Charon's Claw (novel)
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Charon's Claw (novel)
''Charon's Claw'' is a novel set in the Forgotten Realms campaign world by R. A. Salvatore released on August 7, 2012. This is the third book in the ''Neverwinter Saga'' and follows the adventure of Drizzt Do'Urden and Dahlia. The resurrected Artemis Entreri also joins the team. This story is set days after the events of '' Neverwinter'' and brings back returning characters while introducing new ones. Plot summary The story begins in the year 1463 DR with a meeting of the Xorlarrin House of Menzoberranzan. Ravel, the second boy and spellspinner of the house, proposes a plan to take Gauntlgrym as their own and establish a new drow city with them as the rulers. Matron Mother Zeerith Xorlarrin approves an expedition to Gauntlgrym led by Ravel. The rest of the party consists of Brach'Thal, a mage of diminished power since the Spellplague and Ravel's older brother and father; Jaerth, the house weapon master; and Saribel and Berellip, priestess sisters of Ravel. Nearly 100 mercenar ...
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Todd Lockwood
Todd Wills Lockwood, (born July 9, 1957 in Boulder, Colorado, United States) is an American artist specializing in fantasy and science fiction illustration. He is best known for his work on the role-playing game ''Dungeons & Dragons'', and for his covers for the books of R.A. Salvatore. His art has also appeared in books from Tor Books, DAW Books, and on magazine covers, including Satellite Orbit magazine in 1984-1985, ''Asimov's Science Fiction'', ''Analog Science Fiction and Science Fact'', ''Realms of Fantasy'', ''Dragon Magazine'', and '' Dungeon Magazine''. Biography Todd Lockwood was born in Boulder, Colorado. Lockwood received his education at The Art Institute of Colorado, in Denver, Colorado, and went to work immediately in the design and advertising world. Lockwood worked for a design agency for a year and a half, and won numerous awards in the Art Directors Club of New York's annual show. He then focused his career on illustration, doing freelance illustration for ab ...
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Tiefling
The tiefling ( ) is a fictional humanoid race in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Originally introduced in the ''Planescape'' campaign setting in the second edition of ''Advanced Dungeons & Dragons'' as a player character race for the setting, they became one of the primary races available for player characters in the fourth edition of the game. Heinsoo, Rob, Andy Collins, and James Wyatt. ''Player's Handbook''. (Wizards of the Coast, 2008) In the Planescape setting, where tieflings were introduced, they were described as being a mixture of human and "something else" with the implication that the medium-sized non-human ancestors originated from the evil "lower planes". In further supplements it was clarified that tieflings were usually descended from fiends but not in the same manner as half-fiends, since a tiefling's fiendish ancestry lies further up the family tree. This description remained true in 3rd Edition. In 4th Edition ''Dungeons & Dr ...
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2012 Fantasy Novels
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the s ...
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2012 American Novels
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the s ...
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The New York Times Best Seller List
''The New York Times'' Best Seller list is widely considered the preeminent list of best-selling books in the United States. John Bear, ''The #1 New York Times Best Seller: intriguing facts about the 484 books that have been #1 New York Times bestsellers since the first list, 50 years ago'', Berkeley: Ten Speed Press, 1992. Since October 12, 1931, ''The New York Times Book Review'' has published the list weekly. In the 21st century, it has evolved into multiple lists, grouped by genre and format, including fiction and non-fiction, hardcover, paperback and electronic. The list is based on a proprietary method that uses sales figures, other data and internal guidelines that are unpublished—how the ''Times'' compiles the list is a trade secret. In 1983 (as part of a legal argument), the ''Times'' stated that the list is not mathematically objective but rather editorial content. In 2017, a ''Times'' representative said that the goal is that the lists reflect authentic best selle ...
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Geas
A ' or ' (pl. ') is an idiosyncratic taboo, whether of obligation or prohibition, similar to being under a vow or curse, yet the observance of which can also bring power and blessings. It is also used to mean specifically a spell prohibiting some action. ' are common in Irish and Scottish folklore and mythology, as well as in modern English-language fantasy fiction. The word originates in Old Irish, also known as Old Gaelic, and retains the same form in Modern Irish (nominative singular ' , nom. plural '' ''; genitive sg. ' , gen. pl. ' ). In modern Scottish Gaelic, the spelling has evolved in a slightly different direction (nom. sg. ' , nom. pl. ', gen. sg. ' or '). It has also been borrowed into English in both forms (sg. ''geas'' or ''geis'' or , pl. ''geasa'')). In Irish mythology A ' can be compared with a curse, or paradoxically, a gift. If someone under a ' violates the associated taboo, the infractor will suffer dishonor or even death. Conversely, the observing of ...
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Charon's Claw
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Aboleth Sovereignty
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intellige ...
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