Cell Relay
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Cell Relay
In computer networking, cell relay refers to a method of statistical multiplexing, statistically multiplexing small fixed-length packet (information technology), packets, called "cells", to transport data between computers or kinds of network equipment. It is a Reliability (computer networking), reliable, connection-oriented packet switching, packet switched data communications protocol. Transmission Rates Cell relay bit rate, transmission rates usually are between 56 kbit/s and several gigabits per second. Asynchronous Transfer Mode, ATM, a particularly popular form of cell relay, is most commonly used for home Digital subscriber line, DSL connections, which often runs between 128 kbit/s and 1.544 Mbit/s (Digital Signal 1, DS1), and for high-speed backbone connections (OC-3 and faster). Cell relay protocols have neither flow control (data), flow control nor error correction capability, are information-content independent, and correspond only to layers one and two of the Open Sys ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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Flow Control (data)
In data communications, flow control is the process of managing the rate of data transmission between two nodes to prevent a fast sender from overwhelming a slow receiver. Flow control should be distinguished from congestion control, which is used for controlling the flow of data when congestion has actually occurred. Flow control mechanisms can be classified by whether or not the receiving node sends feedback to the sending node. Flow control is important because it is possible for a sending computer to transmit information at a faster rate than the destination computer can receive and process it. This can happen if the receiving computers have a heavy traffic load in comparison to the sending computer, or if the receiving computer has less processing power than the sending computer. Stop-and-wait Stop-and-wait flow control is the simplest form of flow control. In this method the message is broken into multiple frames, and the receiver indicates its readiness to receive a fra ...
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Network Protocols
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to co ...
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Multiplexing
In telecommunications and computer networking, multiplexing (sometimes contracted to muxing) is a method by which multiple analog or digital signals are combined into one signal over a shared medium. The aim is to share a scarce resource - a physical transmission medium. For example, in telecommunications, several telephone calls may be carried using one wire. Multiplexing originated in telegraphy in the 1870s, and is now widely applied in communications. In telephony, George Owen Squier is credited with the development of telephone carrier multiplexing in 1910. The multiplexed signal is transmitted over a communication channel such as a cable. The multiplexing divides the capacity of the communication channel into several logical channels, one for each message signal or data stream to be transferred. A reverse process, known as demultiplexing, extracts the original channels on the receiver end. A device that performs the multiplexing is called a multiplexer (MUX), and a dev ...
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SMDS
Switched Multi-megabit Data Service (SMDS) was a connectionless service used to connect LANs, MANs and WANs to exchange data, in early 1990s. In Europe, the service was known as Connectionless Broadband Data Service (CBDS). SMDS was specified by Bellcore, and was based on the IEEE 802.6 metropolitan area network (MAN) standard, as implemented by Bellcore, and used cell relay transport, Distributed Queue Dual Bus layer-2 switching arbitrator, and standard SONET or G.703 as access interfaces. It is a switching service that provides data transmission in the range between 1.544 Mbit/s (T1 or DS1) to 45 Mbit/s (T3 or DS3). SMDS was developed by Bellcore as an interim service until Asynchronous Transfer Mode matured. SMDS was notable for its initial introduction of the 53-byte cell and cell switching approaches, as well as the method of inserting 53-byte cells onto G.703 and SONET. In the mid-1990s, SMDS was replaced, largely by Frame Relay Frame Relay is a standardized wide are ...
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IEEE 802
IEEE 802 is a family of Institute of Electrical and Electronics Engineers (IEEE) standards for local area networks (LAN), personal area network (PAN), and metropolitan area networks (MAN). The IEEE 802 LAN/MAN Standards Committee (LMSC) maintains these standards. The IEEE 802 family of standards has had twenty-four members, numbered 802.1 through 802.24, with a working group of the LMSC devoted to each. However, not all of these working groups are currently active. The IEEE 802 standards are restricted to computer networks carrying variable-size packets, unlike cell relay networks, for example, in which data is transmitted in short, uniformly sized units called cells. Isochronous signal networks, in which data is transmitted as a steady stream of octets, or groups of octets, at regular time intervals, are also outside the scope of the IEEE 802 standards. The number 802 has no significance: it was simply the next number in the sequence that the IEEE used for standards projects. ...
