 'pivot' element from the array and partitioning the other elements into two sub-arrays, according to whether they are less than or greater than the pivot. For this reason, it is sometimes called partition-exchange sort. The sub-arrays are then sorted recursively. This can be done in-place, requiring small additional amounts of memory to perform the sorting. Quicksort is a comparison sort, meaning that it can sort items of any type for which a "less-than" relation (formally, a total order) is defined. Most implementations of quicksort are not stable, meaning that the relative order of equal ...
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Insertion Sort
Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. However, insertion sort provides several advantages: * Simple implementation: Jon Bentley shows a three-line C/C++ version that is five lines when optimized. * Efficient for (quite) small data sets, much like other quadratic (i.e., O(''n''2)) sorting algorithms * More efficient in practice than most other simple quadratic algorithms such as selection sort or bubble sort * Adaptive, i.e., efficient for data sets that are already substantially sorted: the time complexity is O(''kn'') when each element in the input is no more than places away from its sorted position * Stable; i.e., does not change the relative order of elements with equal keys * In-place; i.e., only requires a constant amount O(1) of additional memory space * Online; i.e. ...
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Steve McConnell
Steven C. McConnell is an author of software engineering textbooks such as ''Code Complete'', ''Rapid Development'', and ''Software Estimation''. He is cited as an expert in software engineering and project management. Career McConnell graduated with a bachelor's degree in philosophy, minoring in computer science, at Whitman College in Walla Walla, Washington, and a master's degree in software engineering from Seattle University. He then pursued a career in the desktop software industry, working at Microsoft, Boeing, the Russell Investment Group and several other Seattle area firms. At Microsoft, McConnell worked on TrueType as part of Windows 3.1. At Boeing, he worked on a Strategic Defense Initiative project. McConnell published his first book, ''Code Complete'', in 1993. From 1996 to 1998, he was the editor of the "Best Practices" column in the IEEE Software magazine. From 1998 to 2002, he served as the editor-in-chief of the magazine. ''The New York Times'' has quoted Mc ...
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Code Complete
''Code Complete'' is a software development book, written by Steve McConnell and published in 1993 by Microsoft Press, encouraging developers to continue past code-and-fix programming and the big design up front and waterfall models. It is also a compendium of software construction techniques, which include techniques from naming variables to deciding when to write a subroutine. Summary McConnell defines the main activities in construction as detailed design, construction planning, coding and debugging, unit testing, integration and integration testing. Although he does not dismiss the value of other aspects of software development such as requirements and documentation, McConnell emphasises the construction of software due to several reasons. Within the view of the book, construction is a large part of software development, as the central activity within software development and can significantly improve the productivity of a programmer when focus is directed towards it; in a ...
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Brian Kernighan
Brian Wilson Kernighan (; born 1942) is a Canadian computer scientist. He worked at Bell Labs and contributed to the development of Unix alongside Unix creators Ken Thompson and Dennis Ritchie. Kernighan's name became widely known through co-authorship of the first book on the C programming language (''The C Programming Language'') with Dennis Ritchie. Kernighan affirmed that he had no part in the design of the C language ("it's entirely Dennis Ritchie's work"). He authored many Unix programs, including ditroff. Kernighan is coauthor of the AWK and AMPL programming languages. The "K" of K&R C and of AWK both stand for "Kernighan". In collaboration with Shen Lin he devised well-known heuristics for two NP-complete optimization problems: graph partitioning and the travelling salesman problem. In a display of authorial equity, the former is usually called the Kernighan–Lin algorithm, while the latter is known as the Lin–Kernighan heuristic. Kernighan has been a Professor of C ...
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The Elements Of Programming Style (book)
''The Elements of Programming Style'', by Brian W. Kernighan and P. J. Plauger, is a study of programming style, advocating the notion that computer programs should be written not only to satisfy the compiler or personal programming "style", but also for "readability" by humans, specifically software maintenance engineers, programmers and technical writers. It was originally published in 1974. The book pays explicit homage, in title and tone, to ''The Elements of Style'', by Strunk & White and is considered a practical template promoting Edsger Dijkstra's structured programming discussions. It has been influential and has spawned a series of similar texts tailored to individual languages, such as ''The Elements of C Programming Style'', ''The Elements of C# Style'', ''The Elements of Java(TM) Style'', ''The Elements of MATLAB Style'', etc. The book is built on short examples from actual, published programs in programming textbooks. This results in a practical treatment rather ...
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