Central Rook
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Central Rook
In shogi, Central Rook (中飛車 ''nakabisha'') is a subclass of Ranging Rook openings in which the rook is positioned on the fifth (central) file. However, since the central file can be thought of as the dividing line between Ranging Rook and Static Rook positions, it is also possible to find Static Rook positions using a rook that has been moved to the central file. These strategies are generally categorized as subclasses of the particular Static Rook opening. For example, Central Rook Yagura (矢倉中飛車) is a Yagura opening that uses a central rook. The term 中飛車 without modification refers to Ranging Rook Central Rook strategies while Static Rook central rook strategies have another word modifying 中飛車. Central Rook subcategories Ranging Rook strategies like Central Rook are also traditionally played by White against Black's Static Rook position. However, in the modern era (that is, later than the Edo period), Normal Central Rook is played by both White a ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Ranging Rook
Ranging Rook or Swinging Rook (振り飛車 ''furibisha'') openings in shogi position the rook to the center or left of the player's board to support an attack there. Ranging Rook strategies used in Ranging Rook vs Static Rook are among the oldest of shogi strategies attested in the historical documents that first describe the rules of shogi around 1600. Description Types of Ranging Rook Traditionally, Ranging Rook has been used as a defensive strategy for White against Static Rook openings played by Black. White's rook can be moved flexibly to counteract Black's attacks. These types of White openings are named simply Ranging Rook (振り飛車 ''furibisha''). In describing the game positions of both opponents, the term is Static Rook vs Ranging Rook (居飛車対振り飛車 ''ibisha tai furibisha''). In these games, Black has the initiative, and White quickly builds a defense by castling the king and seeks counterattacking opportunities. By default, the ...
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Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
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Static Rook
Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a set of openings in which the rook remains on its starting square, which is the 28 square if played by Black and the 82 square if played by White. It is also possible to include other openings where the rook moves to another file that is still on the players right side of the board, such as the third file or the fourth file. The reason for including these other openings where the rook is not technically ''static'' is because the typical castle fortifications constructed to the protect the Static Rook player's king are usually the same for these openings. Nonetheless, some shogi theory does categorize these openings with right side rook movement into the same group as Ranging Rook openings despite the disparity in castle formation. A ...
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Central Rook Yagura
Central Rook Fortress (矢倉中飛車 ''yagura nakabisha'') is a Double Fortress (Double Static Rook) shogi opening. This strategy characteristically swings the player's rook to the central file to support an attack there. Central Rook Fortress should not be confused with Yagura's Central Rook (矢倉流中飛車 ''yagura-ryuu nakabisha'') which is an unrelated Central Rook strategy named after professional player Norihiro Yagura. See also * Fortress opening * Morishita System * Akutsu Rapid Attack Yagura * Waki System * Spearing the Sparrow * Yagura vs Right Fourth File Rook * Static Rook * Central Rook In shogi, Central Rook (中飛車 ''nakabisha'') is a subclass of Ranging Rook openings in which the rook is positioned on the fifth (central) file. However, since the central file can be thought of as the dividing line between Ranging Rook and ... Bibliography * 森下卓 『将棋基本戦法 居飛車編』 日本将棋連盟、 1997年9月10日 * 森下 ...
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Yagura (shogi)
Fortress (矢倉 or 櫓 ''yagura'') is both a Static Rook opening (矢倉戦法 ''yagura senpō'') and a castle in shogi. It is usually played in a Double Static Rook opening, which is often a Double Fortress opening. However, it may also occur in different Double Static Rook openings such as Fortress vs Right Fourth File Rook. The Fortress castle (矢倉囲い ''yagura gakoi''), which is the defining characteristic of Fortress games, was considered by many to be one of the strongest defensive positions in Double Static Rook games in the 1980s. The term ''yagura'' is the Japanese word for a tower-like structure in traditional Japanese castles. Double Fortress The most commonly encountered Fortress strategies occur in Double Fortress games where both players use a Fortress formation. Historical Fortress Earlier josekis for Fortress in the Edo period (usually spelled 櫓 at that time) were very different from the current josekis. For instance, in one variation, it is W ...
