Camel (chess)
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Camel (chess)
The camel or long knight is a fairy chess piece with an elongated knight move.Piececlopedia: Camel
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It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper.


History and nomenclature

The camel is a very old piece, appearing in some early chess ...
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Fairy Chess Piece
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented ...
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Wazir (chess)
The wazir or vazir ''(word used for describing Queen in Indian chess)'' is a fairy chess piece that may move a single square vertically or horizontally. In notation, it is given the symbol ''W''. In this article, the wazir is represented by an inverted rook. Name etymology The name wazīr (vazir) (Arabic/Persian: وزير from Middle Persian vichir) means "minister" in several West and South Asian languages and is found in English as vizier. Wazīr (Vazir) is also the Arabic and Persian name of the queen. History and nomenclature The wazir is a very old piece, appearing in some very early chess variants, such as Tamerlane chess. The wazir also appears in some historical large shogi variants, such as in dai shogi under the name ''angry boar'' (嗔猪 ''shinchō''). The general in xiangqi moves like a wazir but may not leave its palace or end its turn in check. Value The wazir by itself is not much more powerful than a pawn, but as an additional power to other pieces, it is worth ...
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Giraffe (chess)
The giraffe is a fairy chess piece with an elongated knight move.Piececlopedia: Giraffe
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It can jump four squares vertically and one square horizontally or four squares horizontally and one square vertically, regardless of intervening pieces; thus, it is a (1,4)- leaper.


Movement


History

According to

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Queen (chess)
The queen (♕, ♛) is the most powerful chess piece, piece in the game of chess. It can move any number of squares vertically, horizontally or , combining the powers of the Rook (chess), rook and Bishop (chess), bishop. Each player starts the game with one queen, placed in the middle of the first next to the King (chess), king. Because the queen is the strongest piece, a pawn (chess), pawn is promotion (chess), promoted to a queen in the vast majority of cases. The predecessor to the queen is the ''Ferz (chess), ferz'', a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The modern queen gained its power and its modern move in Spain in the 15th century during Isabella of Castile, Isabella I's reign, perhaps inspired by her great political power. Placement and movement The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square a ...
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ ''rokh''/''rukh'', meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned. Placement and movement The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein i ...
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Ralph Betza
Ralph Betza (born 1945) is a FIDE Master and inventor of chess variants such as Chess with different armies, Avalanche chess, and Way of the Knight. Invented chess variants * Multiplayer Chess (date unknown) * High-Low Chess (1968) * Strange Relay Chess (1970s) * Coordinate Chess (or Co-Chess) (1973) * Conversion Chess (1973) * Co-Relay Chess (1973) * Double Conversion Chess (1973) * Heterocoalescence Chess (1973) by Philip Cohen, based on an idea by Betza * Inverter Chess (or Switch Chess) (1973) * Metamorphosis (c. 1973) * Pinwheel Chess (1973) * Reversion Conversion Chess (1973) * Transportation Chess (or Transchess) (1973) * Watergate Chess (1973) * Weak! (1973) * Biflux Chess (1974) a variant of Co-Chess * Brownian Motion Chess (1974) * Cassandra Chess (1974) * Orbital Chess (1974) * Overloader/Restorer Chess (O/R Chess) (1974) * Put-back Transchess (1974) * Almost Chess (1977) * Ambition Chess (1977) * Autorifle Chess (1977) after Bill Rawlings * Avalanche Chess ...
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Material (chess)
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like ''fork'' and ''pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants. A B , "lightning"] A #fast chess, fast form of chess with a very short time limit, usually three or five minutes per player for the entire game. With the advent of electronic chess clocks, the time remaining is often incremented by one or two seconds per move.Schiller 2003, p. 398 C ...
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Opening (chess)
A chess opening or simply an opening is the initial stage of a chess game. It usually consists of established theory; the other phases are the middlegame and the endgame. Many opening sequences have standard names such as the "Sicilian Defense". ''The Oxford Companion to Chess'' lists 1,327 named openings and variants, and there are many others with varying degrees of common usage. Opening moves that are considered standard are referred to as "book moves", or simply "book". When a game begins to deviate from known opening theory, the players are said to be "out of book". In some openings, "book" lines have been worked out for over 30 moves, as in the classical King's Indian Defense and in the Najdorf variation of the Sicilian Defense. Professional chess players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. Players at the club level also study openings but the importance of the opening phase is smaller t ...
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Ferz (chess)
The ferz or fers is a fairy chess piece that may move one square diagonally.Piececlopedia: Ferz
at '''' It was used in orthodox chess before being replaced by the .


History and nomenclature

The ferz is a very old piece, appearing in

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Colorbound
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like ''#fork, fork'' and ''#pin, pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named #opening, opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants. A B , "lightning"] A #fast chess, fast form of chess with a very short #time control, time limit, usually three or five minutes per player for the entire game. With the advent of electronic #chess clock, chess clocks, the time remaining is often incremented by one or two seconds per move.Schiller 2003, p. 398 C ...
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