Castle Quest (Famicom)
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Castle Quest (Famicom)
Castle Quest may refer to: *Castlequest ''Castlequest'' (known in Japan as ) is an adventure/puzzle video game. It was developed and published by ASCII Corporation in 1985 for the FM-7, PC-88, and Sharp X1. Additional versions followed in 1986 for the Famicom and MSX, and was subsequ ..., a 1986 video game for the Famicom/NES consoles and MSX computer * ''Castle Quest'' (1985 video game), a 1985 video game for the BBC Micro * ''Castle Quest'' (1993 video game), a 1993 video game for the Game Boy {{dab ...
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Castlequest
''Castlequest'' (known in Japan as ) is an adventure/puzzle video game. It was developed and published by ASCII Corporation in 1985 for the FM-7, PC-88, and Sharp X1. Additional versions followed in 1986 for the Famicom and MSX, and was subsequently released in 1989 for the NES in the United States by Nexoft Corporation (the American division of ASCII). It is the sequel to '' The Castle'', released in 1985 for the MSX, SG-1000, and other systems (though not the NES). Like that game, it is an early example of the Metroidvania genre. Gameplay The object of the game is to navigate through Groken Castle to rescue Princess Margarita. The player can push certain objects throughout the game to accomplish progress. In some rooms, the prince can only advance to the next room by aligning ''cement blocks, Honey Jars, Candle Cakes, and Elevator Controlling Block''. In some rooms, this can be quite time-consuming since the prince can only open a particular door if he can stand by the door, ...
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Castle Quest (1985 Video Game)
''Castle Quest'' is action-adventure game for the BBC Micro noted at the time of release as being the best game on the platform in its genre for its problem solving, colourful graphics and smooth scrolling. Gameplay The game is set in a wizard's castle, the player's task being to find the treasure. It employs "very smooth" side-scrolling (termed 'Scrollerama') and imperfect vertical scrolling. Play includes climbing ladders, which are sufficiently wide to simplify this aspect of gameplay. Various objects can be found and used to solve problems. These include everyday items, furniture, specialist equipment and valuables. Other characters include guards, animals, a witch and the wizard. Control is via the keyboard, with 13 keys having various uses, for example accessing the inventory of objects carried in the backpack, viewing off-screen to left/right. Play requires both dexterity and lateral thinking. A saved game facility is not provided. Scores are awarded based on progre ...
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