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B-ISDN
In the 1980s, the telecommunications industry expected that digital services would follow much the same pattern as voice services did on the public switched telephone network, and conceived an end-to-end circuit switched service, known as Broadband Integrated Services Digital Network (B-ISDN). History Before B-ISDN, the original ISDN attempted to substitute the analog telephone system with a digital system which was appropriate for both voice and non-voice traffic. Obtaining worldwide agreement on the basic rate interface standard was expected to lead to a large user demand for ISDN equipment, hence leading to mass production and inexpensive ISDN chips. However, the standardization process took years while computer network technology moved rapidly. Once the ISDN standard was finally agreed upon and products were available, it was already obsolete. For home use the largest demand for new services was video and voice transfer, but the ISDN basic rate lacks the necessary channel capac ...
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Fast Packet Switching
In telecommunications, fast packet switching is a variant of packet switching that increases the throughput by eliminating overhead associated with flow control and error correction functions, which are either offloaded to upper layer networking protocols or removed altogether. ATM and Frame Relay Frame Relay is a standardized wide area network (WAN) technology that specifies the physical and data link layers of digital telecommunications channels using a packet switching methodology. Originally designed for transport across Integrated Se ... are two major implementations of fast packet switching. References * Packets (information technology) Frame Relay {{telecomm-stub ...
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Statistical Time Division Multiplexing
Statistical multiplexing is a type of communication link sharing, very similar to dynamic bandwidth allocation (DBA). In statistical multiplexing, a communication channel is divided into an arbitrary number of variable bitrate digital channels or data streams. The link sharing is adapted to the instantaneous traffic demands of the data streams that are transferred over each channel. This is an alternative to creating a fixed sharing of a link, such as in general time division multiplexing (TDM) and frequency division multiplexing (FDM). When performed correctly, statistical multiplexing can provide a link utilization improvement, called the ''statistical multiplexing gain''. Statistical multiplexing is facilitated through packet mode or packet-oriented communication, which among others is utilized in packet switched computer networks. Each stream is divided into packets that normally are delivered asynchronously in a first-come first-served fashion. In alternative fashion, the pack ...
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Plesiochronous Digital Hierarchy
The plesiochronous digital hierarchy (PDH) is a technology used in telecommunications networks to transport large quantities of data over digital transport equipment such as fibre optic and microwave radio systems. The term ''plesiochronous'' is derived from Greek ''plēsios'', meaning near, and ''chronos'', time, and refers to the fact that PDH networks run in a state where different parts of the network are nearly, but not quite perfectly, synchronized. Backbone transport networks replaced PDH networks with synchronous digital hierarchy (SDH) or synchronous optical networking (SONET) equipment over the ten years ending around the turn of the millennium (2000), whose floating payloads relaxed the more stringent timing requirements of PDH network technology. The cost in North America was $4.5 billion in 1998 alone, p. 171. PDH allows transmission of data streams that are nominally running at the same rate, but allowing some variation on the speed around a nominal rate. By ...
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Networking Hardware
Networking hardware, also known as network equipment or computer networking devices, are electronic devices which are required for communication and interaction between devices on a computer network. Specifically, they mediate data transmission in a computer network.IEEE 802.3-2012 Clause 9.1 Units which are the last receiver or generate data are called hosts, end systems or data terminal equipment. Range Networking devices includes a broad range of equipment which can be classified as core network components which interconnect other network components, hybrid components which can be found in the core or border of a network and hardware or software components which typically sit on the connection point of different networks. The most common kind of networking hardware today is a copper-based Ethernet adapter which is a standard inclusion on most modern computer systems. Wireless networking has become increasingly popular, especially for portable and handheld devices. Other netwo ...
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Frame (telecommunications)
A frame is a digital data transmission unit in computer networking and telecommunication. In packet switched systems, a frame is a simple container for a single network packet. In other telecommunications systems, a frame is a repeating structure supporting time-division multiplexing. A frame typically includes frame synchronization features consisting of a sequence of bits or symbols that indicate to the receiver the beginning and end of the payload data within the stream of symbols or bits it receives. If a receiver is connected to the system during frame transmission, it ignores the data until it detects a new frame synchronization sequence. Packet switching In the OSI model of computer networking, a frame is the protocol data unit at the data link layer. Frames are the result of the final layer of encapsulation before the data is transmitted over the physical layer. A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header followed by a ...
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