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ChessV
ChessV (short for Chess Variants) is a free computer program designed to play many chess variants. ''ChessV'' is an open-source, universal chess variant program with a graphical user-interface, sophisticated AI, support for opening books and other features of traditional chess programs. The developer of this program, Gregory Strong, has been adding more variants with each release of ''ChessV''. Over 100 chess variants are supported, including the developer's few own variants and other exotic variants, and can be programmed to play additional variants. ''ChessV'' is designed to be able to play any game that is reasonably similar to chess. ''ChessV'' is one of only a few such programs that exist. The source code of this program is freely available for download as well as the executable program. As of ChessV 0.93, it is possible to customize the variants it supports. Of all chess variants supported, two of the most-played variants are probably Fischer Random Chess and Grand Chess. ...
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ChessV Software Program With Display Of "Chess And A Half" Game
ChessV (short for Chess Variants) is a free computer program designed to play many chess variants. ''ChessV'' is an open-source, universal chess variant program with a graphical user-interface, sophisticated AI, support for opening books and other features of traditional chess programs. The developer of this program, Gregory Strong, has been adding more variants with each release of ''ChessV''. Over 100 chess variants are supported, including the developer's few own variants and other exotic variants, and can be programmed to play additional variants. ''ChessV'' is designed to be able to play any game that is reasonably similar to chess. ''ChessV'' is one of only a few such programs that exist. The source code of this program is freely available for download as well as the executable program. As of ChessV 0.93, it is possible to customize the variants it supports. Of all chess variants supported, two of the most-played variants are probably Fischer Random Chess and Grand Chess. ...
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Capablanca Chess
Capablanca chess (or Capablanca's chess) is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades (meaning games between grandmasters would always end in draws). This threat of "draw death" for chess was his main motivation for creating a more complex version of the game. * The archbishop combines powers of a bishop and a knight. * The chancellor combines powers of a rook and a knight. The new pieces allow new strategies and possibilities that change the game. For example, the archbishop by itself can checkmate a lone king in the corner (when placed diagonally with one square in between). Setup and rules Capablanca proposed two opening setups for Capablanca chess. His final revision placed the archbishop between the and ; the chancellor between the and . The king moves three squares when castling instead of mov ...
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Capablanca Chess
Capablanca chess (or Capablanca's chess) is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades (meaning games between grandmasters would always end in draws). This threat of "draw death" for chess was his main motivation for creating a more complex version of the game. * The archbishop combines powers of a bishop and a knight. * The chancellor combines powers of a rook and a knight. The new pieces allow new strategies and possibilities that change the game. For example, the archbishop by itself can checkmate a lone king in the corner (when placed diagonally with one square in between). Setup and rules Capablanca proposed two opening setups for Capablanca chess. His final revision placed the archbishop between the and ; the chancellor between the and . The king moves three squares when castling instead of mov ...
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Fischer Random Chess
Fischer random chess, also known as Chess960 (often read in this context as 'chess nine-sixty' instead of 'chess nine hundred sixty'), is a variation of the game of chess invented by the former world chess champion Bobby Fischer. Fischer announced this variation on June 19, 1996, in Buenos Aires, Argentina. Fischer random chess employs the same board and pieces as classical chess, but the starting position of the pieces on the players' is randomized, following certain rules. The random setup makes gaining an advantage through the memorization of openings impracticable; players instead must rely more on their skill and creativity . Randomizing the main pieces had long been known as shuffle chess, but Fischer random chess introduces new rules for the initial random setup, "preserving the dynamic nature of the game by retaining for each player and the right to castle for both sides". The result is 960 unique possible starting positions. In 2008, FIDE added Chess960 to an app ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Grand Chess
Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the ''marshal'' and the ''cardinal''. * The marshal (M) combines powers of a rook and a knight. * The cardinal (C) combines powers of a bishop and a knight. Grand Chess uses the same pieces as the earlier variant Capablanca chess, but differs in board size, start position, rules governing pawn moves and promotion, and castling. A series of Grand Chess Cyber World Championship matches was sponsored by the Dutch game site Mindsports. Grand Chess tournaments were held annually beginning in 1998 by the (now defunct) correspondence game club NOST. Larry Kaufman has written that Grand Chess "really is an excellent game and deserves a bigger following". Rules The pieces are placed on the players' first and second ranks, respectively, with the rooks alone on the players' first r ...
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Computer Chess
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, GNU Chess, Fruit, and other free open source applications are available for various platforms. Computer chess applications, whether implemented in hardware or software, utilize different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite large, thousands to millions of nodes. The computational speed ...
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Cache (computing)
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where d ...
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Alice Chess
Alice chess is a chess variant invented in 1953 by V. R. Parton which employs two chessboards rather than one, and a slight (but significant) alteration to the standard rules of chess. The game is named after the main character " Alice" in Lewis Carroll's work ''Through the Looking-Glass'', where transport through the mirror into an alternative world is portrayed on the chessboards by the after-move transfer of chess pieces between boards A and B. This simple transfer rule is well known for causing disorientation and confusion in players new to the game, often leading to surprises and amusing mistakes as pieces "disappear" and "reappear" between boards, and pieces interposed to block attacks on one board are simply bypassed on the other. This "nothing is as it seems" experience probably accounts for Alice chess remaining Parton's most popular and successful variant among the numerous others he invented. Move rules At the beginning of the game, pieces start in their normal posi ...
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Heuristic
A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, short-term goal or approximation. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Examples that employ heuristics include using trial and error, a rule of thumb or an educated guess. Heuristics are the strategies derived from previous experiences with similar problems. These strategies depend on using readily accessible, though loosely applicable, information to control problem solving in human beings, machines and abstract issues. When an individual applies a heuristic in practice, it generally performs as expected. However it can alternatively cre ...
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Transposition Table
{{no footnotes, date=November 2017 A transposition table is a cache of previously seen positions, and associated evaluations, in a game tree generated by a computer game playing program. If a position recurs via a different sequence of moves, the value of the position is retrieved from the table, avoiding re-searching the game tree below that position. Transposition tables are primarily useful in perfect-information games (where the entire state of the game is known to all players at all times). The usage of transposition tables is essentially memoization applied to the tree search and is a form of dynamic programming. Transposition tables are typically implemented as hash tables encoding the current board position as the hash index. The number of possible positions that may occur in a game tree is an exponential function of depth of search, and can be thousands to millions or even much greater. Transposition tables may therefore consume most of available system memory and ar ...
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