Civilization's Waiting Room
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Civilization's Waiting Room
''Sivilisasjonens venterom'' (Norwegian for "Civilization's Waiting Room") was a research larp (live-action roleplaying game) held in Bergen in November 2021. It was designed to explore the potential of larps as a research methodology and as research dissemination, and was specifically intended to investigate ethical questions that arise when encountering new surveillance technologies. Background The project was funded by the Research Council of Norway as part of a scheme to increase the Norwegian impact of EU-funded research. The stated goal was to "create arenas where the general public can practice making ethical decisions about the use of new technologies, specifically machine vision technologies such as facial recognition, deepfakes and VR" The creative lead for the project was veteran larp developer Anita Myhre Andersen, working with Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold and Eskil Mjelva Saatvedt. The researchers in the developme ...
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Anita Myhre Andersen
Anita or ANITA may refer to: Arts * ''Anita'' (1967 film), an Indian film * ''Anita'' (2009 film), an Argentine film * ''Anita'' (2021 film), a Hong Kong film *'' Anita: Swedish Nymphet'', a 1973 erotic film People * Anita (given name), people with the given name Anita Places * Anita, Indiana, a former town in Johnson County, Indiana *Anita, Iowa, city in Cass County, Iowa *Anita, Pennsylvania *Batey Anita Airport, in Consuelo, Dominican Republic *Lake Anita State Park, state park in Cass County, Iowa, US *Santa Anita (other) Science and technology *'' Amblypodia anita'', a species of blue butterfly *ANITA grade, a group of plants consisting of the most basal angiosperm lineages *Antarctic Impulsive Transient Antenna experiment *Sumlock ANITA calculator Storms *Hurricane Anita, an Atlantic hurricane in 1977 *Tropical Storm Anita (other) See also *Anitta (other) Anitta may refer to: *Anitta (king), Hittite king *Anitta (singer) (born 1993), Br ...
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Live Action Role-playing Game
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the character. LARP participants may dress in the costume of their character and carry appropriate physical props (e.g., an 18th century militia LARP participant may wear a military uniform and carry a musket). Whereas in a RPG played by a group sitting around a table, players describe the actions of their characters (e.g., "I run to stand beside my friend"); in an equivalent situation in a LARP, a player would physically run to the appropriate point within the game space." The players pursue goals within a fictional setting represented by real-world enviro ...
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Government By Algorithm
Government by algorithm (also known as algorithmic regulation, regulation by algorithms, algorithmic governance, algocratic governance, algorithmic legal order or algocracy) is an alternative form of government or social ordering, where the usage of computer algorithms, especially of artificial intelligence and blockchain, is applied to regulations, law enforcement, and generally any aspect of everyday life such as transportation or land registration.. The term 'government by algorithm' appeared in academic literature as an alternative for 'algorithmic governance' in 2013. A related term, algorithmic regulation is defined as setting the standard, monitoring and modifying behaviour by means of computational algorithms — automation of judiciary is in its scope. In the context of blockchain, it is also known as blockchain governance. Government by algorithm raises new challenges that are not captured in the e-government literature and the practice of public administration. Some ...
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Machine Vision
Machine vision (MV) is the technology and methods used to provide imaging-based automatic inspection and analysis for such applications as automatic inspection, process control, and robot guidance, usually in industry. Machine vision refers to many technologies, software and hardware products, integrated systems, actions, methods and expertise. Machine vision as a systems engineering discipline can be considered distinct from computer vision, a form of computer science. It attempts to integrate existing technologies in new ways and apply them to solve real world problems. The term is the prevalent one for these functions in industrial automation environments but is also used for these functions in other environment vehicle guidance. The overall machine vision process includes planning the details of the requirements and project, and then creating a solution. During run-time, the process starts with imaging, followed by automated analysis of the image and extraction of the requir ...
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Live-action Role-playing Games
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the character. LARP participants may dress in the costume of their character and carry appropriate physical props (e.g., an 18th century militia LARP participant may wear a military uniform and carry a musket). Whereas in a RPG played by a group sitting around a table, players describe the actions of their characters (e.g., "I run to stand beside my friend"); in an equivalent situation in a LARP, a player would physically run to the appropriate point within the game space." The players pursue goals within a fictional setting represented by real-world env ...
