Chop Suey (1985 Video Game)
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Chop Suey (1985 Video Game)
''Chop Suey'' is a martial arts fighting game developed by Adam Billyard for the Atari 8-bit family. It was published in 1985 by English Software. Antic Software published the game in the US. The title is a repurposing of the name of the American Chinese dish chop suey. Gameplay ''Chop Suey'' is a one-on-one martial arts fighting game. The action takes place on a box-type stage, watched by an audience sitting in several rows of seats in front of two competitors. Each successful attack on an opponent means their pain bar goes up and when the bar is full, the POW symbol will start blinking. It means the player is in a very fragile state of health - one more punch or kick and the fighter will fall. The match ends when the fighter falls eight times or the timer runs out. At the top of each wall air vents will open occasionally, allowing scorpions to drop to the floor and scuttle away. The players should avoid them at all costs, as they give potentially lethal bites. If the play ...
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English Software
The English Software Company, later shortened to English Software, was a Manchester, UK-based video game developer and publisher that operated from 1982 until 1987. Starting with its first release, the horizontally scrolling shooter ''Airstrike'', English Software focused on the Atari 8-bit family of home computers, then later expanded onto other platforms. The company used the slogan "The power of excitement". History The company was set up in 1982 by Philip Morris, owner of the Gemini Electronics computer store in Manchester, to release video games for the Atari 8-bit family. By the end of 1983, English Software was the largest producer of Atari 8-bit software in the UK and Morris closed Gemini Electronics to concentrate on English Software."News and Views"


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Brandenburg Concertos
The ''Brandenburg Concertos'' by Johann Sebastian Bach (Bach-Werke-Verzeichnis, BWV 1046–1051), are a collection of six instrumental works presented by Bach to Christian Ludwig of Brandenburg-Schwedt, Christian Ludwig, Margrave of Brandenburg-Schwedt,Giles MacDonogh, MacDonogh, Giles. ''Frederick the Great: A Life in Deed and Letters''. St. Martin's Griffin. New York. 2001. in 1721 (though probably composed earlier). The original French title is ''Six Concerts à plusieurs instruments,'' meaning "Six Concertos for several instruments". Some of them feature several solo instruments in combination. They are widely regarded as some of the best orchestral compositions of the baroque music, Baroque era. History In 1721, Johann Sebastian Bach Johann Sebastian Bach (28 July 1750) was a German composer and musician of the late Baroque period. He is known for his orchestral music such as the '' Brandenburg Concertos''; instrumental compositions such as the Cello Suites; k ...
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Fighting Games
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into " combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was '' Heavyweight Champ'' in 1976, but it was ''Karate Champ'' that popularized ...
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Karate Video Games
(; ; Okinawan pronunciation: ) is a martial art developed in the Ryukyu Kingdom. It developed from the indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujian White Crane. Karate is now predominantly a striking art using punching, kicking, knee strikes, elbow strikes and open-hand techniques such as knife-hands, spear-hands and palm-heel strikes. Historically, and in some modern styles, grappling, throws, joint locks, restraints and vital-point strikes are also taught. A karate practitioner is called a . The Empire of Japan annexed the Ryukyu Kingdom in 1879. Karate came to mainland Japan in the early 20th century during a time of migration as Ryukyuans, especially from Okinawa, looked for work in the main islands of Japan. It was systematically taught in Japan after the Taishō era of 1912–1926. In 1922, the Japanese Ministry of Education invited Gichin Funakoshi to Tokyo t ...
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Atari 8-bit Family-only Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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Atari 8-bit Family Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Page 6
''Page 6'' (subtitled ''Atari Users Magazine'' and later known as ''Page 6 Atari User'', then ''New Atari User'') was an independent British publication aimed at users of Atari home computers. It was published between 1982 and 1998. The magazine supported both the Atari 8-bit family and later the Atari ST models. History The magazine had its origins in the newsletter of the Birmingham User's Group, an independent Atari club based in England. Les Ellingham was appointed to be the editor of the newsletter, but decided to produce a magazine with broader appeal instead. He remained editor of ''Page 6'' throughout its entire run of 85 issues. Although subscription-only for most of its life, it was available through newsagents during the late 1980s and early 1990s. When ''Database'' ceased publication of the original ''Atari User'' magazine in 1988, ''Page 6'' bought the rights (and subscriber list), and renamed their magazine, firstly to ''Page 6 Atari User'' in February 1989 and t ...
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Johann Sebastian Bach
Johann Sebastian Bach (28 July 1750) was a German composer and musician of the late Baroque period. He is known for his orchestral music such as the '' Brandenburg Concertos''; instrumental compositions such as the Cello Suites; keyboard works such as the ''Goldberg Variations'' and ''The Well-Tempered Clavier''; organ works such as the '' Schubler Chorales'' and the Toccata and Fugue in D minor; and vocal music such as the ''St Matthew Passion'' and the Mass in B minor. Since the 19th-century Bach revival he has been generally regarded as one of the greatest composers in the history of Western music. The Bach family already counted several composers when Johann Sebastian was born as the last child of a city musician in Eisenach. After being orphaned at the age of 10, he lived for five years with his eldest brother Johann Christoph, after which he continued his musical education in Lüneburg. From 1703 he was back in Thuringia, working as a musician for Protestant c ...
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Antic Software
Antic Software was a software company associated with '' Antic'', a magazine for the Atari 8-bit family of computers. Bound into issues of the magazine, the Antic Software catalog initially sold Atari 8-bit games, applications, and utilities from the recently defunct Atari Program Exchange. Original submissions were later added, as well as public domain collections, with all software provided on self-documented disk. When the Atari ST was released, it became a mixture of Atari 8-bit and Atari ST software and sold some major Atari ST titles such as CAD-3D. The magazine insert changed names several times, eventually being branded as ''The Catalog''. ''Antic'' assistant editor Gigi Bisson wrote in the May 1986 issue that, " ntic Softwarekept the magazine afloat during the lean year," referring to the period following Atari, Inc.'s financial collapse. History When the Atari Program Exchange (APX) was shut down by Atari CEO James J. Morgan in 1984, Gary Yost convinced ''Antic'' mag ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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