Call Of Cthulhu Keeper's Screen
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Call Of Cthulhu Keeper's Screen
''Call of Cthulhu Keeper's Screen'' is a 1985 role-playing game supplement for '' Call of Cthulhu'' published by Chaosium. Contents ''Call of Cthulhu Keeper's Screen'' is a three-panel cardstock gamemaster's screen with tables for ranged and melee weapons, monsters, spells, rules for sanity loss and fictional books of the Mythos. The ''Keeper's Screen'' features tables for combat, magic, and skills, with third edition ''Call of Cthulhu'' rules data; the second version of the screen also includes the "knock-out" rule, and weapons data from the supplements ''Cthulhu Now'' and ''Cthulhu by Gaslight ''Cthulhu by Gaslight'' is a horror tabletop role-playing supplement, written by William A. Barton, with art by Kevin Ramos, and first published by Chaosium in 1986. This supplement provides information on role-playing in an alternate setting ...''. Publication history ''Keeper's Screen'' features art by Tom Sullivan, and was published by Chaosium, Inc., in 1985 as a cardstock scr ...
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Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and '' 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morrison, Steve Perrin, Sandy Petersen, Ken Rolston, Ken St. Andre, Jonathan Tweet, John Wick, and Lynn Willis, among others. ...
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Basic Role-Playing
''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the ''RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQuest''. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including ''Call of Cthulhu (role-playing game), Call of Cthulhu'', ''Stormbringer (role-playing game), Stormbringer'', and ''Elfquest (role-playing game), Elfquest''. History The core rules were originally written by Steve Perrin as part of his game ''RuneQuest''. It was Greg Stafford's idea to simplify the rules (eliminating such things as Strike Ranks and Hit Locations) and issue them in a 16-page booklet called ''Basic Role-Playing''. Over the years several others, including Sandy Petersen, Lynn Willis, and Steve Henderson (game designer), Steve Henderson, contributed to the system. ...
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Horror Fiction
Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society. Prevalent elements of the genre include ghosts, demons, vampires, werewolves, ghouls, the Devil, witches, monsters, extraterrestrials, dystopian and post-apocalyptic worlds, serial killers, cannibalism, cults, dark magic, satanism, the macabre, gore and torture. History Before 1000 The horror genre has ancient origins, with roots in folklore ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement blends the occult and Holmesian my ...
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Gamemaster's Screen
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play. History The first commercial gamemaster's screen was the '' Judge's Shield'', produced by Judges Guild in 1977 for use with ''Dungeons & Dragons''. This featured three pieces of 8.5" x 11" cardstock designed to be taped together to form a three-panel screen, the two outer pieces in a vertical (portrait) orientation, and the middle piece in a horizontal (landscape) orientation. This design allowed the gamemaster to peer over the lower middle section more easily. The ''Judge's ...
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Cthulhu Now
''Cthulhu Now'' is a supplement published by Chaosium in 1987 for the horror role-playing game '' Call of Cthulhu''. Description ''Cthulhu Now'' is a 154-page softcover book with two foldouts and 24 pages of perforated removable player handouts that was designed by William Barton, Keith Herber, Sandy Petersen, Michael Szymanski, G. W. Thomas, William Workman, and Lynn Willis, with interior art by Lynell McAdams, and cover art by Tom Sullivan. The original ''Call of Cthulhu'' game was set in the 1920s. This book provides information on running adventures in a modern setting, detailing new investigative skills and equipment, and modern armament — including nuclear weapons. A variant system on hit locations is covered, and there is a chapter on coroners and forensic pathology. Four full adventures are also included: * "The City in the Sea", which uses diving gear, mini-subs and an Atlantis-like underwater city * "Dreams Dark and Deadly" * "The Killer Out of Space" (involving ...
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Cthulhu By Gaslight
''Cthulhu by Gaslight'' is a horror tabletop role-playing supplement, written by William A. Barton, with art by Kevin Ramos, and first published by Chaosium in 1986. This supplement provides information on role-playing in an alternate setting of Victorian England of the 1890s for '' Call of Cthulhu''. An expanded second edition was published in 1988, and a third edition was published in 2012. It won an Origins Award and received positive reviews in game periodicals including ''White Dwarf'', ''Casus Belli'', ''Different Worlds'', '' Space Gamer/Fantasy Gamer'', ''The Games Machine'', ''Games International'', and ''Dragon''. Contents The game ''Call of Cthulhu'' was originally set in the 1920s. ''Cthulhu by Gaslight'' presents an alternate setting in Victorian England of the 1890s. The supplement includes * details of life in Victorian England, with essays on social class, occupations, crime, the cost of living, the government, the monarchy, and belief in the occult * a map o ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Diverse Talents, Incorporated
Diversity, diversify, or diverse may refer to: Business *Diversity (business), the inclusion of people of different identities (ethnicity, gender, age) in the workforce *Diversity marketing, marketing communication targeting diverse customers * Supplier diversity, the use of diverse suppliers Politics * Diversity (politics), the political and social policy of encouraging tolerance for people of different cultural and racial backgrounds * Diversity Immigrant Visa or Green Card Lottery, a United States immigration program * Diversity jurisdiction, a concept under which U.S. federal courts can hear suits between parties from different states * Diversity training, the process of educating people to function in a diverse environment * Cultural diversity, the respect of different cultures and interculturality * Functional diversity (disability), a term for special needs, disability, impairment and handicap * Gerodiversity, a multicultural approach to issues of aging * Multiculturalis ...
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Challenge (game Magazine)
''Challenge'' was a role-playing game magazine published by Game Designers' Workshop (GDW) between 1986 and 1996. Publication history In 1984, Game Designers' Workshop's original magazine '' Journal of the Travellers Aid Society'' (JTAS) ended with Issue 24, but there had already been an announcement in Issue 22 that a new and as yet unnamed magazine would replace it. The new magazine would feature a larger format (8.5"×11") to allow for printing of things such as deck plans or sector maps that would not fit in the smaller ''JTAS'' format. It would also add coverage of GDW's new release ''Twilight 2000'' and other GDW games. The new bimonthly periodical, ''Challenge'', appeared in 1986; to maintain continuity for the '' Traveller'' fans (and ''JTAS'' subscribers), the first issue was numbered Issue 25, rather than starting again with Issue 1. Also to maintain continuity, ''Challenge'' featured a separate section labeled "Journal of the Travellers' Aid Society", which covered ''T ...
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Call Of Cthulhu (role-playing Game) Supplements
Call of Cthulhu may refer to: * "The Call of Cthulhu", the original 1928 short story by H. P. Lovecraft __NOTOC__ Film * ''The Call of Cthulhu'' (film), a 2005 silent film, distributed by the H. P. Lovecraft Historical Society * ''Call Girl of Cthulhu'', an indie horror film by Chris LaMartina Gaming * ''Call of Cthulhu'' (role-playing game), published by Chaosium (first edition, 1981) * '' Call of Cthulhu: Shadow of the Comet'', a 1993 adventure game * '' Call of Cthulhu: The Card Game'' (2008), published by Fantasy Flight Games * '' Call of Cthulhu: Dark Corners of the Earth'', a 2005 first-person survival horror video game * '' Call of Cthulhu: The Wasted Land'', a 2012 tactical RPG video game * '' Call of Cthulhu (video game)'', a 2018 survival horror role-playing video game Other uses *"The Call of Ktulu", a track on the 1984 Metallica album ''Ride the Lightning'' See also *''The Call of Cthulhu and Other Weird Stories ''The Call of Cthulhu and Other Weird Stories'' is P ...
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