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CarVup
''CarVup'' is a platform game published by Core Design in 1990. The game, which is based on ''City Connection'', was available for the Amiga and Atari ST. Gameplay The gameplay involves controlling a cartoon-like car called Arnie, jumping from platform to platform and avoiding enemies. If the level's time limit was reached, a demon-like creature called Turbo was released which homed in on the player within 15 seconds, costing them a life. The objective of the game was to drive over every platform in the level, which changed the platforms in some way. For example, in the construction zone the platforms are girders with holes for rivets. A rivet would appear in the hole once it was driven over. With this task completed, Arnie would be picked up by a helicopter and taken to the next level. At the end of three levels, Arnie would rescue an animal friend and continue on to the next themed level. Themed levels include: construction site, Halloween, garden and other various themes. Deve ...
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Core Design
Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Core Design in October the same year. The company was acquired by umbrella company CentreGold in December 1994, which in turn was acquired by Eidos Interactive in April 1996. In May 2006, the Core Design personnel and assets were acquired by Rebellion Developments, and the company became Rebellion Derby, which was then shut down in March 2010. History Based in the city of Derby, England, Core Design was founded in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps (game designer), Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn and Greg Holmes. Most were former employees of Gremlin Graphics. The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996. Heath- ...
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4mat
Matthew Simmonds, also known as 4mat or 4-Mat, is a British electronic musician, sound designer, and video game composer best known for his chiptunes written in tracker software. He began his career in the demoscene of the early 1990s composing on the Amiga. Discography Demo scene * ''L.F.F.'', as the theme music on Skid Row's cracktro for Lemmings (1991) Albums * ''Decades'' (2010) * ''Surrender'' (2011) * ''Legacy Trails'' (2011) * ''Extras'' (2011) * ''Origins'' (2012) * ''Rips'' (2012) * ''Guru'' (2012) * ''Sans Titre'' (2012) * ''Closure'' (2012) * ''Nadir'' (2014) * ''Modern Closure'' (2019) EPs * ''Starfields'' (2010) Video game credits 4mat has been credited on the following games: * ''CarVup'' (1990) * ''Violator'' (1991) * ''Chuck Rock'' (1991) * ''Micro Machines'' (1991) * '' Leander'' (1991) * '' The Fantastic Adventures of Dizzy'' (1991) * '' Dizzy: Prince of the Yolkfolk'' (1991) * ''Cardiaxx'' (1991) * '' Bubble Dizzy'' (1991) * ''Dojo Dan'' (1 ...
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OCP Art Studio
OCP Art Studio or Art Studio was a popular bitmap graphics editor released in 1985, created by Oxford Computer Publishing and written by James Hutchby (original ZX Spectrum version). It featured a GUI with windows, icons, pull-down menus, pointing devices menus, tool windows and could be controlled using an AMX Mouse. Some of the distinctive features include: *Different pens, sprays and user-definable brushes *Undo function *Textured fills (with user-definable patterns including stipples, hatches, bricks, roof tiles, etc.) *Font editor *Drawing of geometrical shapes. Releases The OCP Art Studio Released in 1985 for the ZX Spectrum home computer and in 1986 for the Amstrad CPC and Commodore 64. The Advanced OCP Art Studio Released in 1986 and developed by Dimitri Koveos for the ZX Spectrum 128K as "Art Studio Version 2.0", supporting the 128k memory models. In 1987 the Commodore 64 and Amstrad CPC versions were released. An Atari ST port was developed by Chris Hinsley and rele ...
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Video Game Clones
A video game clone is either a video game or a video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ... very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited hardware compatibility, compatibility, is the desire to porting, port a simulacrum of a game to computing platform, platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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Core Design Games
Core or cores may refer to: Science and technology * Core (anatomy), everything except the appendages * Core (manufacturing), used in casting and molding * Core (optical fiber), the signal-carrying portion of an optical fiber * Core, the central part of a fruit * Hydrophobic core, the interior zone of a protein * Nuclear reactor core, a portion containing the fuel components * Pit (nuclear weapon) or core, the fissile material in a nuclear weapon * Semiconductor intellectual property core (IP core), is a unit of design in ASIC/FPGA electronics and IC manufacturing * Atomic core, an atom with no valence electrons Geology and astrophysics * Core sample, in Earth science, a sample obtained by coring ** Ice core * Core, the central part of a galaxy; see Mass deficit * Core (anticline), the central part of an anticline or syncline * Planetary core, the center of a planet ** Earth's inner core ** Earth's outer core * Stellar core, the region of a star where nuclear fusion takes place * ...
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Atari ST Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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The One (magazine)
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnist writings, readers' letters, and cover-mounted disks of game demos. The magazine was sometimes criticised for including "filler" content such as articles on Arnold Schwarzenegger with the justification that an upcoming film had a computer game tie-in. Readers also initially had trouble buying the magazine due to the name; ''The One'' lead to confusion among newsagents over exactly which magazine they meant. History In 1988 the 16-bit computer scene was beginning to emerge. With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it ...
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Parallax Scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera technique used in traditional animation since the 1930s. Parallax scrolling was popularized in 2D computer graphics with its introduction to video games in the early 1980s. Some parallax scrolling was used in the arcade video game ''Jump Bug'' (1981). It used a limited form of parallax scrolling with the main scene scrolling while the starry night sky is fixed and clouds move slowly, adding depth to the scenery. The following year, ''Moon Patrol'' (1982) implemented a full form of parallax scrolling, with three separate background layers scrolling at different speeds, simulating the distance between them. ''Moon Patrol'' is often credited with popularizing parallax scrolling. '' Jungle King'' (1982), later called ''Jungle Hunt'', also had par ...
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