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Chief Happiness Officer
The Chief Happiness Officer (CHO) in a company is the manager of workers' happiness. Probably originating in North America, CHO posts are being created in European and UK companies to ensure workers' welfare needs are met. In popular culture In the tabletop roleplaying game Paranoia Paranoia is an instinct or thought process that is believed to be heavily influenced by anxiety or fear, often to the point of delusion and irrationality. Paranoid thinking typically includes persecutory beliefs, or beliefs of conspiracy concer ... (1984), characters may have to accomplish "Mandatory Bonus Fun Duties" (first presented in the supplement '' Acute Paranoia'', first published in 1986), one of which is Happiness Officer. Their job is to ensure that people under their care are happy. In the dystopia of the game, being happy is mandatory and punishable by law. So the Happiness Officer will use any tool he can to ensure everybody is happy, from singing in choir for better morale up to heav ...
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Paranoia (role-playing Game)
''Paranoia'' is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting. Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game. A crowdfunding at Kickstarter for a new edition was successfully funded. Delivery to backers began in March 2017. Premise The game is set in a dystopian future ...
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Acute Paranoia
''Acute Paranoia'', published in 1986 by West End Games, is the first supplement for the light-hearted science fiction role-playing game ''Paranoia''. Contents ''Acute Paranoia'' is an anthology of articles mainly for gamemasters designed to give them extra material to add to their ''Paranoia'' campaign. Material includes *a series of psychological tests that will damage the sanity of the Troubleshooters *using the Troubleshooters as laboratory mice *new secret societies *"Playing Robots", an article for the players on how to create and run robot characters *ten adventure ideas *"Me and My Shadow, Mark IV", a full-length adventure *Four shorter adventures: "Botbusters", "Warriors of the Night Cycle", and "The Harder They Clone" Publication history The light-hearted role-playing game ''Paranoia'' was first published by West End Games (WEG) in 1984. ''Acute Paranoia'', published by WEG in 1986, was the first supplement for the role-playing game, an 80-page softcover anthology edite ...
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Business Occupations
Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services). It is also "any activity or enterprise entered into for profit." Having a business name does not separate the business entity from the owner, which means that the owner of the business is responsible and liable for debts incurred by the business. If the business acquires debts, the creditors can go after the owner's personal possessions. A business structure does not allow for corporate tax rates. The proprietor is personally taxed on all income from the business. The term is also often used colloquially (but not by lawyers or by public officials) to refer to a company, such as a corporation or cooperative. Corporations, in contrast with sole proprietors and partnerships, are a separate legal entity and provide limited liability for their owners/members, as well as being subject to corporate tax rates. A corporation is more complicated a ...
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