Cloaks (Over The Edge)
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Cloaks (Over The Edge)
''Cloaks'' is a 1998 role-playing game supplement for '' Over the Edge'' published by Atlas Games. Contents ''Cloaks'' is a sourcebook with information intended for secret agents. Its name is drawn for the 'Marjian slang term for spies. Since Al Amarja has more conspiracies than any other country on earth, it is chock-a-block with Companies and the Cloaks and Frills that work for them. Chapter 0 (''Uses For This Book''): A preface by the author. Chapter 1 (''How to Do It''): Adventure seeds, plot hooks, and motivations involving the various previously detailed conspiracies. Chapter 2 (''Yesterday's Hero''): A campaign that will eventually drag in all the conspiracies. A powerful mutant human is killing random people on The Edge. The characters get caught up in what's happening and will eventually have to get directly involved. Chapter 3 (''Club St. Augustine''): A popular nightclub for the rich and jaded that is a hotspot for cloaks. Chapter 4 (''Agents''): Sample ...
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Over The Edge (game)
''Over the Edge'' is a surreal role-playing game of secrets and conspiracies, taking place on the mysterious Island of Al Amarja. It was created by Jonathan Tweet with Robin Laws, and published by Atlas Games. ''Over The Edge'' departed from the model of predefined character attributes and skills, in favour of player-chosen traits; and was among the first to be based on the dice pool, where the number of dice rolled, rather than how they are interpreted, is determined by the characters' abilities. Both ''Over the Edge'' and '' Vampire: The Masquerade'' were based upon a project between Jonathan Tweet and Mark Rein·Hagen which followed their development of ''Ars Magica'' for Lion Rampant. They share the concept of a dice pool, which they presumably inherit from that initial design. This game mechanic had previously been seen in West End Games' ''Ghostbusters'' and '' Star Wars,'' and FASA's Shadowrun roleplaying games. While ''Vampire'' has achieved far more popularity, '' ...
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Atlas Games
Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with Jerry Corrick and Bob Brynildson and formed a new corporation called Trident, Inc. to publish the game. Eventually Atlas subsumed into Trident; Brynildson, Corrick, and their store - The Source Comics & Games - continued to support Atlas with their business experience and perspective. The company published the periodical '' EdgeWork'' for four issues. Games published Role-playing games * ''Ars Magica'' (The 5th edition won the 2004 Origins Award for Best Role-Playing Game.) * '' Feng Shui'' (The 2nd edition won the Gold ENnie Awards in 2016 for ''Best Rules'' and ''Best Setting''.) * '' Furry Pirates (Swashbuckling Adventure in the Furry Age of Piracy)'' * ''Magical Kitties Save the Day'' * ''Northern Crown'' * '' Over the Edge'' * '' P ...
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Conspiracy
A conspiracy, also known as a plot, is a secret plan or agreement between persons (called conspirers or conspirators) for an unlawful or harmful purpose, such as murder or treason, especially with political motivation, while keeping their agreement secret from the public or from other people affected by it. In a political sense, conspiracy refers to a group of people united in the goal of usurping, altering or overthrowing an established political power. Depending on the circumstances, a conspiracy may also be a crime, or a civil wrong. The term generally implies wrongdoing or illegality on the part of the conspirators, as people would not need to conspire to engage in activities that were lawful and ethical, or to which no one would object. There are some coordinated activities that people engage in with secrecy that are not generally thought of as conspiracies. For example, intelligence agencies such as the American CIA and the British MI6 necessarily make plans in secret to s ...
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Intelligence Officer
An intelligence officer is a person employed by an organization to collect, compile or analyze information (known as intelligence) which is of use to that organization. The word of ''officer'' is a working title, not a rank, used in the same way a "police officer" can also be a sergeant, or in the military, in which non-commissioned personnel may serve as intelligence officers. Organizations which employ intelligence officers include armed forces, police, and customs agencies. Sources of intelligence Intelligence officers make use of a variety of sources of information, including ; Communications intelligence (COMINT): Eavesdropping and interception of communications (e.g., by wiretapping) including signals intelligence (SIGINT) and electronic intelligence (ELINT). ; Financial intelligence (FININT): The gathering of information about the financial affairs of entities of interest. ; Human intelligence (HUMINT): Derived from covert human intelligence sources ( Covert Human Intellige ...
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Espionage
Espionage, spying, or intelligence gathering is the act of obtaining secret or confidential information (intelligence) from non-disclosed sources or divulging of the same without the permission of the holder of the information for a tangible benefit. A person who commits espionage is called an ''espionage agent'' or ''spy''. Any individual or spy ring (a cooperating group of spies), in the service of a government, company, criminal organization, or independent operation, can commit espionage. The practice is clandestine, as it is by definition unwelcome. In some circumstances, it may be a legal tool of law enforcement and in others, it may be illegal and punishable by law. Espionage is often part of an institutional effort by a government or commercial concern. However, the term tends to be associated with state spying on potential or actual enemies for military purposes. Spying involving corporations is known as industrial espionage. One of the most effective ways to gath ...
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Paranormal
Paranormal events are purported phenomena described in popular culture, folk, and other non-scientific bodies of knowledge, whose existence within these contexts is described as being beyond the scope of normal scientific understanding. Notable paranormal beliefs include those that pertain to extrasensory perception (for example, telepathy), spiritualism and the pseudosciences of ghost hunting, cryptozoology, and ufology. Proposals regarding the paranormal are different from scientific hypotheses or speculations extrapolated from scientific evidence because scientific ideas are grounded in empirical observations and experimental data gained through the scientific method. In contrast, those who argue for the existence of the paranormal explicitly do not base their arguments on empirical evidence but rather on anecdote, testimony, and suspicion. The standard scientific models give the explanation that what appears to be paranormal phenomena is usually a misinterpretation, mi ...
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Psionic
In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychokinesis. The term is a portmanteau formed from ''psi'' (in the sense of "psychic phenomena") and the -' from ''electronics''. The word "psionics" began as, and always remained, a term of art within the science fiction community and—despite the promotional efforts of editor John W. Campbell, Jr—it never achieved general currency, even among academic parapsychologists. In the years after the term was coined in 1951, it became increasingly evident that no scientific evidence supports the existence of "psionic" abilities. Etymology In 1942, two authors—biologist Bertold Wiesner and psychologist Robert Thouless—had introduced the term "psi" (from ψ ''psi,'' 23rd letter of the Greek alphabet) to parapsychology in an article published ...
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Shiv (weapon)
A shiv, also chiv, schiv, shivvie, or shank, is a handcrafted bladed-weapon resembling a knife that is commonly associated with London. Since blades are highly prohibited in the United Kingdom, the intended mode of concealment is central to a shiv's construction. An especially thin handle, for instance, makes it easier to conceal in a hidden pocket of a coat, or in stacks of objects, such as books, permitted to the London gent; however, this can also render the shiv difficult to grip and wield. Due to the number of knife crimes increasing in the United Kingdom, authorities have taken measures such as body searches in order to prevent knife violence amongst civilians, but these measures often fail, since shanks are made by hand and can easily be hidden. Beyond the authorities, it is also desirable to conceal possession of a shiv from members of a rival street gang. The word is recorded from the 1670s in the spelling ''chive'' as cant for ''knife'', whose pronunciation is ref ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Role-playing Game Books
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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