Captain Silver
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Captain Silver
is a side-scrolling hack and slash platform game released for the arcades by Data East in 1987. Home versions were released for the Master System by Sega and for the Nintendo Entertainment System, NES by Tokuma Shoten. Plot A young sailor and former first mate named Jim Aykroyd (Jack Avery in US) who goes on a journey to seek the lost treasure of Captain Silver, facing various perils along the way. Gameplay The controls consists of an eight-way joystick for walking, crouching and climbing ladders and two action buttons for attacking and jumping. The player is armed primarily with a sword slashing horizontally while standing and crouching and vertically while climbing a ladder. The player can also move while crouching. Picking up flying fairies grants the player magic power, shooting projectiles with the sword. The player can increase the magic power by up to six levels, resulting in greater and more powerful projectiles. There are other power-ups such as a longsword to des ...
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Captain Silver
is a side-scrolling hack and slash platform game released for the arcades by Data East in 1987. Home versions were released for the Master System by Sega and for the Nintendo Entertainment System, NES by Tokuma Shoten. Plot A young sailor and former first mate named Jim Aykroyd (Jack Avery in US) who goes on a journey to seek the lost treasure of Captain Silver, facing various perils along the way. Gameplay The controls consists of an eight-way joystick for walking, crouching and climbing ladders and two action buttons for attacking and jumping. The player is armed primarily with a sword slashing horizontally while standing and crouching and vertically while climbing a ladder. The player can also move while crouching. Picking up flying fairies grants the player magic power, shooting projectiles with the sword. The player can increase the magic power by up to six levels, resulting in greater and more powerful projectiles. There are other power-ups such as a longsword to des ...
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Flyer (pamphlet)
A flyer (or flier) is a form of paper Paper is a thin sheet material produced by mechanically or chemically processing cellulose fibres derived from wood, rags, grasses or other vegetable sources in water, draining the water through fine mesh leaving the fibre evenly distributed ... advertisement intended for wide distribution and typically posted or distributed in a public place, handed out to individuals or sent through the mail. In the 2010s, flyers range from inexpensively photocopier, photocopied leaflets to expensive, glossy, full-color circulars. There are also digital flyers, similar to the printed ones, but can be shared on the internet. Terminology A flyer is also called a "circular", "handbill", "pamphlet", "poster", "lit'" (literature), "weekly ad", "catalogue" or "leaflet". Usage Flyers may be used by individuals, businesses, not-for-profit organizations or governments to: * Advertise an event such as a music concert, nightclub appearance, festival, or poli ...
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Paragon Publishing
Paragon Publishing Ltd (or Paragon for short) was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003. Brief history Paragon Publishing Ltd was formed in a small office in Trowbridge, Wiltshire by ex-Future Publishing staff Richard Monteiro and Diane Tavener. With a small team of staff they began work on their first publication ''Sega Pro''. With the success of ''Sega Pro'' the company began expanding and launched several other titles, hiring more staff to produce these new titles. It was not long before the company moved into new premises in Bournemouth. The company continued to publish magazines for the video games market as well as other areas for the next decade. In July 2003 Paragon Publishing and its 30-odd magazine titles were sold to Highbury House Communications for £32m. Imagine Publishing, which was formed by ex-Paragon staff Damian Butt, Steve Boyd and Mark Kendrick, would buy back most of these titles ...
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Console XS
Paragon Publishing Ltd (or Paragon for short) was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003. Brief history Paragon Publishing Ltd was formed in a small office in Trowbridge, Wiltshire by ex-Future Publishing staff Richard Monteiro and Diane Tavener. With a small team of staff they began work on their first publication ''Sega Pro''. With the success of ''Sega Pro'' the company began expanding and launched several other titles, hiring more staff to produce these new titles. It was not long before the company moved into new premises in Bournemouth. The company continued to publish magazines for the video games market as well as other areas for the next decade. In July 2003 Paragon Publishing and its 30-odd magazine titles were sold to Highbury House Communications for £32m. Imagine Publishing, which was formed by ex-Paragon staff Damian Butt, Steve Boyd and Mark Kendrick, would buy back most of these titles ...
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Newsfield Publications
Newsfield Publications Ltd (also known as Newsfield) was a British magazine publisher during the 1980s and early 1990s. Newsfield Publications Ltd was founded by Roger Kean, Franco Frey and Oliver Frey in 1983. Based in Ludlow, Shropshire, Newsfield published a number of popular computer game magazines from the mid-1980s to early 1990s. This line-up was later supplemented by a number of less successful magazines covering role-playing games, film, horror and youth culture. Faced with financial difficulties, the company went bankrupt towards the end of 1991. This didn't spell the immediate end for some of their magazines though. Another magazine publisher, Europress, continued to publish Newsfield's flagship publications, Zzap!64 and Crash, for a further six months before the former was relaunched as Commodore Force and the latter sold to rival publisher EMAP and merged with Sinclair User. Thalamus Ltd, Newsfield's sister company, was set up in 1985 to publish a number of compute ...
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The Games Machine
''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with Future's recently launched ''ACE'' and EMAP's long running ''C&VG'' magazines. Unhappy with the profits from the title Newsfield decided to end the title in 1990. However Newsfield would, more or less, continue with a multi format magazine with '' Raze''. This new title would concentrate on the ever rising consoles like the Mega Drive as well as the established NES and Master System. ''The Games Machine'' in Italy A magazine with the same name is still being published in Italy. While it started as an Italian translated version of the British magazine, it currently publishes original articles, and is one of the best selling PC games magazines in Italy. References External links Archived The Games Machine magazines on the Internet ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Frankenstein's Monster
Frankenstein's monster or Frankenstein's creature, often referred to as simply "Frankenstein", is a fictional character who first appeared in Mary Shelley's 1818 novel ''Frankenstein; or, The Modern Prometheus''. Shelley's title thus compares the monster's creator, Victor Frankenstein, to the mythological character Prometheus, who fashioned humans out of clay and gave them fire. In Shelley's Gothic story, Victor Frankenstein builds the creature in his laboratory through an ambiguous method based on a scientific principle he discovered. Shelley describes the monster as tall and emotional. The monster attempts to fit into human society but is shunned, which leads him to seek revenge against Frankenstein. According to the scholar Joseph Carroll, the monster occupies "a border territory between the characteristics that typically define protagonists and antagonists". Frankenstein's monster became iconic in popular culture, and has been featured in various forms of media, inclu ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Cyclopes
In Greek mythology and later Roman mythology, the Cyclopes ( ; el, Κύκλωπες, ''Kýklōpes'', "Circle-eyes" or "Round-eyes"; singular Cyclops ; , ''Kýklōps'') are giant one-eyed creatures. Three groups of Cyclopes can be distinguished. In Hesiod's ''Theogony'', the Cyclopes are the three brothers Brontes, Steropes, and Arges, who made for Zeus his weapon the thunderbolt. In Homer's ''Odyssey'', they are an uncivilized group of shepherds, the brethren of Polyphemus encountered by Odysseus. Cyclopes were also famous as the builders of the Cyclopean walls of Mycenae and Tiryns. In ''Cyclops'', the fifth-century BC play by Euripides, a chorus of satyrs offers comic relief based on the encounter of Odysseus and Polyphemus. The third-century BC poet Callimachus makes the Hesiodic Cyclopes the assistants of smith-god Hephaestus; as does Virgil in the Latin epic ''Aeneid'', where he seems to equate the Hesiodic and Homeric Cyclopes. From at least the fifth century BC, Cyc ...
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ROM Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. Read-Only Memory, ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against Software copyunauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home computer ...
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