Cat Girl Alliance
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Cat Girl Alliance
is a Japanese erotic visual novel developed by Sekilala and published by CD Bros., released on February 20, 2004 for Windows. It was localized in North America as ''Cat Girl Alliance'' by G-Collections on February 20, 2010. Gameplay ''Cat Girl Alliance'', in traditional fashion, is played by watching and listening to episodic sequences of the game and then selecting or ignoring actions when they are presented to the player. Choices are effectively plot twists, and are intricately linked so that the direction of the developing story changes moderately as each is made; ultimately leading to erotic scenes between characters and one of eight endings. In order for the player to watch all these possible endings, in this regard, he or she will have to replay through the game several times, making different selections than done before. Plot Eiji Tachibana is a young Japanese transfer student beginning his first semester at an unmentioned, fictional junior college. Distant and unacqu ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Bisexual
Bisexuality is a romantic or sexual attraction or behavior toward both males and females, or to more than one gender. It may also be defined to include romantic or sexual attraction to people regardless of their sex or gender identity, which is also known as '' pansexuality.'' The term ''bisexuality'' is mainly used in the context of human attraction to denote romantic or sexual feelings toward both men and women, and the concept is one of the three main classifications of sexual orientation along with heterosexuality and homosexuality, all of which exist on the heterosexual–homosexual continuum. A bisexual identity does not necessarily equate to equal sexual attraction to both sexes; commonly, people who have a distinct but not exclusive sexual preference for one sex over the other also identify themselves as bisexual. Scientists do not know the exact cause of sexual orientation, but they theorize that it is caused by a complex interplay of genetic, hormonal, and env ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
an early for the

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Ecchi
is a slang term in the Japanese language for playfully sexual actions. As an adjective, it is used with the meaning of "sexy", "dirty" or "naughty"; as a verb, means "to have sex", and as a noun, it is used to describe someone of lascivious behavior. It is softer than the Japanese word ''ero'' (エロ from Eros or "erotic"), and does not imply perversion in the way ''hentai'' does. The word ''ecchi'' has been adopted by western fans of Japanese media to describe works with sexual overtones. In western culture, it has come to be used to refer to Softcore pornography, softcore or playful sexuality, as distinct from the word ''hentai'', which connotes perversion or Sexual fetishism, fetishism.Sebastian Keller: ''Der Manga und seine Szene in Deutschland von den Anfängen in den 1980er Jahren bis zur Gegenwart: Manga- mehr als nur große Augen'', GRIN Verlag, 2008, , p. 127 Works described as ecchi by the western fans do not show sexual intercourse or genitalia, but sexual themes ...
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Replication (optical Media)
In optical disc manufacturing, replication is the process of producing discs via methods that do not involve "burning" blank CD, DVD or other discs; the latter is known as duplication. The replication of optical discs involves: # the creation of a glass master from a client original master. # the creation of a nickel stamper from that glass master. # the injection molding of clear optical-grade polycarbonate substrates (clear discs) from that stamper. # the metallizing Metallizing is the general name for the technique of coating metal on the surface of objects. Metallic coatings may be decorative, protective or functional. Techniques for metallization started as early as mirror making. In 1835, Justus von Li ... and lacquering of those substrates to produce compact discs and DVDs. References * Bennett, Hugh. " The Demise of Low-Run CD Replication." ''EMedia Professional'' Aug 1999. How compact discs are made -- Explained by a layman for the laymenKevin McCormick Disc R ...
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Software Release Life Cycle
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Anime Expo
Anime Expo, abbreviated AX, is an American anime convention held in Los Angeles, California and organized by the non-profit Society for the Promotion of Japanese Animation (SPJA). The convention is traditionally held annually on the first weekend of July, spanning the course of four days. Anime Expo is regularly hosted at the Los Angeles Convention Center but has also been held in other cities such as Anaheim, San Jose, New York, and Tokyo. Anime Expo is currently the largest North American anime convention as of 2017. Events and programming Anime Expo features many events and activities during the convention for attendees to take part in such as guest panels, tabletop gaming, competitions, an arcade, and concerts. Top attractions include the Masquerade cosplay contest, Anime Music Video (AMV) competition, Battle of the Bands, and Charity Auction. Anime Expo hosts a multitude of industry Guests of Honor (GoH), including notable music artists who often hold large concer ...
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Clique
A clique ( AusE, CanE, or ), in the social sciences, is a group of individuals who interact with one another and share similar interests. Interacting with cliques is part of normative social development regardless of gender, ethnicity, or popularity. Although cliques are most commonly studied during adolescence and middle childhood development, they exist in all age groups. They are often bound together by shared social characteristics such as ethnicity and socioeconomic status. Examples of common or stereotypical adolescent cliques include athletes, nerds, and "outsiders". Typically, people in a clique will not have a completely open friend group and can, therefore, "ban" members if they do something considered unacceptable, such as talking to someone disliked. Some cliques tend to isolate themselves as a group and view themselves as superior to others, which can be demonstrated through bullying and other antisocial behaviors. Terminology Within the concepts of sociology, cliqu ...
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