Chris Harrison (computer Scientist)
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Chris Harrison (computer Scientist)
Chris Harrison is a British-born, American computer scientist and entrepreneur, working in the fields of human–computer interaction, machine learning and sensor-driven interactive systems. He is a professor at Carnegie Mellon University and director of the Future Interfaces Group within the Human–Computer Interaction Institute. He has previously conducted research at AT&T Labs, Microsoft Research, IBM Research and Disney Research. He is also the CTO and co-founder of Qeexo, a machine learning and interaction technology startup. Harrison has authored more than 80 peer-reviewed papers and his work appears in more than 40 books. For his contributions in human–computer interaction, Harrison was named a top 35 innovator under 35 by MIT Technology Review (2012), a top 30 scientist under 30 by Forbes (2012), one of six innovators to watch by Smithsonian (2013), and a top Young Scientist by the World Economic Forum (2014). Over the course of his career, Harrison has been awarded ...
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London
London is the capital and largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary down to the North Sea, and has been a major settlement for two millennia. The City of London, its ancient core and financial centre, was founded by the Romans as '' Londinium'' and retains its medieval boundaries.See also: Independent city § National capitals The City of Westminster, to the west of the City of London, has for centuries hosted the national government and parliament. Since the 19th century, the name "London" has also referred to the metropolis around this core, historically split between the counties of Middlesex, Essex, Surrey, Kent, and Hertfordshire, which largely comprises Greater London, governed by the Greater London Authority.The Greater London Authority consists of the Mayor of London and the London Assembly. The London Mayor is distinguished fr ...
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TR35
The Innovators Under 35 is a peer-reviewed annual award and listicle published by ''MIT Technology Review'' magazine, naming the world's top 35 innovators under the age of 35. at ''Technology Review'' with lists of winners at technologyreview.com Background The subcategories for the awards change from year to year, but generally focus on biomedicine, computing, communications, business, energy, materials, and the web. Nominations are sent from around the world and evaluated by a panel of expert judges. In some years, an Innovator of the Year or a Humanitarian of the Year is also named from among the winners. The purpose of the award is to honor "Exceptionally talented young innovators whose work has the greatest potential to transform the world." History The award was started in 1999 as the TR100, with 100 winners, but was changed to TR35 (35 winners) starting in 2005. The awards are presented to the winners at the annual Emtech conference on emerging technologies, held in ...
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Interaction Technique
An interaction technique, user interface technique or input technique is a combination of hardware and software elements that provides a way for computer users to accomplish a single task. For example, one can go back to the previously visited page on a Web browser by either clicking a button, pressing a key, performing a mouse gesture or uttering a speech command. It is a widely used term in human-computer interaction. In particular, the term "new interaction technique" is frequently used to introduce a novel user interface design idea. Definition Although there is no general agreement on the exact meaning of the term "interaction technique", the most popular definition is from the computer graphics literature: A more recent variation is: The computing view From the computer's perspective, an interaction technique involves: * One or several input devices that capture user input, * One or several output devices that display user feedback, * A piece of software that: ...
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Disney Research
Disney Research is a network of research labs supporting The Walt Disney Company. Its purpose is to pursue scientific and technological innovation to advance the company's broad media and entertainment efforts. It has facilities in Los Angeles, Zurich and Edinburgh. Research topics include computer graphics, video processing, computer vision, robotics, radio and antenna (radio), antennas, wireless, wireless communications, human-computer interaction, display device, displays, data mining, machine learning, and behavioral sciences. The lab in Cambridge, Massachusetts was closed in January 2016. Disney Research is managed by an internal Disney Research Council co-chaired by Disney-Pixar's Ed Catmull and including the directors of the individual labs. Notable works BB-8 was a physical prop developed by Disney Research, created by special effects artist Neal Scanlan. See also *Walt Disney Imagineering References External links

* * Carnegie Mellon University Disney te ...
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IBM Research
IBM Research is the research and development division for IBM, an American multinational information technology company headquartered in Armonk, New York, with operations in over 170 countries. IBM Research is the largest industrial research organization in the world and has twelve labs on six continents. IBM employees have garnered six Nobel Prizes, six Turing Awards, 20 inductees into the U.S. National Inventors Hall of Fame, 19 National Medals of Technology, five National Medals of Science and three Kavli Prizes. , the company has generated more patents than any other business in each of 25 consecutive years, which is a record. History The roots of today's IBM Research began with the 1945 opening of the Watson Scientific Computing Laboratory at Columbia University. This was the first IBM laboratory devoted to pure science and later expanded into additional IBM Research locations in Westchester County, New York, starting in the 1950s,Beatty, Jack, (editor''Colussus: how ...
