Chaos Theory – Splinter Cell 3 Soundtrack
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Chaos Theory – Splinter Cell 3 Soundtrack
''Tom Clancy's Splinter Cell: Chaos Theory'' is a stealth game developed by Ubisoft Montreal and Ubisoft Milan and released in March 2005 for the Xbox, PlayStation 2 (PS2), GameCube and Microsoft Windows. Handheld versions for the Nintendo DS, mobile, and N-Gage were also released. A Game Boy Advance port was planned but later cancelled. ''Chaos Theory'' is the third game in the '' Splinter Cell'' series endorsed by novelist Tom Clancy. As with previous entries in the franchise, ''Chaos Theory'' follows the activities of Sam Fisher, an agent working for a covert-ops branch within the NSA called "Third Echelon". The game has a significantly darker tone than its predecessors, featuring more combat and the option for Fisher to kill people he interrogates instead of merely knocking them out. As a result, it was the first ''Splinter Cell'' game to receive an M-rating by the ESRB, an assessment which has since been applied to all subsequent releases in the series. Actor Mic ...
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Ubisoft Montreal
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing intellectual property. Ubisoft Montreal's break-out titles were 2002's ''Tom Clancy's Splinter Cell'' and 2003's '' Prince of Persia: The Sands of Time''. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as ''Assassin's Creed'', ''Far Cry'', ''Watch Dogs'', and ''For Honor''. As of 2021, the studio employs more than 4,000 staff. The studio helped to establish Montreal as a creative city, and brought other video game developers to establish studios there. History Backgroun ...
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PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the ''Slim'' model of the PlayStation 3 was rele ...
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Michael Ironside
Frederick Reginald Ironside (born February 12, 1950), known as Michael Ironside, is a Canadian actor, producer, director, and screenwriter. He is known for playing villains and "tough guy" heroes, and has also portrayed sympathetic characters. Early life Ironside was born in Toronto, Ontario, the son of Robert Walter Ironside and Patricia June Ironside (' Passmore). His father was a street lighting technician and laborer and his mother a housewife. He is of English, Irish and Scottish descent, and is one of five children. Ironside attended the Ontario College of Art in Toronto and at age 15 wrote a play, ''The Shelter'', which won the first prize in a university contest. He also won the Senior writing award at Riverdale Collegiate Institute in 1968. Career Ironside specializes in playing villains and tough guys. One of his first roles was as evil telepath Darryl Revok in ''Scanners'' (1981), an early film by David Cronenberg. He played the role of a serial killer, Colt Hawker, in ...
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Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of ''Mortal Kombat'' and ''Night Trap'' for home consoles and ''Doom'' for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary ratings system based on the Motion Picture Association of America film rating system with additional considerations for video game interactivity. The board assigns ratings to games based on their content, using judgment similar to t ...
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Sam Fisher (Splinter Cell)
Sam Fisher is a fictional character and the protagonist of the ''Tom Clancy's Splinter Cell'' series of video games developed by Ubisoft as well as a series of tie-in novels. He was created by the writer JT Petty and designed by artist Martin Caya. Fisher was originally voiced by veteran actor Michael Ironside in the first five installments of the series. In 2013, Eric Johnson assumed the voice and physical role in '' Tom Clancy's Splinter Cell: Blacklist''. Ironside later returned to the role in 2018, participating in a crossover downloadable content for '' Tom Clancy's Ghost Recon: Wildlands'' and again in 2020 for '' Tom Clancy's Ghost Recon: Breakpoint''. He was also added as a playable character in '' Tom Clancy's Rainbow Six: Siege'', voiced by Jeff Teravainen. Fictional biography Sam Fisher (LCDR, USN-Ret.) is a former employee of Third Echelon, a top-secret black bag operation sub-branch within the National Security Agency (NSA) and a former member of its subsequent ...
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Tom Clancy
Thomas Leo Clancy Jr. (April 12, 1947 – October 1, 2013) was an American novelist. He is best known for his technically detailed espionage and military science, military-science storylines set during and after the Cold War. Seventeen of his novels have been bestsellers and more than 100 million copies of his books have been sold. His name was also used on movie scripts written by ghostwriters, nonfiction books on military subjects occasionally with co-authors, and video games. He was a part-owner of his hometown Major League Baseball team, the Baltimore Orioles of the American League, and vice-chairman of their community activities and public affairs committees. Originally an insurance agent, his literary career began in 1984 when he sold his first military thriller novel ''The Hunt for Red October'' for $5,000 published by the small academic Naval Institute Press of Annapolis, Maryland. His works ''The Hunt for Red October'' (1984), ''Patriot Games'' (1987), ''Clear and ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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Clint Hocking
Clint Hocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studios. Hocking started his career at Ubisoft, where he first designed and wrote scripts for 2002's ''Tom Clancy's Splinter Cell''. He rose to prominence when he moved up to direct 2005's '' Tom Clancy's Splinter Cell: Chaos Theory'', which was both a critical and commercial success. He went on direct 2008's ''Far Cry 2'', which was positively received by critics. In 2010, he left Ubisoft Montreal due to him being "too comfortable" at the studio. Between 2010 and 2015, Hocking joined LucasArts, Valve, and Amazon Game Studios in various senior roles. Throughout this period, he did not release any new games and in August 2015 returned to Ubisoft, this time at their Toronto studio. At this studio, he directed '' Watch Dogs: Legion'' (2020) which ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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