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Call Site
In programming, a call site of a function or subroutine is the location (line of code) where the function is called (or may be called, through dynamic dispatch). A call site is where zero or more arguments are passed to the function, and zero or more return values are received. Example // this is a function ''definition'' function sqr(x) function foo() Assembler example IBM/360 or Z/Architecture * (usually) external call.... R13 usually points to a save area for general purpose registers beforehand * and R1 points to a list of addresses of parameters (if any) LA R1,=A(B) point to (address of) variable 'B' L R15,=A(SQR) Load pointer (address constant) to separately compiled/assembled subroutine BALR R14,R15 Go to subroutine, which returns - usually at zero displacement on R14 * internal call (usually much smaller overhead and possibly 'known' parameters) BAL R14,SQR ...
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Function (programming)
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different implica ...
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Dynamic Dispatch
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time. It is commonly employed in, and considered a prime characteristic of, object-oriented programming (OOP) languages and systems. Object-oriented systems model a problem as a set of interacting objects that enact operations referred to by name. Polymorphism is the phenomenon wherein somewhat interchangeable objects each expose an operation of the same name but possibly differing in behavior. As an example, a object and a object both have a method that can be used to write a personnel record to storage. Their implementations differ. A program holds a reference to an object which may be either a object or a object. Which it is may have been determined by a run-time setting, and at this stage, the program may not know or care which. When the program calls on the object, something needs to choose which behavior gets enacted. ...
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Argument (programming)
In computer programming, a parameter, a.k.a. formal argument, is a variable that represents an argument, a.k.a. actual argument, a.k.a. actual parameter, to a subroutine call.. A function's signature defines its parameters. A call invocation involves evaluating each argument expression of a call and associating the result with the corresponding parameter. For example, consider subroutine def add(x, y): return x + y. Variables x and y are parameters. For call add(2, 3), the expressions 2 and 3 are arguments. For call add(a+1, b+2), the arguments are a+1 and b+2. Parameter passing is defined by a programming language. Evaluation strategy defines the semantics for how parameters can be declared and how arguments are passed to a subroutine. Generally, with call by value, a parameter acts like a new, local variable initialized to the value of the argument. If the argument is a variable, the subroutine cannot modify the argument state because the parameter is a copy. With call by refe ...
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Return Value
In computer programming, a return statement causes execution to leave the current subroutine and resume at the point in the code immediately after the instruction which called the subroutine, known as its return address. The return address is saved by the calling routine, today usually on the process's call stack or in a register. Return statements in many programming languages allow a function to specify a return value to be passed back to the code that called the function. Overview In C and C++, return ''exp''; (where ''exp'' is an expression) is a statement that tells a function to return execution of the program to the calling function, and report the value of ''exp''. If a function has the return type void, the return statement can be used without a value, in which case the program just breaks out of the current function and returns to the calling one. Similar syntax is used in other languages including Modula-2 and Python. In Pascal there is no return statement. ...
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IBM/360
The IBM System/360 (S/360) is a family of mainframe computer systems announced by IBM on April 7, 1964, and delivered between 1965 and 1978. System/360 was the first family of computers designed to cover both commercial and scientific applications and a complete range of applications from small to large. The design distinguished between computer architecture, architecture and implementation, allowing IBM to release a suite of compatible designs at different prices. All but the only partially compatible IBM System/360 Model 44, Model 44 and the most expensive systems use microcode to implement the instruction set, featuring 8-bit computing, 8-bit byte addressing and fixed-point binary, fixed-point decimal and IBM hexadecimal floating-point, hexadecimal floating-point arithmetic, floating-point calculations. The System/360 family introduced IBM's Solid Logic Technology (SLT), which packed more transistors onto a circuit card, allowing more powerful but smaller computers. System/36 ...
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Z/Architecture
z/Architecture, initially and briefly called ESA Modal Extensions (ESAME), is IBM's 64-bit complex instruction set computer (CISC) instruction set architecture, implemented by its mainframe computers. IBM introduced its first z/Architecture-based system, the z900, in late 2000. Subsequent z/Architecture systems include the IBM z800, z990, z890, System z9, System z10, zEnterprise 196, zEnterprise 114, zEC12, zBC12, z13, z14, z15, z16, and z17. z/Architecture retains backward compatibility with previous 32-bit-data/31-bit-addressing architecture ESA/390 and its predecessors back to the 32-bit-data/24-bit-addressing System/360. The IBM z13 is the last z Systems server to support running an operating system in ESA/390 architecture mode. However, all 24-bit and 31-bit problem-state application programs originally written to run on the ESA/390 architecture will be unaffected by this change. Features z/Architecture includes almost all of the features of ESA/390, and a ...
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Return Type
In computer programming, the return type (or result type) defines and constrains the data type of the value returned from a subroutine or method. In many programming languages (especially statically-typed programming languages such as C, C++, Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...) the return type must be explicitly specified when declaring a function. In the Java example: public void setShuma(int n1, int n2) public int getShuma() the return type is . The program can therefore rely on the method returning a value of type . Various mechanisms are used for the case where a subroutine does not return any value, e.g., a return type of is used in some programming languages: public void returnNothing() Returning a value from a method A method returns to th ...
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Branch Table
A branch, also called a ramus in botany, is a Plant stem, stem that grows off from another stem, or when structures like veins in leaves are divided into smaller veins. History and etymology In Old English, there are numerous words for branch, including , , , and . There are also numerous descriptive words, such as (that is, something that has bled, or 'bloomed', out), (literally 'little bough'), (literally 'on growth'), and (literally 'offspringing'). Numerous other words for twigs and boughs abound, including , which still survives as the ''-toe'' in ''mistletoe''. Latin words for branch are or . The latter term is an affix found in other modern words such as ''cladodont'' (prehistoric sharks with branched teeth), ''cladode'' (flattened leaf-like branches), or ''cladogram'' (a branched diagram showing relations among organisms). Woody branches Large branches are known as boughs and small branches are known as twigs. The term ''twig'' usually refers to a wikt:terminu ...
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High-level Programming Language
A high-level programming language is a programming language with strong Abstraction (computer science), abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ''elements'', be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is. In the 1960s, a high-level programming language using a compiler was commonly called an ''autocode''. Examples of autocodes are COBOL and Fortran. The first high-level programming language designed for computers was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time, and his original contributions were largely isolated from other developments due to World War II, aside from the language's influe ...
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Switch Statement
In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/ C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/ C++, C#, Visual Basic .NET, Java, and in many other types of language, using such keywords as switch, case, select, or inspect. Switch statements come in two main variants: a structured switch, as in Pascal, which takes exactly one branch, and an unstructured switch, as in C, which functions as a type of goto. The main reasons for using a switch include improving clarity, by reducing otherwise repetitive coding, and (if the heuristics permit) also offering the potential for faster execution through easier compiler optimization in many ...
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Function Inlining
In computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compiling, without changing the source code (the text), while macro expansion occurs before compiling, and results in different text that is then processed by the compiler. Inlining is an important optimization, but has complex effects on performance. As a rule of thumb, some inlining will improve speed at very minor cost of space, but excess inlining will hurt speed, due to inlined code consuming too much of the instruction cache, and also cost significant space. A survey of the modest academic literature on inlining from the 1980s and 1990s is given in Peyton Jones & Marlow 1999. Overview Inline expansion is similar to macro expansion as the compiler places a new copy of the function in each place it is called. Inlined functions run a little faster than the ...
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Subroutine
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different impl ...
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