Cartoon Network Speedway
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Cartoon Network Speedway
''Cartoon Network Speedway'' is a kart racing video game released for the Game Boy Advance in 2003. Published by Majesco Entertainment and developed by DC Studios, the game features characters from Cartoon Network's original animated television series; ''Ed, Edd n Eddy'', ''Johnny Bravo'', ''Courage the Cowardly Dog'', ''Cow and Chicken'', and ''Sheep in the Big City''. Reception The game received mixed reviews by critics and gamers alike. On ''IGN'', it received a 3 out of 10, reviewer Craig Harris stating "''Cartoon Network Speedway'' is one of the sloppiest and most generic kart racers released on the Game Boy Advance." It currently has a 53% rating on GameRankings. It was also given a 65 out of 100 from Next Level Gaming, a 3 out of 5 from ''Nintendo Power'', and 58 out of 100 from ''VG-Force''. Complaints centered on bad and choppy graphics, the slow pace, the fact that characters from '' Dexter's Laboratory'' and ''The Powerpuff Girls ''The Powerpuff Girls'' is an Am ...
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DC Studios (video Game Developer)
DC Studios Inc. was a British video game developer based in Montreal, Canada. Founded by Mark Greenshields in December 1999, it was originally located in Glasgow, and later expanded to Montreal, Edinburgh, and Dublin. Following the underperformance of ''State of Emergency 2'', which the company had acquired from VIS Entertainment, DC Studios closed its Scotland operations in June 2006. The remaining Montreal office was closed in September 2007. Both offices were replaced by ones for Greenshields' newer venture, Firebrand Games. History DC Studios was founded on 3 December 1999. Mark Greenshields set it up in Glasgow, after leaving Steel Monkeys, another Scotland-based development studio, earlier that year. In November 2000, the company expanded with a second outfit located in Montreal. In August 2003, Andrew McLennan left his position as commercial director from Steel Monkeys, at the time run by his brother Derek as managing director, to join DC Studio as business development ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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DC Studios Games
DC, D.C., D/C, Dc, or dc may refer to: Places * Washington, D.C. (District of Columbia), the capital and the federal territory of the United States * Bogotá, Distrito Capital, the capital city of Colombia * Dubai City, as distinct from the Emirate of Dubai Science, technology and mathematics * DC or Direct current, electric current which flows in only one direction ** DC bias, a waveform's mean value ** Coulomb, Decicoulomb (dC), a unit of electric charge * Dené–Caucasian languages, of east Asia and western North America * New Zealand DC class locomotive * Methylphosphonyl dichloride, a chemical weapons precursor Biology and medicine * DC., standard author abbreviation for botanist Augustin Pyramus de Candolle (1778-1841) * Dendritic cell, a type of immune cell * Doctor of Chiropractic, a qualification in alternative medicine Computing * dc (computer program), a desktop calculator * DC coefficient a.k.a. constant component in discrete cosine transform * Data ce ...
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Video Games Developed In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Cartoon Network Video Games
A cartoon is a type of visual art that is typically drawn, frequently animated, in an unrealistic or semi-realistic style. The specific meaning has evolved over time, but the modern usage usually refers to either: an image or series of images intended for satire, caricature, or humor; or a motion picture that relies on a sequence of illustrations for its animation. Someone who creates cartoons in the first sense is called a ''cartoonist'', and in the second sense they are usually called an ''animator''. The concept originated in the Middle Ages, and first described a preparatory drawing for a piece of art, such as a painting, fresco, tapestry, or stained glass window. In the 19th century, beginning in ''Punch'' magazine in 1843, cartoon came to refer – ironically at first – to humorous artworks in magazines and newspapers. Then it also was used for political cartoons and comic strips. When the medium developed, in the early 20th century, it began to refer to animated films ...