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Microsoft Research
Microsoft Research (MSR) is the research subsidiary of Microsoft. It was created in 1991 by Richard Rashid, Bill Gates and Nathan Myhrvold with the intent to advance state-of-the-art computing and solve difficult world problems through technological innovation in collaboration with academic, government, and industry researchers. The Microsoft Research team has more than 1,000 computer scientists, physicists, engineers, and mathematicians, including Turing Award winners, Fields Medal winners, MacArthur Fellows, and Dijkstra Prize winners. Between 2010 and 2018, 154,000 AI patents were filed worldwide, with Microsoft having by far the largest percentage of those patents, at 20%.Louis Columbus, January 6, 201Microsoft Leads The AI Patent Race Going Into 2019 ''Forbes'' According to estimates in trade publications, Microsoft spent about $6 billion annually in research initiatives from 2002-2010 and has spent from $10–14 billion annually since 2010. Microsoft Research has made signi ...
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AT&T Labs
AT&T Labs is the research & development division of AT&T, the telecommunications company. It employs some 1,800 people in various locations, including: Bedminster NJ; Middletown, NJ; Manhattan, NY; Warrenville, IL; Austin, TX; Dallas, TX; Atlanta, GA; San Francisco, CA; San Ramon, CA; and Redmond, WA. The main research division, made up of around 450 people, is based across the Bedminster, Middletown, San Francisco, and Manhattan locations. AT&T Labs traces its history from AT&T Bell Labs. Much research is in areas traditionally associated with networks and systems, ranging from the physics of optical transmission to foundational topics in computing and communications. Other research areas address the technical challenges of large operational networks and the resulting large data sets. Achievements Since its creation in 1996, AT&T Labs has been issued over 2,000 US patents. Researchers at AT&T Labs developed UWIN a package for running Unix applications on Windows; Graphviz, ...
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Human–Computer Interaction Institute
The Human–Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human–computer interaction research, and was named one of the top ten most innovative schools in information technology by ''Computer World'' in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science. HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to particip ...
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Machine Learning
Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine learning algorithms build a model based on sample data, known as training data, in order to make predictions or decisions without being explicitly programmed to do so. Machine learning algorithms are used in a wide variety of applications, such as in medicine, email filtering, speech recognition, agriculture, and computer vision, where it is difficult or unfeasible to develop conventional algorithms to perform the needed tasks.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Voronoi-Based Multi-Robot Autonomous Exploration in Unknown Environments via Deep Reinforcement Learning IEEE Transactions on Vehicular Technology, 2020. A subset of machine learning is closely related to computational statistics, which focuses on making predicti ...
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Human–computer Interaction
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Human–Computer Interaction.'' The first known use was in 1975 by Carlisle. The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended dialogue between the user and t ...
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Entrepreneur
Entrepreneurship is the creation or extraction of economic value. With this definition, entrepreneurship is viewed as change, generally entailing risk beyond what is normally encountered in starting a business, which may include other values than simply economic ones. An entrepreneur is an individual who creates and/or invests in one or more businesses, bearing most of the risks and enjoying most of the rewards.The process of setting up a business is known as entrepreneurship. The entrepreneur is commonly seen as an innovator, a source of new ideas, goods, services, and business/or procedures. More narrow definitions have described entrepreneurship as the process of designing, launching and running a new business, which is often similar to a small business, or as the "capacity and willingness to develop, organize and manage a business venture along with any of its risks to make a profit." The people who create these businesses are often referred to as entrepreneurs. While de ...
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Computer Scientist
A computer scientist is a person who is trained in the academic study of computer science. Computer scientists typically work on the theoretical side of computation, as opposed to the hardware side on which computer engineers mainly focus (although there is overlap). Although computer scientists can also focus their work and research on specific areas (such as algorithm and data structure development and design, software engineering, information theory, database theory, computational complexity theory, numerical analysis, programming language theory, computer graphics, and computer vision), their foundation is the theoretical study of computing from which these other fields derive. A primary goal of computer scientists is to develop or validate models, often mathematical, to describe the properties of computational systems (processors, programs, computers interacting with people, computers interacting with other computers, etc.) with an overall objective of discovering des ...
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