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Captain Martin Walker
Captain Martin Walker is the protagonist and player character of the 2012 third-person shooter video game '' Spec Ops: The Line'', the tenth entry of the '' Spec Ops'' series, developed by German studio Yager Development and published by 2K Games. Walker is a member of Delta Force, a special operations force of the United States Army. During the events of ''The Line'', Walker is tasked with leading a team on a recon mission to a disaster-ravaged Dubai. Sometime after his arrival in Dubai, Walker decides to search for his former superior, Lieutenant Colonel John Konrad, who is last known to be leading the city's evacuation and relief efforts. He begins committing unethical acts of violence against other survivors in the city, and experience hallucinations which distorts the game's subsequent events. Walker is designed to be the protagonist of a video game experience which challenges the player emotionally through its exploration of discomforting themes associated with the efficacie ...
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Spec Ops
Special operations (S.O.) are military activities conducted, according to NATO, by "specially designated, organized, selected, trained, and equipped forces using unconventional techniques and modes of employment". Special operations may include reconnaissance, unconventional warfare, and counter-terrorism actions, and are typically conducted by small groups of highly-trained personnel, emphasizing sufficiency, stealth, speed, and tactical coordination, commonly known as "special forces". History Australia In World War II following advice from the British, Australia began raising special forces. The first units to be formed were independent companies, which began training at Wilson's Promontory in Victoria in early 1941 under the tutelage of British instructors. With an establishment of 17 officers and 256 men, the independent companies were trained as "stay behind" forces, a role that they were later employed in against the Japanese in the South West Pacific Area during 1942– ...
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Déjà Vu
''Déjà vu'' ( , ; "already seen") is a French loanword for the phenomenon of feeling as though one has lived through the present situation before.Schnider, Armin. (2008). ''The Confabulating Mind: How the Brain Creates Reality''. Oxford University Press. pp. 167–168. Blom, Jan Dirk. (2010). ''A Dictionary of Hallucinations''. Springer. pp. 132-134. It is an illusion of memory whereby — despite a strong sense of recollection — the time, place, and context of the "previous" experience are uncertain or impossible. Approximately two-thirds of surveyed populations report experiencing déjà vu at least one time in their lives. The phenomenon manifests occasionally as a symptom of pre-seizure auras, and some researchers have associated chronic/frequent "pathological" déjà vu with neurological or psychiatric illness. Experiencing déjà vu has been correlated with higher socioeconomic status, better educational attainment, and lower ages. People who travel often, frequently ...
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Fictional Mass Murderers
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Fictional Characters With Post-traumatic Stress Disorder
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context o ...
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Fictional Captains
Fiction is any creative work, chiefly any narrative work, portraying character (arts), individuals, events, or setting (narrative), places that are imagination, imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to literature, written narratives in prose often referring specifically to novels, novellas, and short story, short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any Media (communication), medium, including not just writings but also drama, live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or character (arts), characters who ar ...
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Grantland
''Grantland'' was a sports and pop-culture blog owned and operated by ESPN. The blog was started in 2011 by veteran writer and sports journalist Bill Simmons, who remained as editor-in-chief until May 2015. ''Grantland'' was named after famed early-20th-century sportswriter Grantland Rice (1880–1954). On October 30, 2015, ESPN announced that it was ending the publication of ''Grantland''. History In May 2015, ESPN's President John Skipper told ''The New York Times'' that ESPN would not be renewing Simmons' contract, effectively ending Simmons' tenure at ESPN. Later in the month, Chris Connelly was announced as interim editor-in-chief. On October 30, 2015, ESPN officially announced the shut down of ''Grantland'': “After careful consideration, we have decided to direct our time and energy going forward to projects that we believe will have a broader and more significant impact across our enterprise.” The closing of ''Grantland'' was met with harsh criticism of ESPN, ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and Joh ...
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Post-traumatic Stress Disorder
Post-traumatic stress disorder (PTSD) is a mental and behavioral disorder that can develop because of exposure to a traumatic event, such as sexual assault, warfare, traffic collisions, child abuse, domestic violence, or other threats on a person's life. Symptoms may include disturbing thoughts, feelings, or dreams related to the events, mental or physical distress to trauma-related cues, attempts to avoid trauma-related cues, alterations in the way a person thinks and feels, and an increase in the fight-or-flight response. These symptoms last for more than a month after the event. Young children are less likely to show distress but instead may express their memories through play. A person with PTSD is at a higher risk of suicide and intentional self-harm. Most people who experience traumatic events do not develop PTSD. People who experience interpersonal violence such as rape, other sexual assaults, being kidnapped, stalking, physical abuse by an intimate partner, an ...
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New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital media, digital subscribers. It also is a producer of popular podcasts such as ''The Daily (podcast), The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones (publisher), George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won List of Pulitzer Prizes awarded to The New York Times, 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national "newspaper of record". For print it is ranked List of newspapers by circulation, 18th in the world by circulation and List of newspapers in the United States, 3rd in the U.S. The paper is owned by the New York Times Company, which is Public company, publicly traded. It has been governed by the Sulzberger family since 189 ...
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Heart Of Darkness
''Heart of Darkness'' (1899) is a novella by Polish-English novelist Joseph Conrad in which the sailor Charles Marlow tells his listeners the story of his assignment as steamer captain for a Belgian company in the African interior. The novel is widely regarded as a critique of European colonial rule in Africa, whilst also examining the themes of power dynamics and morality. Although Conrad does not name the river on which most of the narrative takes place, at the time of writing the Congo Free State, the location of the large and economically important Congo River, was a private colony of Belgium's King Leopold II. Marlow is given a text by Kurtz, an ivory trader working on a trading station far up the river, who has "gone native" and is the object of Marlow's expedition. Central to Conrad's work is the idea that there is little difference between "civilised people" and "savages." ''Heart of Darkness'' implicitly comments on imperialism and racism. The novella's setting pr ...
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PopMatters
''PopMatters'' is an international online magazine of cultural criticism that covers aspects of popular culture. ''PopMatters'' publishes reviews, interviews, and essays on cultural products and expressions in areas such as music, television, films, books, video games, comics, sports, theater, visual arts, travel, and the Internet. History ''PopMatters'' was founded by Sarah Zupko, who had previously established the cultural studies academic resource site PopCultures. ''PopMatters'' launched in late 1999 as a sister site providing original essays, reviews and criticism of various media products. Over time, the site went from a weekly publication schedule to a five-day-a-week magazine format, expanding into regular reviews, features, and columns. In the fall of 2005, monthly readership exceeded one million. From 2006 onward, ''PopMatters'' produced several syndicated newspaper columns for McClatchy-Tribune News Service. By 2009 there were four different pop culture related col ...
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Vice (magazine)
''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative punk magazine, the founders later launched the youth media company Vice Media, which consists of divisions including the printed magazine as well as a website, broadcast news unit, a film production company, a record label, and a publishing imprint. As of February 2015, the magazine's editor-in-chief is Ellis Jones. History Founded by Suroosh Alvi, Gavin McInnes, and Shane Smith (the latter two being childhood friends), the magazine was launched in 1994 as the ''Voice of Montreal'' with government funding. The intention of the founders was to provide work and a community service. When the editors later sought to dissolve their commitments with the original publisher, Alix Laurent, they bought him out and changed the name to ''Vice'' in 1996. Richard Szalwinski, a Canadian software millionaire, acquired the magazi ...
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