Clone (Java Method)
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Clone (Java Method)
clone() is a method in the Java programming language for object duplication. In Java, objects are manipulated through reference variables, and there is no operator for ''copying'' an object—the assignment operator duplicates the reference, not the object. The clone() method provides this missing functionality. Overview Classes that want copying functionality must implement some method to do so. To a certain extent that function is provided by "Object.clone()". clone() acts like a copy constructor. Typically it calls the clone() method of its superclass to obtain the copy, etc. until it eventually reaches Object's clone() method. The special clone() method in the base class Object provides a standard mechanism for duplicating objects. The class Object's clone() method creates and returns a copy of the object, with the same class and with all the fields having the same values. However, Object.clone() throws a CloneNotSupportedException unless the object is an instance of a cla ...
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Method (computer Science)
A method in object-oriented programming (OOP) is a procedure associated with a message and an object. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be utilized by any of its various consumers. A method is a behavior of an object parametrized by a consumer. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is ''method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving o ...
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Copy Constructor
In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables. A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a ''valid'' state. Immutable objects must be initialized in a constructor. Most languages allow overloading the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of some s ...
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JavaWorld
''InfoWorld'' (abbreviated IW) is an information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a web-only publication. Its parent company today is International Data Group, and its sister publications include '' Macworld'' and ''PC World''. InfoWorld is based in San Francisco, with contributors and supporting staff based across the United States. Since its founding, ''InfoWorld''s readership has largely consisted of IT and business professionals. ''InfoWorld'' focuses on how-to, analysis, and editorial content from a mixture of experienced technology journalists and working technology practitioners. The site averages 4.6 million monthly page views and 1.1 million monthly unique visitors. History The magazine was founded by Jim Warren in 1978 as ''The Intelligent Machines Journal'' (IMJ). It was sold to IDG in late 1979. On 18 February 1980, the magazine name was changed to ''InfoWorld''. In 1986, the Robert X. Cringel ...
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Bitstream
A bitstream (or bit stream), also known as binary sequence, is a sequence of bits. A bytestream is a sequence of bytes. Typically, each byte is an 8-bit quantity, and so the term octet stream is sometimes used interchangeably. An octet may be encoded as a sequence of 8 bits in multiple different ways (see bit numbering) so there is no unique and direct translation between bytestreams and bitstreams. Bitstreams and bytestreams are used extensively in telecommunications and computing. For example, synchronous bitstreams are carried by SONET, and Transmission Control Protocol transports an asynchronous bytestream. Relationship between bitstreams and bytestreams In practice, bitstreams are not used directly to encode bytestreams; a communication channel may use a signalling method that does not directly translate to bits (for instance, by transmitting signals of multiple frequencies) and typically also encodes other information such as framing and error correction together wi ...
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Serialization
In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment). When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone of the original object. For many complex objects, such as those that make extensive use of references, this process is not straightforward. Serialization of object-oriented objects does not include any of their associated methods with which they were previously linked. This process of serializing an object is also called marshalling an object in some situations. The opposite operation, extracting a data structure from a series of bytes, is deserialization, (also called unserialization or un ...
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Immutable Object
In object-oriented and functional programming, an immutable object (unchangeable object) is an object whose state cannot be modified after it is created.Goetz et al. ''Java Concurrency in Practice''. Addison Wesley Professional, 2006, Section 3.4. Immutability This is in contrast to a mutable object (changeable object), which can be modified after it is created. In some cases, an object is considered immutable even if some internally used attributes change, but the object's state appears unchanging from an external point of view. For example, an object that uses memoization to cache the results of expensive computations could still be considered an immutable object. Strings and other concrete objects are typically expressed as immutable objects to improve readability and runtime efficiency in object-oriented programming. Immutable objects are also useful because they are inherently thread-safe. Other benefits are that they are simpler to understand and reason about and offer high ...
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Default Constructor
In computer programming languages, the term default constructor can refer to a constructor that is automatically generated by the compiler in the absence of any programmer-defined constructors (e.g. in Java), and is usually a nullary constructor. In other languages (e.g. in C++) it is a constructor that can be called without having to provide any arguments, irrespective of whether the constructor is auto-generated or user-defined. Note that a constructor with formal parameters can still be called without arguments if default arguments were provided in the constructor's definition. C++ In C++, the standard describes the default constructor for a class as a constructor that can be called with no arguments (this includes a constructor whose parameters all have default arguments). For example: class MyClass ; MyClass::MyClass() : x(100) // constructor defined int main() When allocating memory dynamically, the constructor may be called by adding parenthesis after the class na ...
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Singleton Pattern
In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software, the pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows objects to: * Ensure they only have one instance * Provide easy access to that instance * Control their instantiation (for example, hiding the constructors of a class) The term comes from the mathematical concept of a singleton. Common uses Singletons are often preferred to global variables because they do not pollute the global namespace (or their containing namespace). Additionally, they permit lazy allocation and initialization, whereas global variables in many languages will always consume resources. The singleton pattern can also be used as a basis for oth ...
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Factory Method Pattern
In class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created. This is done by creating objects by calling a factory method—either specified in an interface and implemented by child classes, or implemented in a base class and optionally overridden by derived classes—rather than by calling a constructor. Overview The Factory Method design pattern is one of the twenty-three well-known '' design patterns'' that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The Factory Method design pattern solves problems like: * How can an object be created so that subclasses can redefine which class to instantiate? * How can a class defer instantiation to subclasses? The Factory Method design patt ...
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Covariant Return Type
In object-oriented programming, a covariant return type of a method is one that can be replaced by a "narrower" type when the method is overridden in a subclass. A notable language in which this is a fairly common paradigm is C++. C# supports return type covariance as of version 9.0. Covariant return types have been (partially) allowed in the Java language since the release of JDK5.0,bridge Methods
were introduced to circumvent problems introduced by polymorphism and the new generic type erasure so the following example wouldn't compile on a previous release: // Classes used as return types: class A class B extends A // "Class B is narrower than class A" // Classes demonstrating method overriding: class C class D extends C More specifically, covariant ( ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Type Conversion
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens ''implicitly'' (automatically) or ''explicitly'', and whether the underlying data representation is converted from one representation into another, or a given representation is merely ''reinterpreted'' as the representation of another data type. In general, both primitive and compound data types can be converted. Each programming language has its own rules on how types can be converted. Languages with strong typing typically do little implicit conversion and discourage the reinterpretation of representations, whi ...
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