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Kart Racing Video Games
Kart racing or karting is a road racing variant of motorsport with open-wheel, four-wheeled vehicles known as go-karts or shifter karts. They are usually raced on scaled-down circuits, although some professional kart races are also held on full-size motorsport circuits. Karting is commonly perceived as the stepping stone to the higher ranks of motorsports, with most of Formula One champions including Sebastian Vettel, Nico Rosberg, Ayrton Senna, Max Verstappen, Lewis Hamilton, Michael Schumacher, Kimi Räikkönen, and Fernando Alonso having begun their careers in karting. Karts vary widely in speed and some (known as superkarts) can reach speeds exceeding , while recreational go-karts intended for the general public may be limited to lower speeds. History American Art Ingels is generally accepted to be the father of karting. A veteran hot rodder and a race car builder at Kurtis Kraft, he built the first kart in Southern California in 1956. Early karting events were held in ...
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North America-exclusive Video Games
North is one of the four compass points or cardinal directions. It is the opposite of south and is perpendicular to east and west. ''North'' is a noun, adjective, or adverb indicating Direction (geometry), direction or geography. Etymology The word ''north'' is etymology, related to the Old High German ''nord'', both descending from the Proto-Indo-European language, Proto-Indo-European unit *''ner-'', meaning "left; below" as north is to left when facing the rising sun. Similarly, the other cardinal directions are also related to the sun's position. The Latin word ''borealis'' comes from the Ancient Greek, Greek ''Anemoi#Boreas, boreas'' "north wind, north", which, according to Ovid, was personified as the wind-god Anemoi#Boreas, Boreas, the father of Calais and Zetes. ''Septentrionalis'' is from ''septentriones'', "the seven plow oxen", a name of ''Ursa Major''. The Greek ἀρκτικός (''arktikós'') is named for the same constellation, and is the source of the English ...
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Game Boy Advance-only Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games com ...
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Game Boy Advance Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Crossover Racing Games
Crossover may refer to: Entertainment Albums and songs * ''Cross Over'' (Dan Peek album) * ''Crossover'' (Dirty Rotten Imbeciles album), 1987 * ''Crossover'' (Intrigue album) * ''Crossover'' (Hitomi Shimatani album) * ''Crossover'' (Yoshinori Sunahara album), 1995 * "Cross Over" (song), a 2013 single by the Japanese girl idol group 9nine * "Crossover" (song), by EPMD Comics * ''Cross Over'' (manga), by Kouji Seo * Crossover (storyline), a 2005 ''Fantastic Four'' storyline * ''The Crossovers'', a 2003 CrossGen comic book series * ''Crossover'' (Image Comics), a 2020 comic book series Film and television * ''Crossover'' (1980 film), a 1980 film * ''Crossover'' (2006 film), a 2006 basketball drama by Preston A. Whitmore II * "Crossover" (''Adventure Time''), a 2016 episode of the animated series ''Adventure Time'' * "Crossover" (''Star Trek: Deep Space Nine''), a 1994 episode of ''Star Trek: Deep Space Nine'' Other entertainment * Crossover (fiction), a storyline comb ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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The Powerpuff Girls
''The Powerpuff Girls'' is an American superhero animated television series created by animator Craig McCracken and produced by Hanna-Barbera (later Cartoon Network Studios) for Cartoon Network and distributed by Warner Bros. Domestic Television. The show centers on Blossom, Bubbles, and Buttercup, three kindergarten-aged girls with superpowers. The girls all live in the fictional city of Townsville with their father and creator, a scientist named Professor Utonium, and are frequently called upon by the city's mayor to help fight nearby criminals and other enemies using their powers. While attending his second year at CalArts in 1992, series creator Craig McCracken created a short film, ''Whoopass Stew!'', about a trio of child superheroes called the ''Whoopass Girls'', which was only shown at festivals. Following a name change to ''Powerpuff Girls'', McCracken submitted his student film to Cartoon Network, who aired the series' refined pilot in its animation showcase progr ...
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