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Design Fiction
Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with". By inspiring new imaginaries about the future, Design Fiction moves forward innovation perspectives, as conveyed by author Bruce Sterling's own definition: "Design Fiction is the deliberate use of diegetic prototypes to suspend disbelief about change". Reflecting the diversity of media used to create design fictions and the breadth of concepts that are prototyped in the associated fictional worlds, researchers Joseph Lindley and Paul Coulton propose that design fiction be defined as: "(1) someth ...
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Mimesis
Mimesis (; grc, μίμησις, ''mīmēsis'') is a term used in literary criticism and philosophy that carries a wide range of meanings, including ''imitatio'', imitation, nonsensuous similarity, receptivity, representation, mimicry, the act of expression, the act of resembling, and the presentation of the self. The original Ancient Greek term ''mīmēsis'' ( grc, μίμησις, label=none) derives from ''mīmeisthai'' ( grc, μιμεῖσθαι, label=none, 'to imitate'), itself coming from ''mimos'' ( μῖμος, 'imitator, actor'). In ancient Greece, ''mīmēsis'' was an idea that governed the creation of works of art, in particular, with correspondence to the physical world understood as a model for beauty, truth, and the good. Plato contrasted ''mimesis'', or imitation Imitation (from Latin ''imitatio'', "a copying, imitation") is a behavior whereby an individual observes and replicates another's behavior. Imitation is also a form of that leads to the "developm ...
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Research Council Of Norway
The Research Council (also the Research Council of Norway; no, Norges forskningsråd) is a Norwegian government agency that funds research and innovation projects. On behalf of the Government, the Research Council invests NOK 11,9 billion (2021) annually. The Research Council is responsible for promoting basic and applied research and innovation. This is done by managing research funding and by advising the authorities on research policy, among other things through proposals for the research budget in the National Budget. The Research Council works to promote international research and innovation cooperation, and has a number of schemes to mobilise Norwegian applicants for the EU Research and Innovation Programme. Other tasks include creating meeting places for researchers, trade and industry, public administration, public actors and other users of research. The Research Council was established in 1993 through the merging of five different previously created research councils. ...
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Nordic Larp
Nordic most commonly refers to: * Nordic countries, written in plural as Nordics, the northwestern European countries, including Scandinavia, Fennoscandia and the North Atlantic * Scandinavia, a cultural, historical and ethno-linguistic region in northern Europe * a native of Northern Europe * Nordic or North Germanic languages Nordic may also refer to: Synonym for Scandinavian or Norse * Nordic Bronze Age, a period and a Bronze Age culture in Scandinavian pre-history * Nordic folklore * Nordic mythology * Nordic paganism Relating to a racial category * Nordic race, a race group * Nordic theory or Nordicism, the belief that Northern Europeans constitute a "master race", a theory which influenced Adolf Hitler. * Nordic League, a far right organisation in the United Kingdom from 1935 to 1939 * Nordic aliens, a group of supposed humanoid extraterrestrial beings whose appearance resembles the Nordic physical type Sports * Bidding system for Contract bridge * Nordic combined, a wint ...
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Harald Misje
Harald or Haraldr is the Old Norse form of the given name Harold. It may refer to: Medieval Kings of Denmark * Harald Bluetooth (935–985/986) Kings of Norway * Harald Fairhair (c. 850–c. 933) * Harald Greycloak (died 970) * Harald Hardrada (1015–1066) * Harald Gille (reigned 1130–1136) Grand Dukes of Kiev * Mstislav the Great (1076–1132), known as Harald in Norse sagas King of Mann and the Isles * Haraldr Óláfsson (died 1248) Earls of Orkney * Harald Haakonsson (died 1131) * Harald Maddadsson (–1206) * Harald Eiriksson Others * Hagrold (fl. 944–954), also known as Harald, Scandinavian chieftain in Normandy * Harald Grenske (10th century), petty king in Vestfold in Norway * Harald Klak (–), king in Jutland * Harald Wartooth, legendary king of Sweden, Denmark and Norway * Harald the Younger, 9th-century Viking leader Modern name Royalty * Harald V of Norway (born 1937), present King of Norway * Prince Harald of Denmark (1876–1949) Arts and en ...
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