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Castle (shogi)
In shogi, castles ( ja, 囲い, translit=kakoi) are strong defensive configurations of pieces that protect the king ( ja, 玉). In contrast to the special castling move in western chess, shogi castles are structures that require making multiple individual moves with more than one piece. Introduction Usually the pieces involved in constructing castles are golds ( ja, 金), silvers ( ja, 銀), and pawns ( ja, 歩). Typically, they also require moving the king from its starting position – often to the left or right side of the board. The simplest castle involves two pieces and requires three moves, but it is more common to move at least three different pieces. For example, a simple Mino castle requires moving the king, the rook ( ja, 飛), a silver, and two golds for a total of six moves. Others such as the Static Rook Bear-in-the-hole castle are more complex, which requires moving the king, a pawn, the bishop ( ja, 角), a lance ( ja, 香), a silver, and two golds for a ...
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Central Rook Left Anaguma
Left Bear-in-the-hole Central Rook (中飛車左穴熊 ''nakabisha hidari anaguma'') is Central Rook opening (戦法) and a derivative of the Double Ranging Rook opening used in Shogi. It is well known by its use from Kenji Imazumi, who used it extensively in amateur tournaments, and later used it successfully in his Professional Admission Test to become a professional player. It is characterized by building a Bear-in-the-hole castle on the Central Rook player's left side, which is unusual since Ranging Rook castles (including the Bear-in-the-hole) are most commonly built on the player's right side and Bear-in-the-holes built on the left side have usually been used for Static Rook positions. Although Left Bear-in-the-hole Central Rook was invented by amateur players, it has been used by professional players as well. Taking advantage of the fact that with the rook in the center the king can castle at either side, it can be said that this opening applies uniquely to Central Rook ...
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Central Rook
In shogi, Central Rook (中飛車 ''nakabisha'') is a subclass of Ranging Rook openings in which the rook is positioned on the fifth (central) file. However, since the central file can be thought of as the dividing line between Ranging Rook and Static Rook positions, it is also possible to find Static Rook positions using a rook that has been moved to the central file. These strategies are generally categorized as subclasses of the particular Static Rook opening. For example, Central Rook Yagura (矢倉中飛車) is a Yagura opening that uses a central rook. The term 中飛車 without modification refers to Ranging Rook Central Rook strategies while Static Rook central rook strategies have another word modifying 中飛車. Central Rook subcategories Ranging Rook strategies like Central Rook are also traditionally played by White against Black's Static Rook position. However, in the modern era (that is, later than the Edo period), Normal Central Rook is played by both White a ...
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Central Rook Silver Horns
In shogi, Silver Horns Central Rook (ツノ銀中飛車 ''tsuno gin nakabisha'') is a type of Central Rook opening that uses the Silver Horn formation where the right and left silver are positioned at the ears of the player's rook, which is positioned on the bottom rank. Silver Horns uses a Kimura Mino (木村美濃) castle instead of the usual Mino castle. Formation This ranging rook opening is characterized by moving the rook to the 5th file, and then placing the left silver at 67 (43, if playing White). If the opponent opts for a quick game, the game is played with the position as is, in which case it is called Incomplete Silver Horns (片ツノ銀 ''kata tsuno gin''). In case of a slow game, the right silver is placed at 47 (63, if playing White), the right gold at 38 (72) or 48 (62), and the king at 28 (82) or 38 (72) (this castle is called Kimura Mino). The left gold is often set at 78 (32). As can be seen in the accompanying diagrams, this leads to a symmetrical stance ...
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Cheerful Central Rook
In shogi, Cheerful Central Rook (ゴキゲン中飛車 ''gokigen nakabisha'', also Gokigen Central Rook or Go-As-You-Please Central Rook) is a type of Central Rook opening in which the Central Rook player's bishop diagonal remains open. This is a more aggressive strategy since the bishops may be exchanged at any time during the opening. (See: Ranging Rook#Types of Ranging Rook.) Cheerful Central Rook is played against a Static Rook opponent. White's variation 1.P-76 P-34 2.P-26. Open bishop diagonals. Black plays Static Rook. 2...P-54. White pushes the central pawn – the signature move of Cheerful Central Rook. 3.P-25. Rook pawn advance. 3...R-52. Central Rook move. Early pawn push After White swings their rook to the central file, pushing the second file pawn by Black (4.P-24) in order to trade the pawns off and get a pawn in hand is thought to be a mistake (although not quite a blunder) here since it will result in a position judged to be better for ...
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Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
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