Castle Of Terror
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Castle Of Terror
''Castle of Terror'' is an interactive fiction game with graphics released for the Commodore 64 and ZX Spectrum by Melbourne House in 1984. Gameplay The player is given a quest by an old man at the local tavern to rescue his daughter from the clutches of the local Count (a vampire), who resides in the nearby castle. Throughout the game, the player gathers items, which can then be manipulated to solve various puzzles. The text based interface, coupled with a visual display of the player's location, is similar in style to the Commodore 64 version of ''The Hobbit''. Reception The game received notoriety amongst gamers as being impossible to fully complete, namely due to there being no known way to kill the count or achieve a full score of 290 out of 290. Grahame Willis, author of the game, has since revealed that it is not possible to kill the count and that messages suggesting so were placed in the game intentionally to frustrate players. At the time of its release, it received mix ...
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Beam Software
Krome Studios Melbourne, originally Melbourne House, was an Australian video game developer, video game development studio founded in 1980 by Alfred Milgrom and Naomi Milgrom, Naomi Besen and based in Melbourne, Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit (1982 video game), The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. ( ...
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Your Computer (British Magazine)
''Your Computer'' was a British computer magazine published monthly from 1981 to 1988, and aimed at the burgeoning home computer market. At one stage it was, in its own words, "Britain's biggest selling home computer magazine". It offered support across a wide range of computer formats, and included news, type-in program A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, ...s, and reviews of both software and hardware. Hardware reviews were notable for including coverage of the large number of home microcomputers released during the early 1980s. References External links ''Your Computer'' at the Internet Archive 1981 establishments in the United Kingdom 1988 disestablishments in the United Kingdom Monthly magazines published in the United Kingdom Video game magazines published ...
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Video Games Developed In Australia
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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ZX Spectrum Games
This is a sortable list of games for the ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ... home computer. There are currently games in this incomplete list. __NOTOC__ Original run (1982–1994) Homebrew References External linksSpectrum Computing an up-to-date database of ZX Spectrum software {{Video game lists by platform ZX Spectrum games, List of ZX Spectrum ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ...
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Castle Of Terror 1985 Melbourne House
A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars debate the scope of the word ''castle'', but usually consider it to be the private fortified residence of a lord or noble. This is distinct from a palace, which is not fortified; from a fortress, which was not always a residence for royalty or nobility; from a ''pleasance'' which was a walled-in residence for nobility, but not adequately fortified; and from a fortified settlement, which was a public defence – though there are many similarities among these types of construction. Use of the term has varied over time and has also been applied to structures such as hill forts and 19th-20th century homes built to resemble castles. Over the approximately 900 years when genuine castles were built, they took on a great many forms with many different features, although some, such as curtain walls, arrowslits, and portcullises, were ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Your Commodore
''Your Commodore'' was a magazine for Commodore International, Commodore computers, including the Commodore 64, Amiga, and the Commodore Personal computer, PC range. It was published in the UK from October 1984 until late 1989 when the name was shortened to ''YC''. The final issue was in October 1991. History Although first seen as a supplement in July 1984's ''Personal Computer Today'', ''Your Commodore'' was later published on its own. Issue 1 launched in September, cover dated October 1984. Launch editor Wendy Palmer introduced the magazines plans for its content, which would include general coverage for all the Commodore computers. Features mainly covered Computer programming, programming, computer hardware, hardware and business Computer software, software, but there was also a small dedicated games section. November 1985's issue cover had the addition of ''Your 64'' logo on the cover and the editor; Stuart Cooke's intro announced that ''Your Commodore'' had incorporated ...
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Krome Studios Melbourne
Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. (2004) ''High Score!: The Illustrated History of Electronic Games'' McGraw-Hi ...
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The Hobbit (1982 Video Game)
''The Hobbit'' is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the 1937 book ''The Hobbit'', by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was later converted to most home computers available at the time including the Commodore 64, BBC Micro, and Oric computers. By arrangement with the book publishers, a copy of the book was included with each game sold. The parser was very advanced for the time and used a subset of English called ''Inglish''.Ruminations On "The Hobbit" Fandom
When it was released, most adventure games used simple verb-noun parsers (allowing for simple phrases like "get lamp"), but Inglish allowed the player to type advance ...
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